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authorRangi <remy.oukaour+rangi42@gmail.com>2022-10-02 22:42:26 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2022-10-02 22:42:26 -0400
commit7dd9d7dc80dcd57ce079d0f365257035e9df4614 (patch)
tree3807ecb72443ecf12feb4faa0e4d811bad279458 /data/moves
parentMerge remote-tracking branch 'remotes/pokered/master' (diff)
parentRequire rgbds 0.6.0 (diff)
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Merge remote-tracking branch 'remotes/pokered/master'
Diffstat (limited to 'data/moves')
-rw-r--r--data/moves/animations.asm493
1 files changed, 248 insertions, 245 deletions
diff --git a/data/moves/animations.asm b/data/moves/animations.asm
index e92ba557..fd7ad88b 100644
--- a/data/moves/animations.asm
+++ b/data/moves/animations.asm
@@ -224,157 +224,160 @@ MACRO battle_anim
ENDC
ENDM
+; The 0 or 1 in the name of a subanim indicates whether to use tileset 0 or 1.
+; "Both" indicates either can be used for different images using the same animation.
+
PoundAnim:
StruggleAnim:
- battle_anim POUND, SUBANIM_01, 0, 8
+ battle_anim POUND, SUBANIM_0_STAR_TWICE, 0, 8
db -1 ; end
KarateChopAnim:
- battle_anim KARATE_CHOP, SUBANIM_03, 0, 8
+ battle_anim KARATE_CHOP, SUBANIM_0_STAR_DESCENDING, 0, 8
db -1 ; end
DoubleSlapAnim:
- battle_anim DOUBLESLAP, SUBANIM_01, 0, 5
- battle_anim DOUBLESLAP, SUBANIM_01, 0, 5
+ battle_anim DOUBLESLAP, SUBANIM_0_STAR_TWICE, 0, 5
+ battle_anim DOUBLESLAP, SUBANIM_0_STAR_TWICE, 0, 5
db -1 ; end
CometPunchAnim:
- battle_anim COMET_PUNCH, SUBANIM_02, 0, 4
- battle_anim COMET_PUNCH, SUBANIM_02, 0, 4
+ battle_anim COMET_PUNCH, SUBANIM_0_STAR_THRICE, 0, 4
+ battle_anim COMET_PUNCH, SUBANIM_0_STAR_THRICE, 0, 4
db -1 ; end
MegaPunchAnim:
- battle_anim MEGA_PUNCH, SUBANIM_04, 1, 6
+ battle_anim MEGA_PUNCH, SUBANIM_1_STAR_BIG_MOVING, 1, 6
db -1 ; end
PayDayAnim:
- battle_anim POUND, SUBANIM_01, 0, 8
- battle_anim PAY_DAY, SUBANIM_52, 0, 4
+ battle_anim POUND, SUBANIM_0_STAR_TWICE, 0, 8
+ battle_anim PAY_DAY, SUBANIM_0_COIN_BOUNCE, 0, 4
db -1 ; end
FirePunchAnim:
- battle_anim FIRE_PUNCH, SUBANIM_02, 0, 6
- battle_anim NO_MOVE, SUBANIM_11, 1, 6
+ battle_anim FIRE_PUNCH, SUBANIM_0_STAR_THRICE, 0, 6
+ battle_anim NO_MOVE, SUBANIM_1_FLAMES, 1, 6
db -1 ; end
IcePunchAnim:
- battle_anim ICE_PUNCH, SUBANIM_02, 0, 6
- battle_anim NO_MOVE, SUBANIM_2F, 0, 16
+ battle_anim ICE_PUNCH, SUBANIM_0_STAR_THRICE, 0, 6
+ battle_anim NO_MOVE, SUBANIM_0_ICE_RISE, 0, 16
db -1 ; end
ThunderPunchAnim:
- battle_anim THUNDERPUNCH, SUBANIM_02, 0, 6
+ battle_anim THUNDERPUNCH, SUBANIM_0_STAR_THRICE, 0, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
- battle_anim NO_MOVE, SUBANIM_2B, 1, 6
+ battle_anim NO_MOVE, SUBANIM_1_LIGHTNING, 1, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
ScratchAnim:
- battle_anim SCRATCH, SUBANIM_0F, 0, 6
+ battle_anim SCRATCH, SUBANIM_0_SCRATCHES, 0, 6
db -1 ; end
VicegripAnim:
- battle_anim VICEGRIP, SUBANIM_2A, 0, 8
+ battle_anim VICEGRIP, SUBANIM_0_SLICE_BOTH_SIDES, 0, 8
db -1 ; end
GuillotineAnim:
- battle_anim GUILLOTINE, SUBANIM_2A, 0, 6
+ battle_anim GUILLOTINE, SUBANIM_0_SLICE_BOTH_SIDES, 0, 6
db -1 ; end
RazorWindAnim:
- battle_anim RAZOR_WIND, SUBANIM_16, 0, 4
+ battle_anim RAZOR_WIND, SUBANIM_0_SLICE, 0, 4
db -1 ; end
SwordsDanceAnim:
- battle_anim SWORDS_DANCE, SUBANIM_18, 1, 6
- battle_anim SWORDS_DANCE, SUBANIM_18, 1, 6
- battle_anim SWORDS_DANCE, SUBANIM_18, 1, 6
+ battle_anim SWORDS_DANCE, SUBANIM_1_SWORDS_CIRCLING, 1, 6
+ battle_anim SWORDS_DANCE, SUBANIM_1_SWORDS_CIRCLING, 1, 6
+ battle_anim SWORDS_DANCE, SUBANIM_1_SWORDS_CIRCLING, 1, 6
db -1 ; end
CutAnim:
battle_anim CUT, SE_DARK_SCREEN_FLASH
- battle_anim NO_MOVE, SUBANIM_16, 0, 4
+ battle_anim NO_MOVE, SUBANIM_0_SLICE, 0, 4
db -1 ; end
GustAnim:
- battle_anim GUST, SUBANIM_10, 1, 6
- battle_anim NO_MOVE, SUBANIM_02, 0, 6
+ battle_anim GUST, SUBANIM_1_TORNADO, 1, 6
+ battle_anim NO_MOVE, SUBANIM_0_STAR_THRICE, 0, 6
db -1 ; end
WingAttackAnim:
- battle_anim WING_ATTACK, SUBANIM_04, 1, 6
+ battle_anim WING_ATTACK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
db -1 ; end
WhirlwindAnim:
- battle_anim WHIRLWIND, SUBANIM_10, 1, 6
+ battle_anim WHIRLWIND, SUBANIM_1_TORNADO, 1, 6
battle_anim NO_MOVE, SE_SLIDE_ENEMY_MON_OFF
db -1 ; end
FlyAnim:
- battle_anim FLY, SUBANIM_04, 1, 6
+ battle_anim FLY, SUBANIM_1_STAR_BIG_MOVING, 1, 6
battle_anim NO_MOVE, SE_SHOW_MON_PIC
db -1 ; end
BindAnim:
- battle_anim BIND, SUBANIM_23, 0, 4
- battle_anim BIND, SUBANIM_23, 0, 4
+ battle_anim BIND, SUBANIM_0_BIND, 0, 4
+ battle_anim BIND, SUBANIM_0_BIND, 0, 4
db -1 ; end
SlamAnim:
- battle_anim SLAM, SUBANIM_02, 0, 6
+ battle_anim SLAM, SUBANIM_0_STAR_THRICE, 0, 6
db -1 ; end
VineWhipAnim:
- battle_anim VINE_WHIP, SUBANIM_16, 0, 1
- battle_anim NO_MOVE, SUBANIM_01, 0, 8
+ battle_anim VINE_WHIP, SUBANIM_0_SLICE, 0, 1
+ battle_anim NO_MOVE, SUBANIM_0_STAR_TWICE, 0, 8
db -1 ; end
StompAnim:
- battle_anim STOMP, SUBANIM_05, 1, 8
+ battle_anim STOMP, SUBANIM_1_STAR_BIG, 1, 8
db -1 ; end
DoubleKickAnim:
- battle_anim DOUBLE_KICK, SUBANIM_01, 0, 8
- battle_anim DOUBLE_KICK, SUBANIM_01, 0, 8
+ battle_anim DOUBLE_KICK, SUBANIM_0_STAR_TWICE, 0, 8
+ battle_anim DOUBLE_KICK, SUBANIM_0_STAR_TWICE, 0, 8
db -1 ; end
MegaKickAnim:
- battle_anim MEGA_KICK, SUBANIM_04, 1, 6
+ battle_anim MEGA_KICK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
db -1 ; end
JumpKickAnim:
- battle_anim JUMP_KICK, SUBANIM_04, 1, 6
+ battle_anim JUMP_KICK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
db -1 ; end
RollingKickAnim:
battle_anim ROLLING_KICK, SE_DARK_SCREEN_FLASH
- battle_anim NO_MOVE, SUBANIM_04, 1, 6
+ battle_anim NO_MOVE, SUBANIM_1_STAR_BIG_MOVING, 1, 6
db -1 ; end
SandAttackAnim:
- battle_anim SAND_ATTACK, SUBANIM_28, 1, 6
+ battle_anim SAND_ATTACK, SUBANIM_1_SAND, 1, 6
db -1 ; end
HeadButtAnim:
- battle_anim HEADBUTT, SUBANIM_05, 1, 6
+ battle_anim HEADBUTT, SUBANIM_1_STAR_BIG, 1, 6
db -1 ; end
HornAttackAnim:
- battle_anim HORN_ATTACK, SUBANIM_45, 0, 6
- battle_anim NO_MOVE, SUBANIM_05, 1, 6
+ battle_anim HORN_ATTACK, SUBANIM_0_HORN_JAB_TWICE, 0, 6
+ battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 6
db -1 ; end
FuryAttackAnim:
- battle_anim FURY_ATTACK, SUBANIM_46, 0, 2
- battle_anim NO_MOVE, SUBANIM_46, 0, 2
+ battle_anim FURY_ATTACK, SUBANIM_0_HORN_JAB_THRICE, 0, 2
+ battle_anim NO_MOVE, SUBANIM_0_HORN_JAB_THRICE, 0, 2
db -1 ; end
HornDrillAnim:
- battle_anim HORN_DRILL, SUBANIM_05, 1, 2
- battle_anim NO_MOVE, SUBANIM_05, 1, 2
- battle_anim NO_MOVE, SUBANIM_05, 1, 2
- battle_anim NO_MOVE, SUBANIM_05, 1, 2
- battle_anim NO_MOVE, SUBANIM_05, 1, 2
+ battle_anim HORN_DRILL, SUBANIM_1_STAR_BIG, 1, 2
+ battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 2
+ battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 2
+ battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 2
+ battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 2
db -1 ; end
TackleAnim:
@@ -390,9 +393,9 @@ BodySlamAnim:
db -1 ; end
WrapAnim:
- battle_anim WRAP, SUBANIM_23, 0, 4
- battle_anim WRAP, SUBANIM_23, 0, 4
- battle_anim WRAP, SUBANIM_23, 0, 4
+ battle_anim WRAP, SUBANIM_0_BIND, 0, 4
+ battle_anim WRAP, SUBANIM_0_BIND, 0, 4
+ battle_anim WRAP, SUBANIM_0_BIND, 0, 4
db -1 ; end
TakeDownAnim:
@@ -402,12 +405,12 @@ TakeDownAnim:
db -1 ; end
ThrashAnim:
- battle_anim THRASH, SUBANIM_04, 1, 6
+ battle_anim THRASH, SUBANIM_1_STAR_BIG_MOVING, 1, 6
db -1 ; end
DoubleEdgeAnim:
battle_anim LEECH_SEED, SE_LIGHT_SCREEN_PALETTE
- battle_anim NO_MOVE, SUBANIM_2D, 0, 6
+ battle_anim NO_MOVE, SUBANIM_0_CIRCLES_CENTERING, 0, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
battle_anim NO_MOVE, SE_MOVE_MON_HORIZONTALLY
battle_anim DOUBLE_EDGE, SE_DARK_SCREEN_FLASH
@@ -425,16 +428,16 @@ TailWhipAnim:
db -1 ; end
PoisonStingAnim:
- battle_anim POISON_STING, SUBANIM_00, 0, 6
+ battle_anim POISON_STING, SUBANIM_0_STAR, 0, 6
db -1 ; end
TwineedleAnim:
- battle_anim TWINEEDLE, SUBANIM_01, 0, 5
- battle_anim TWINEEDLE, SUBANIM_01, 0, 5
+ battle_anim TWINEEDLE, SUBANIM_0_STAR_TWICE, 0, 5
+ battle_anim TWINEEDLE, SUBANIM_0_STAR_TWICE, 0, 5
db -1 ; end
PinMissileAnim:
- battle_anim PIN_MISSILE, SUBANIM_01, 0, 3
+ battle_anim PIN_MISSILE, SUBANIM_0_STAR_TWICE, 0, 3
db -1 ; end
LeerAnim:
@@ -445,34 +448,34 @@ LeerAnim:
db -1 ; end
BiteAnim:
- battle_anim BITE, SUBANIM_02, 0, 8
+ battle_anim BITE, SUBANIM_0_STAR_THRICE, 0, 8
db -1 ; end
GrowlAnim:
- battle_anim GROWL, SUBANIM_12, 1, 6
+ battle_anim GROWL, SUBANIM_0_HEART_1_MUSIC, 1, 6
db -1 ; end
RoarAnim:
- battle_anim ROAR, SUBANIM_15, 1, 6
- battle_anim ROAR, SUBANIM_15, 1, 6
- battle_anim ROAR, SUBANIM_15, 1, 6
+ battle_anim ROAR, SUBANIM_1_SHOUT, 1, 6
+ battle_anim ROAR, SUBANIM_1_SHOUT, 1, 6
+ battle_anim ROAR, SUBANIM_1_SHOUT, 1, 6
db -1 ; end
SingAnim:
- battle_anim SING, SUBANIM_12, 1, 6
- battle_anim NO_MOVE, SUBANIM_40, 1, 16
- battle_anim NO_MOVE, SUBANIM_40, 1, 16
+ battle_anim SING, SUBANIM_0_HEART_1_MUSIC, 1, 6
+ battle_anim NO_MOVE, SUBANIM_1_MUSIC_CIRCLING_ENEMY, 1, 16
+ battle_anim NO_MOVE, SUBANIM_1_MUSIC_CIRCLING_ENEMY, 1, 16
db -1 ; end
SupersonicAnim:
- battle_anim SUPERSONIC, SUBANIM_31, 0, 6
+ battle_anim SUPERSONIC, SUBANIM_0_SOUND_WAVE, 0, 6
db -1 ; end
SonicBoomAnim:
- battle_anim ROAR, SUBANIM_15, 1, 6
- battle_anim ROAR, SUBANIM_15, 1, 6
- battle_anim GUST, SUBANIM_10, 1, 6
- battle_anim NO_MOVE, SUBANIM_05, 1, 6
+ battle_anim ROAR, SUBANIM_1_SHOUT, 1, 6
+ battle_anim ROAR, SUBANIM_1_SHOUT, 1, 6
+ battle_anim GUST, SUBANIM_1_TORNADO, 1, 6
+ battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 6
db -1 ; end
DisableAnim:
@@ -483,18 +486,18 @@ DisableAnim:
db -1 ; end
AcidAnim:
- battle_anim ACID, SUBANIM_13, 1, 6
- battle_anim ACID, SUBANIM_14, 1, 6
+ battle_anim ACID, SUBANIM_1_BLOB_TOSS, 1, 6
+ battle_anim ACID, SUBANIM_1_BLOB_DRIP_ENEMY, 1, 6
db -1 ; end
EmberAnim:
- battle_anim EMBER, SUBANIM_11, 1, 6
+ battle_anim EMBER, SUBANIM_1_FLAMES, 1, 6
db -1 ; end
FlamethrowerAnim:
- battle_anim FLAMETHROWER, SUBANIM_1F, 1, 6
- battle_anim FLAMETHROWER, SUBANIM_0C, 1, 6
- battle_anim FLAMETHROWER, SUBANIM_0D, 1, 6
+ battle_anim FLAMETHROWER, SUBANIM_1_FLAME_BEAM, 1, 6
+ battle_anim FLAMETHROWER, SUBANIM_1_FLAME_COLUMN_1, 1, 6
+ battle_anim FLAMETHROWER, SUBANIM_1_FLAME_COLUMN_2, 1, 6
db -1 ; end
MistAnim:
@@ -504,40 +507,40 @@ MistAnim:
db -1 ; end
WaterGunAnim:
- battle_anim WATER_GUN, SUBANIM_2C, 0, 6
+ battle_anim WATER_GUN, SUBANIM_0_WATER_DROPLETS, 0, 6
db -1 ; end
HydroPumpAnim:
- battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6
- battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6
+ battle_anim HYDRO_PUMP, SUBANIM_0_WATER_COLUMNS, 0, 6
+ battle_anim HYDRO_PUMP, SUBANIM_0_WATER_COLUMNS, 0, 6
db -1 ; end
SurfAnim:
battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE
- battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6
+ battle_anim HYDRO_PUMP, SUBANIM_0_WATER_COLUMNS, 0, 6
db -1 ; end
IceBeamAnim:
- battle_anim ICE_BEAM, SUBANIM_2E, 0, 3
- battle_anim NO_MOVE, SUBANIM_2F, 0, 16
+ battle_anim ICE_BEAM, SUBANIM_0_BEAM, 0, 3
+ battle_anim NO_MOVE, SUBANIM_0_ICE_RISE, 0, 16
db -1 ; end
BlizzardAnim:
- battle_anim BLIZZARD, SUBANIM_38, 0, 4
- battle_anim HYDRO_PUMP, SUBANIM_38, 0, 4
+ battle_anim BLIZZARD, SUBANIM_0_ICE_FALL, 0, 4
+ battle_anim HYDRO_PUMP, SUBANIM_0_ICE_FALL, 0, 4
db -1 ; end
PsyBeamAnim:
- battle_anim PSYBEAM, SUBANIM_2E, 0, 3
+ battle_anim PSYBEAM, SUBANIM_0_BEAM, 0, 3
battle_anim NO_MOVE, SE_FLASH_SCREEN_LONG
db -1 ; end
BubbleBeamAnim:
- battle_anim BUBBLEBEAM, SUBANIM_35, 0, 18
+ battle_anim BUBBLEBEAM, SUBANIM_0_WATER_BUBBLES, 0, 18
db -1 ; end
AuroraBeamAnim:
- battle_anim AURORA_BEAM, SUBANIM_2E, 0, 3
+ battle_anim AURORA_BEAM, SUBANIM_0_BEAM, 0, 3
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
db -1 ; end
@@ -545,49 +548,49 @@ AuroraBeamAnim:
HyperBeamAnim:
battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
- battle_anim HYPER_BEAM, SUBANIM_2E, 0, 2
+ battle_anim HYPER_BEAM, SUBANIM_0_BEAM, 0, 2
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
- battle_anim MEGA_PUNCH, SUBANIM_04, 1, 6
+ battle_anim MEGA_PUNCH, SUBANIM_1_STAR_BIG_MOVING, 1, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
PeckAnim:
- battle_anim PECK, SUBANIM_01, 0, 8
+ battle_anim PECK, SUBANIM_0_STAR_TWICE, 0, 8
db -1 ; end
DrillPeckAnim:
- battle_anim DRILL_PECK, SUBANIM_04, 1, 6
+ battle_anim DRILL_PECK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
db -1 ; end
SubmissionAnim:
battle_anim SUBMISSION, SE_SLIDE_MON_OFF
- battle_anim NO_MOVE, SUBANIM_01, 0, 6
+ battle_anim NO_MOVE, SUBANIM_0_STAR_TWICE, 0, 6
battle_anim NO_MOVE, SE_SHOW_MON_PIC
db -1 ; end
LowKickAnim:
battle_anim LOW_KICK, SE_SLIDE_MON_OFF
- battle_anim NO_MOVE, SUBANIM_04, 1, 6
+ battle_anim NO_MOVE, SUBANIM_1_STAR_BIG_MOVING, 1, 6
battle_anim NO_MOVE, SE_SHOW_MON_PIC
db -1 ; end
CounterAnim:
battle_anim COUNTER, SE_SLIDE_MON_OFF
- battle_anim NO_MOVE, SUBANIM_04, 1, 6
+ battle_anim NO_MOVE, SUBANIM_1_STAR_BIG_MOVING, 1, 6
battle_anim NO_MOVE, SE_SHOW_MON_PIC
db -1 ; end
SeismicTossAnim:
battle_anim NO_MOVE, SE_BLINK_ENEMY_MON
- battle_anim BARRAGE, SUBANIM_4E, 1, 1
+ battle_anim BARRAGE, SUBANIM_1_SPHERE_BIG, 1, 1
battle_anim NO_MOVE, SE_HIDE_ENEMY_MON_PIC
battle_anim NO_MOVE, SE_SLIDE_MON_OFF
- battle_anim SEISMIC_TOSS, SUBANIM_4F, 1, 2
+ battle_anim SEISMIC_TOSS, SUBANIM_1_SPHERE_BIG_RISE, 1, 2
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_SHOW_MON_PIC
- battle_anim SEISMIC_TOSS, SUBANIM_50, 1, 1
+ battle_anim SEISMIC_TOSS, SUBANIM_1_SPHERE_BIG_FALL, 1, 1
battle_anim NO_MOVE, SE_SHOW_ENEMY_MON_PIC
battle_anim NO_MOVE, SE_SHAKE_SCREEN
db -1 ; end
@@ -595,28 +598,28 @@ SeismicTossAnim:
StrengthAnim:
battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY
battle_anim NO_MOVE, SE_RESET_MON_POSITION
- battle_anim FIRE_PUNCH, SUBANIM_04, 1, 6
+ battle_anim FIRE_PUNCH, SUBANIM_1_STAR_BIG_MOVING, 1, 6
db -1 ; end
AbsorbAnim:
battle_anim ABSORB, SE_LIGHT_SCREEN_PALETTE
- battle_anim NO_MOVE, SUBANIM_21, 0, 6
- battle_anim NO_MOVE, SUBANIM_22, 0, 6
+ battle_anim NO_MOVE, SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY, 0, 6
+ battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK, 0, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
MegaDrainAnim:
battle_anim MEGA_DRAIN, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
- battle_anim NO_MOVE, SUBANIM_21, 0, 6
- battle_anim NO_MOVE, SUBANIM_22, 0, 6
+ battle_anim NO_MOVE, SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY, 0, 6
+ battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK, 0, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
LeechSeedAnim:
- battle_anim LEECH_SEED, SUBANIM_1B, 1, 6
- battle_anim STUN_SPORE, SUBANIM_1C, 1, 21
+ battle_anim LEECH_SEED, SUBANIM_1_SEED_TOSS, 1, 6
+ battle_anim STUN_SPORE, SUBANIM_1_SEED_LAND, 1, 21
db -1 ; end
GrowthAnim:
@@ -627,25 +630,25 @@ GrowthAnim:
RazorLeafAnim:
battle_anim RAZOR_LEAF, SE_LEAVES_FALLING
- battle_anim SWIFT, SUBANIM_44, 1, 1
- battle_anim RAZOR_WIND, SUBANIM_16, 0, 1
+ battle_anim SWIFT, SUBANIM_1_LEAVES_TOSS, 1, 1
+ battle_anim RAZOR_WIND, SUBANIM_0_SLICE, 0, 1
db -1 ; end
SolarBeamAnim:
- battle_anim SOLARBEAM, SUBANIM_2E, 0, 6
- battle_anim NO_MOVE, SUBANIM_01, 0, 6
+ battle_anim SOLARBEAM, SUBANIM_0_BEAM, 0, 6
+ battle_anim NO_MOVE, SUBANIM_0_STAR_TWICE, 0, 6
db -1 ; end
PoisonPowderAnim:
- battle_anim POISONPOWDER, SUBANIM_36, 0, 6
+ battle_anim POISONPOWDER, SUBANIM_0_CIRCLES_FALLING, 0, 6
db -1 ; end
StunSporeAnim:
- battle_anim STUN_SPORE, SUBANIM_36, 0, 6
+ battle_anim STUN_SPORE, SUBANIM_0_CIRCLES_FALLING, 0, 6
db -1 ; end
SleepPowderAnim:
- battle_anim SLEEP_POWDER, SUBANIM_36, 0, 6
+ battle_anim SLEEP_POWDER, SUBANIM_0_CIRCLES_FALLING, 0, 6
db -1 ; end
PetalDanceAnim:
@@ -655,48 +658,48 @@ PetalDanceAnim:
db -1 ; end
StringShotAnim:
- battle_anim STRING_SHOT, SUBANIM_37, 0, 8
+ battle_anim STRING_SHOT, SUBANIM_0_STRING_SHOT, 0, 8
db -1 ; end
DragonRageAnim:
- battle_anim DRAGON_RAGE, SUBANIM_1F, 1, 6
- battle_anim NO_MOVE, SUBANIM_0C, 1, 6
- battle_anim NO_MOVE, SUBANIM_0D, 1, 6
- battle_anim NO_MOVE, SUBANIM_0E, 1, 6
+ battle_anim DRAGON_RAGE, SUBANIM_1_FLAME_BEAM, 1, 6
+ battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_1, 1, 6
+ battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_2, 1, 6
+ battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_3, 1, 6
db -1 ; end
FireSpinAnim:
- battle_anim FIRE_SPIN, SUBANIM_0C, 1, 6
- battle_anim NO_MOVE, SUBANIM_0D, 1, 6
- battle_anim NO_MOVE, SUBANIM_0E, 1, 6
+ battle_anim FIRE_SPIN, SUBANIM_1_FLAME_COLUMN_1, 1, 6
+ battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_2, 1, 6
+ battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_3, 1, 6
db -1 ; end
ThunderShockAnim:
- battle_anim THUNDERSHOCK, SUBANIM_29, 1, 2
+ battle_anim THUNDERSHOCK, SUBANIM_1_LIGHTNING_BALL, 1, 2
db -1 ; end
ThunderBoltAnim:
- battle_anim THUNDERBOLT, SUBANIM_29, 1, 1
- battle_anim THUNDERBOLT, SUBANIM_29, 1, 1
+ battle_anim THUNDERBOLT, SUBANIM_1_LIGHTNING_BALL, 1, 1
+ battle_anim THUNDERBOLT, SUBANIM_1_LIGHTNING_BALL, 1, 1
db -1 ; end
ThunderWaveAnim:
- battle_anim THUNDER_WAVE, SUBANIM_29, 1, 2
- battle_anim NO_MOVE, SUBANIM_23, 0, 2
- battle_anim NO_MOVE, SUBANIM_23, 0, 4
+ battle_anim THUNDER_WAVE, SUBANIM_1_LIGHTNING_BALL, 1, 2
+ battle_anim NO_MOVE, SUBANIM_0_BIND, 0, 2
+ battle_anim NO_MOVE, SUBANIM_0_BIND, 0, 4
db -1 ; end
ThunderAnim:
battle_anim THUNDER, SE_DARK_SCREEN_PALETTE
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
- battle_anim NO_MOVE, SUBANIM_2B, 1, 6
+ battle_anim NO_MOVE, SUBANIM_1_LIGHTNING, 1, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
- battle_anim THUNDERBOLT, SUBANIM_29, 1, 2
+ battle_anim THUNDERBOLT, SUBANIM_1_LIGHTNING_BALL, 1, 2
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
RockThrowAnim:
- battle_anim ROCK_THROW, SUBANIM_30, 0, 4
+ battle_anim ROCK_THROW, SUBANIM_0_ROCKS_FALL_ENEMY, 0, 4
db -1 ; end
EarthquakeAnim:
@@ -712,13 +715,13 @@ FissureAnim:
db -1 ; end
DigAnim:
- battle_anim DIG, SUBANIM_04, 1, 6
+ battle_anim DIG, SUBANIM_1_STAR_BIG_MOVING, 1, 6
battle_anim NO_MOVE, SE_SLIDE_MON_UP
db -1 ; end
ToxicAnim:
battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE
- battle_anim TOXIC, SUBANIM_14, 1, 6
+ battle_anim TOXIC, SUBANIM_1_BLOB_DRIP_ENEMY, 1, 6
db -1 ; end
ConfusionAnim:
@@ -736,7 +739,7 @@ HypnosisAnim:
MeditateAnim:
battle_anim MEDITATE, SE_LIGHT_SCREEN_PALETTE
- battle_anim NO_MOVE, SUBANIM_43, 1, 6
+ battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_CLOSING, 1, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
@@ -748,12 +751,12 @@ AgilityAnim:
QuickAttackAnim:
battle_anim QUICK_ATTACK, SE_SLIDE_MON_OFF
- battle_anim NO_MOVE, SUBANIM_04, 1, 6
+ battle_anim NO_MOVE, SUBANIM_1_STAR_BIG_MOVING, 1, 6
battle_anim NO_MOVE, SE_SHOW_MON_PIC
db -1 ; end
RageAnim:
- battle_anim RAGE, SUBANIM_01, 0, 6
+ battle_anim RAGE, SUBANIM_0_STAR_TWICE, 0, 6
db -1 ; end
TeleportAnim:
@@ -767,12 +770,12 @@ NightShadeAnim:
db -1 ; end
MimicAnim:
- battle_anim MIMIC, SUBANIM_21, 1, 6
- battle_anim MIMIC, SUBANIM_22, 1, 6
+ battle_anim MIMIC, SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY, 1, 6
+ battle_anim MIMIC, SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK, 1, 6
db -1 ; end
ScreechAnim:
- battle_anim SCREECH, SUBANIM_12, 1, 6
+ battle_anim SCREECH, SUBANIM_0_HEART_1_MUSIC, 1, 6
db -1 ; end
DoubleTeamAnim:
@@ -784,7 +787,7 @@ DoubleTeamAnim:
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
battle_anim DOUBLE_TEAM, SE_SHAKE_BACK_AND_FORTH
battle_anim NO_MOVE, SE_SHOW_MON_PIC
- battle_anim BARRIER, SUBANIM_33, 1, 6
+ battle_anim BARRIER, SUBANIM_1_BARRIER, 1, 6
db -1 ; end
RecoverAnim:
@@ -796,7 +799,7 @@ RecoverAnim:
HardenAnim:
battle_anim HARDEN, SE_LIGHT_SCREEN_PALETTE
- battle_anim NO_MOVE, SUBANIM_43, 1, 6
+ battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_CLOSING, 1, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
@@ -809,8 +812,8 @@ MinimizeAnim:
db -1 ; end
SmokeScreenAnim:
- battle_anim SMOKESCREEN, SUBANIM_28, 1, 6
- battle_anim NO_MOVE, SUBANIM_0A, 0, 4
+ battle_anim SMOKESCREEN, SUBANIM_1_SAND, 1, 6
+ battle_anim NO_MOVE, SUBANIM_0_BALL_POOF_ENEMY, 0, 4
battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
@@ -828,34 +831,34 @@ SmokeScreenAnim:
ConfuseRayAnim:
battle_anim CONFUSE_RAY, SE_DARK_SCREEN_PALETTE
- battle_anim NO_MOVE, SUBANIM_3E, 1, 6
+ battle_anim NO_MOVE, SUBANIM_1_STAR_BIG_TOSS, 1, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
WithdrawAnim:
battle_anim DEFENSE_CURL, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SE_SLIDE_MON_DOWN
- battle_anim NO_MOVE, SUBANIM_51, 0, 6
+ battle_anim NO_MOVE, SUBANIM_0_SHELL, 0, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
battle_anim NO_MOVE, SE_SHOW_MON_PIC
db -1 ; end
DefenseCurlAnim:
battle_anim DEFENSE_CURL, SE_LIGHT_SCREEN_PALETTE
- battle_anim NO_MOVE, SUBANIM_43, 0, 6
+ battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_CLOSING, 0, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
BarrierAnim:
- battle_anim BARRIER, SUBANIM_33, 1, 6
- battle_anim BARRIER, SUBANIM_33, 1, 6
+ battle_anim BARRIER, SUBANIM_1_BARRIER, 1, 6
+ battle_anim BARRIER, SUBANIM_1_BARRIER, 1, 6
db -1 ; end
LightScreenAnim:
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
- battle_anim LIGHT_SCREEN, SUBANIM_33, 1, 6
- battle_anim LIGHT_SCREEN, SUBANIM_33, 1, 6
+ battle_anim LIGHT_SCREEN, SUBANIM_1_BARRIER, 1, 6
+ battle_anim LIGHT_SCREEN, SUBANIM_1_BARRIER, 1, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
@@ -867,8 +870,8 @@ HazeAnim:
ReflectAnim:
battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
- battle_anim REFLECT, SUBANIM_33, 1, 6
- battle_anim REFLECT, SUBANIM_33, 1, 6
+ battle_anim REFLECT, SUBANIM_1_BARRIER, 1, 6
+ battle_anim REFLECT, SUBANIM_1_BARRIER, 1, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
@@ -877,7 +880,7 @@ FocusEnergyAnim:
db -1 ; end
BideAnim:
- battle_anim BIDE, SUBANIM_04, 1, 6
+ battle_anim BIDE, SUBANIM_1_STAR_BIG_MOVING, 1, 6
db -1 ; end
MetronomeAnim:
@@ -891,88 +894,88 @@ MetronomeAnim:
db -1 ; end
MirrorMoveAnim:
- battle_anim MIRROR_MOVE, SUBANIM_01, 0, 8
+ battle_anim MIRROR_MOVE, SUBANIM_0_STAR_TWICE, 0, 8
db -1 ; end
SelfdestructAnim:
- battle_anim SELFDESTRUCT, SUBANIM_34, 1, 3
+ battle_anim SELFDESTRUCT, SUBANIM_1_SELFDESTRUCT, 1, 3
db -1 ; end
EggBombAnim:
- battle_anim EGG_BOMB, SUBANIM_41, 1, 4
- battle_anim EGG_BOMB, SUBANIM_42, 1, 4
+ battle_anim EGG_BOMB, SUBANIM_1_CIRCLE_BLACK_TOSS, 1, 4
+ battle_anim EGG_BOMB, SUBANIM_1_EXPLOSION_SMALL_ENEMY, 1, 4
db -1 ; end
LickAnim:
- battle_anim SLUDGE, SUBANIM_14, 1, 6
+ battle_anim SLUDGE, SUBANIM_1_BLOB_DRIP_ENEMY, 1, 6
db -1 ; end
SmogAnim:
battle_anim LEECH_SEED, SE_DARKEN_MON_PALETTE
- battle_anim SMOG, SUBANIM_19, 1, 6
+ battle_anim SMOG, SUBANIM_1_CLOUD_TOSS, 1, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
SludgeAnim:
- battle_anim SLUDGE, SUBANIM_13, 1, 6
- battle_anim SLUDGE, SUBANIM_14, 1, 6
+ battle_anim SLUDGE, SUBANIM_1_BLOB_TOSS, 1, 6
+ battle_anim SLUDGE, SUBANIM_1_BLOB_DRIP_ENEMY, 1, 6
db -1 ; end
BoneClubAnim:
- battle_anim BONE_CLUB, SUBANIM_02, 0, 8
+ battle_anim BONE_CLUB, SUBANIM_0_STAR_THRICE, 0, 8
db -1 ; end
FireBlastAnim:
- battle_anim FIRE_BLAST, SUBANIM_1F, 1, 6
- battle_anim NO_MOVE, SUBANIM_20, 1, 6
- battle_anim NO_MOVE, SUBANIM_20, 1, 6
- battle_anim NO_MOVE, SUBANIM_0C, 1, 6
- battle_anim NO_MOVE, SUBANIM_0D, 1, 6
+ battle_anim FIRE_BLAST, SUBANIM_1_FLAME_BEAM, 1, 6
+ battle_anim NO_MOVE, SUBANIM_1_FLAME_STAR, 1, 6
+ battle_anim NO_MOVE, SUBANIM_1_FLAME_STAR, 1, 6
+ battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_1, 1, 6
+ battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_2, 1, 6
db -1 ; end
WaterfallAnim:
battle_anim LEECH_SEED, SE_SLIDE_MON_DOWN
- battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6
- battle_anim NO_MOVE, SUBANIM_02, 0, 8
+ battle_anim HYDRO_PUMP, SUBANIM_0_WATER_COLUMNS, 0, 6
+ battle_anim NO_MOVE, SUBANIM_0_STAR_THRICE, 0, 8
battle_anim NO_MOVE, SE_SLIDE_MON_UP
db -1 ; end
ClampAnim:
- battle_anim CLAMP, SUBANIM_2A, 0, 8
- battle_anim CONSTRICT, SUBANIM_23, 0, 6
- battle_anim CONSTRICT, SUBANIM_23, 0, 6
+ battle_anim CLAMP, SUBANIM_0_SLICE_BOTH_SIDES, 0, 8
+ battle_anim CONSTRICT, SUBANIM_0_BIND, 0, 6
+ battle_anim CONSTRICT, SUBANIM_0_BIND, 0, 6
db -1 ; end
SwiftAnim:
- battle_anim SWIFT, SUBANIM_3F, 1, 3
+ battle_anim SWIFT, SUBANIM_1_STARS_SMALL_TOSS, 1, 3
db -1 ; end
SkullBashAnim:
- battle_anim SKULL_BASH, SUBANIM_05, 1, 6
+ battle_anim SKULL_BASH, SUBANIM_1_STAR_BIG, 1, 6
db -1 ; end
SpikeCannonAnim:
- battle_anim SPIKE_CANNON, SUBANIM_04, 1, 4
+ battle_anim SPIKE_CANNON, SUBANIM_1_STAR_BIG_MOVING, 1, 4
db -1 ; end
ConstrictAnim:
- battle_anim CONSTRICT, SUBANIM_23, 0, 6
- battle_anim CONSTRICT, SUBANIM_23, 0, 6
- battle_anim CONSTRICT, SUBANIM_23, 0, 6
+ battle_anim CONSTRICT, SUBANIM_0_BIND, 0, 6
+ battle_anim CONSTRICT, SUBANIM_0_BIND, 0, 6
+ battle_anim CONSTRICT, SUBANIM_0_BIND, 0, 6
db -1 ; end
AmnesiaAnim:
- battle_anim AMNESIA, SUBANIM_25, 0, 8
- battle_anim AMNESIA, SUBANIM_25, 0, 8
+ battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED, 0, 8
+ battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED, 0, 8
db -1 ; end
KinesisAnim:
- battle_anim KINESIS, SUBANIM_01, 0, 8
+ battle_anim KINESIS, SUBANIM_0_STAR_TWICE, 0, 8
db -1 ; end
SoftboiledAnim:
battle_anim LEECH_SEED, SE_SLIDE_MON_HALF_OFF
- battle_anim SOFTBOILED, SUBANIM_4C, 0, 8
+ battle_anim SOFTBOILED, SUBANIM_0_EGG_SHAKING, 0, 8
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
@@ -980,7 +983,7 @@ SoftboiledAnim:
db -1 ; end
HiJumpKickAnim:
- battle_anim HI_JUMP_KICK, SUBANIM_04, 1, 6
+ battle_anim HI_JUMP_KICK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
db -1 ; end
GlareAnim:
@@ -993,58 +996,58 @@ GlareAnim:
DreamEaterAnim:
battle_anim DREAM_EATER, SE_FLASH_SCREEN_LONG
battle_anim DREAM_EATER, SE_DARK_SCREEN_PALETTE
- battle_anim DREAM_EATER, SUBANIM_02, 0, 8
+ battle_anim DREAM_EATER, SUBANIM_0_STAR_THRICE, 0, 8
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
PoisonGasAnim:
- battle_anim POISON_GAS, SUBANIM_19, 1, 6
+ battle_anim POISON_GAS, SUBANIM_1_CLOUD_TOSS, 1, 6
db -1 ; end
BarrageAnim:
- battle_anim BARRAGE, SUBANIM_41, 1, 3
- battle_anim NO_MOVE, SUBANIM_55, 0, 5
+ battle_anim BARRAGE, SUBANIM_1_CIRCLE_BLACK_TOSS, 1, 3
+ battle_anim NO_MOVE, SUBANIM_0_STAR_HIGH, 0, 5
db -1 ; end
LeechLifeAnim:
- battle_anim LEECH_LIFE, SUBANIM_02, 0, 8
+ battle_anim LEECH_LIFE, SUBANIM_0_STAR_THRICE, 0, 8
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
- battle_anim NO_MOVE, SUBANIM_21, 0, 6
- battle_anim NO_MOVE, SUBANIM_22, 0, 6
+ battle_anim NO_MOVE, SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY, 0, 6
+ battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK, 0, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
db -1 ; end
LovelyKissAnim:
- battle_anim LOVELY_KISS, SUBANIM_12, 0, 6
+ battle_anim LOVELY_KISS, SUBANIM_0_HEART_1_MUSIC, 0, 6
db -1 ; end
SkyAttackAnim:
battle_anim SKY_ATTACK, SE_SQUISH_MON_PIC
battle_anim NO_MOVE, SE_SHOOT_BALLS_UPWARD
- battle_anim HI_JUMP_KICK, SUBANIM_04, 1, 6
+ battle_anim HI_JUMP_KICK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
battle_anim NO_MOVE, SE_SHOW_MON_PIC
db -1 ; end
TransformAnim:
- battle_anim TRANSFORM, SUBANIM_21, 1, 6
- battle_anim TRANSFORM, SUBANIM_22, 1, 4
- battle_anim NO_MOVE, SUBANIM_47, 0, 8
+ battle_anim TRANSFORM, SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY, 1, 6
+ battle_anim TRANSFORM, SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK, 1, 4
+ battle_anim NO_MOVE, SUBANIM_0_BALL_POOF, 0, 8
battle_anim NO_MOVE, SE_TRANSFORM_MON
db -1 ; end
BubbleAnim:
- battle_anim BUBBLE, SUBANIM_35, 0, 22
+ battle_anim BUBBLE, SUBANIM_0_WATER_BUBBLES, 0, 22
db -1 ; end
DizzyPunchAnim:
- battle_anim DIZZY_PUNCH, SUBANIM_17, 0, 6
- battle_anim DIZZY_PUNCH, SUBANIM_17, 0, 6
- battle_anim DIZZY_PUNCH, SUBANIM_17, 0, 6
- battle_anim DOUBLESLAP, SUBANIM_02, 0, 6
+ battle_anim DIZZY_PUNCH, SUBANIM_0_BIRDIES_CIRCLING_ENEMY, 0, 6
+ battle_anim DIZZY_PUNCH, SUBANIM_0_BIRDIES_CIRCLING_ENEMY, 0, 6
+ battle_anim DIZZY_PUNCH, SUBANIM_0_BIRDIES_CIRCLING_ENEMY, 0, 6
+ battle_anim DOUBLESLAP, SUBANIM_0_STAR_THRICE, 0, 6
db -1 ; end
SporeAnim:
- battle_anim SPORE, SUBANIM_36, 0, 6
+ battle_anim SPORE, SUBANIM_0_CIRCLES_FALLING, 0, 6
db -1 ; end
FlashAnim:
@@ -1055,7 +1058,7 @@ FlashAnim:
db -1 ; end
PsywaveAnim:
- battle_anim SUPERSONIC, SUBANIM_31, 0, 6
+ battle_anim SUPERSONIC, SUBANIM_0_SOUND_WAVE, 0, 6
battle_anim CONFUSION, SE_WAVY_SCREEN
db -1 ; end
@@ -1068,91 +1071,91 @@ AcidArmorAnim:
db -1 ; end
CrabHammerAnim:
- battle_anim CRABHAMMER, SUBANIM_05, 1, 6
- battle_anim NO_MOVE, SUBANIM_2A, 0, 6
+ battle_anim CRABHAMMER, SUBANIM_1_STAR_BIG, 1, 6
+ battle_anim NO_MOVE, SUBANIM_0_SLICE_BOTH_SIDES, 0, 6
db -1 ; end
ExplosionAnim:
- battle_anim EXPLOSION, SUBANIM_34, 1, 3
+ battle_anim EXPLOSION, SUBANIM_1_SELFDESTRUCT, 1, 3
db -1 ; end
FurySwipesAnim:
- battle_anim FURY_SWIPES, SUBANIM_0F, 0, 4
+ battle_anim FURY_SWIPES, SUBANIM_0_SCRATCHES, 0, 4
db -1 ; end
BonemerangAnim:
- battle_anim BONEMERANG, SUBANIM_02, 0, 6
+ battle_anim BONEMERANG, SUBANIM_0_STAR_THRICE, 0, 6
db -1 ; end
RestAnim:
- battle_anim REST, SUBANIM_3A, 0, 16
- battle_anim REST, SUBANIM_3A, 0, 16
+ battle_anim REST, SUBANIM_0_STATUS_SLEEP, 0, 16
+ battle_anim REST, SUBANIM_0_STATUS_SLEEP, 0, 16
db -1 ; end
RockSlideAnim:
- battle_anim ROCK_SLIDE, SUBANIM_1D, 0, 4
- battle_anim ROCK_SLIDE, SUBANIM_1E, 0, 3
- battle_anim HYPER_FANG, SUBANIM_04, 1, 6
+ battle_anim ROCK_SLIDE, SUBANIM_0_ROCKS_LIFT, 0, 4
+ battle_anim ROCK_SLIDE, SUBANIM_0_ROCKS_TOSS, 0, 3
+ battle_anim HYPER_FANG, SUBANIM_1_STAR_BIG_MOVING, 1, 6
db -1 ; end
HyperFangAnim:
- battle_anim HYPER_FANG, SUBANIM_02, 0, 6
+ battle_anim HYPER_FANG, SUBANIM_0_STAR_THRICE, 0, 6
db -1 ; end
SharpenAnim:
battle_anim SHARPEN, SE_LIGHT_SCREEN_PALETTE
- battle_anim NO_MOVE, SUBANIM_43, 1, 6
+ battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_CLOSING, 1, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
ConversionAnim:
battle_anim CONVERSION, SE_DARK_SCREEN_FLASH
- battle_anim NO_MOVE, SUBANIM_21, 1, 6
- battle_anim NO_MOVE, SUBANIM_22, 1, 6
+ battle_anim NO_MOVE, SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY, 1, 6
+ battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK, 1, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
db -1 ; end
TriAttackAnim:
battle_anim TRI_ATTACK, SE_DARK_SCREEN_FLASH
- battle_anim NO_MOVE, SUBANIM_4D, 1, 6
+ battle_anim NO_MOVE, SUBANIM_1_TRIANGLE_TOSS, 1, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
db -1 ; end
SuperFangAnim:
battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE
- battle_anim SUPER_FANG, SUBANIM_04, 1, 6
+ battle_anim SUPER_FANG, SUBANIM_1_STAR_BIG_MOVING, 1, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
SlashAnim:
- battle_anim SLASH, SUBANIM_0F, 0, 6
+ battle_anim SLASH, SUBANIM_0_SCRATCHES, 0, 6
db -1 ; end
SubstituteAnim:
battle_anim SUBSTITUTE, SE_SLIDE_MON_OFF
- battle_anim NO_MOVE, SUBANIM_47, 0, 8
+ battle_anim NO_MOVE, SUBANIM_0_BALL_POOF, 0, 8
battle_anim NO_MOVE, SE_SUBSTITUTE_MON
db -1 ; end
BallTossAnim:
- battle_anim NO_MOVE, SUBANIM_06, 0, 3
+ battle_anim NO_MOVE, SUBANIM_0_BALL_TOSS_HIGH, 0, 3
db -1 ; end
GreatTossAnim:
- battle_anim NO_MOVE, SUBANIM_07, 0, 3
+ battle_anim NO_MOVE, SUBANIM_0_BALL_TOSS_MIDDLE, 0, 3
db -1 ; end
UltraTossAnim:
- battle_anim NO_MOVE, SUBANIM_08, 0, 2
+ battle_anim NO_MOVE, SUBANIM_0_BALL_TOSS_LOW, 0, 2
db -1 ; end
BallShakeAnim:
- battle_anim NO_MOVE, SUBANIM_09, 0, 4
+ battle_anim NO_MOVE, SUBANIM_0_BALL_SHAKE_ENEMY, 0, 4
db -1 ; end
BallPoofAnim:
- battle_anim NO_MOVE, SUBANIM_0A, 0, 4
+ battle_anim NO_MOVE, SUBANIM_0_BALL_POOF_ENEMY, 0, 4
db -1 ; end
ShowPicAnim:
@@ -1176,19 +1179,19 @@ EnemyHUDShakeAnim:
db -1 ; end
TradeBallDropAnim:
- battle_anim NO_MOVE, SUBANIM_48, 2, 6
+ battle_anim NO_MOVE, SUBANIM_2_TRADE_BALL_DROP, 2, 6
db -1 ; end
TradeBallAppear1Anim:
- battle_anim NO_MOVE, SUBANIM_49, 2, 4
+ battle_anim NO_MOVE, SUBANIM_2_TRADE_BALL_SHAKE, 2, 4
db -1 ; end
TradeBallAppear2Anim:
- battle_anim NO_MOVE, SUBANIM_4A, 2, 6
+ battle_anim NO_MOVE, SUBANIM_2_TRADE_BALL_APPEAR, 2, 6
db -1 ; end
TradeBallPoofAnim:
- battle_anim NO_MOVE, SUBANIM_4B, 2, 6
+ battle_anim NO_MOVE, SUBANIM_2_TRADE_BALL_POOF, 2, 6
db -1 ; end
XStatItemAnim:
@@ -1199,7 +1202,7 @@ XStatItemAnim:
ShrinkingSquareAnim:
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
- battle_anim NO_MOVE, SUBANIM_43, 1, 6
+ battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_CLOSING, 1, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
@@ -1211,7 +1214,7 @@ XStatItemBlackAnim:
ShrinkingSquareBlackAnim:
battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE
- battle_anim NO_MOVE, SUBANIM_43, 1, 6
+ battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_CLOSING, 1, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
@@ -1222,37 +1225,37 @@ UnusedAnim:
db -1 ; end
ParalyzeAnim:
- battle_anim BIND, SUBANIM_24, 0, 4
- battle_anim BIND, SUBANIM_24, 0, 4
+ battle_anim BIND, SUBANIM_0_STATUS_PARALYZED, 0, 4
+ battle_anim BIND, SUBANIM_0_STATUS_PARALYZED, 0, 4
db -1 ; end
PoisonAnim:
- battle_anim BIND, SUBANIM_27, 0, 8
- battle_anim BIND, SUBANIM_27, 0, 8
+ battle_anim BIND, SUBANIM_0_STATUS_POISONED, 0, 8
+ battle_anim BIND, SUBANIM_0_STATUS_POISONED, 0, 8
db -1 ; end
SleepPlayerAnim:
- battle_anim REST, SUBANIM_3A, 0, 16
- battle_anim REST, SUBANIM_3A, 0, 16
+ battle_anim REST, SUBANIM_0_STATUS_SLEEP, 0, 16
+ battle_anim REST, SUBANIM_0_STATUS_SLEEP, 0, 16
db -1 ; end
SleepEnemyAnim:
- battle_anim REST, SUBANIM_3B, 0, 16
- battle_anim REST, SUBANIM_3B, 0, 16
+ battle_anim REST, SUBANIM_0_STATUS_SLEEP_ENEMY, 0, 16
+ battle_anim REST, SUBANIM_0_STATUS_SLEEP_ENEMY, 0, 16
db -1 ; end
ConfusedPlayerAnim:
- battle_anim AMNESIA, SUBANIM_25, 0, 8
- battle_anim AMNESIA, SUBANIM_25, 0, 8
+ battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED, 0, 8
+ battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED, 0, 8
db -1 ; end
ConfusedEnemyAnim:
- battle_anim AMNESIA, SUBANIM_26, 0, 8
- battle_anim AMNESIA, SUBANIM_26, 0, 8
+ battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED_ENEMY, 0, 8
+ battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED_ENEMY, 0, 8
db -1 ; end
BallBlockAnim:
- battle_anim NO_MOVE, SUBANIM_0B, 0, 3
+ battle_anim NO_MOVE, SUBANIM_0_BALL_BLOCK, 0, 3
db -1 ; end
FaintAnim:
@@ -1264,9 +1267,9 @@ ShakeScreenAnim:
db -1 ; end
ThrowRockAnim:
- battle_anim BARRAGE, SUBANIM_53, 0, 3
+ battle_anim BARRAGE, SUBANIM_0_SAFARI_ROCK, 0, 3
db -1 ; end
ThrowBaitAnim:
- battle_anim BARRAGE, SUBANIM_54, 0, 3
+ battle_anim BARRAGE, SUBANIM_0_SAFARI_BAIT, 0, 3
db -1 ; end