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authordannye <33dannye@gmail.com>2020-11-04 00:06:44 -0600
committerdannye <33dannye@gmail.com>2020-11-04 00:06:44 -0600
commit5647ca687b92954dcf37a6ea6bfbc9a341c32de4 (patch)
treedde1937a1bfdb3a835f4155e1c2eb8f1aaf86f63 /data/sprites
parentMerge pull request #55 from Deokishisu/patch-1 (diff)
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Sync with pokered
Diffstat (limited to 'data/sprites')
-rw-r--r--data/sprites/facings.asm131
-rw-r--r--data/sprites/sprites.asm90
2 files changed, 221 insertions, 0 deletions
diff --git a/data/sprites/facings.asm b/data/sprites/facings.asm
new file mode 100644
index 00000000..e87a9627
--- /dev/null
+++ b/data/sprites/facings.asm
@@ -0,0 +1,131 @@
+SpriteFacingAndAnimationTable:
+ dw .StandingDown ; facing down, walk animation frame 0
+ dw .WalkingDown ; facing down, walk animation frame 1
+ dw .StandingDown ; facing down, walk animation frame 2
+ dw .WalkingDown2 ; facing down, walk animation frame 3
+ dw .StandingUp ; facing up, walk animation frame 0
+ dw .WalkingUp ; facing up, walk animation frame 1
+ dw .StandingUp ; facing up, walk animation frame 2
+ dw .WalkingUp2 ; facing up, walk animation frame 3
+ dw .StandingLeft ; facing left, walk animation frame 0
+ dw .WalkingLeft ; facing left, walk animation frame 1
+ dw .StandingLeft ; facing left, walk animation frame 2
+ dw .WalkingLeft ; facing left, walk animation frame 3
+ dw .StandingRight ; facing right, walk animation frame 0
+ dw .WalkingRight ; facing right, walk animation frame 1
+ dw .StandingRight ; facing right, walk animation frame 2
+ dw .WalkingRight ; facing right, walk animation frame 3
+; The rest of this table is used for sprites $a and $b.
+; All orientation and animation parameters lead to the same result.
+; Used for immobile sprites like items on the ground.
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+ dw .StandingDown
+; special case
+ dw SpriteSpecialCase ; pikachu maybe?
+
+.StandingDown:
+ db $04
+; Sprite OAM Parameters
+ db $00, $00, $00, $00 ; top left
+ db $00, $08, $01, $00 ; top right
+ db $08, $00, $02, OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $08, $03, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+.WalkingDown:
+ db $04
+; Sprite OAM Parameters
+ db $00, $00, $80, $00 ; top left
+ db $00, $08, $81, $00 ; top right
+ db $08, $00, $82, OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $08, $83, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+.WalkingDown2:
+ db $04
+; Sprite OAM Parameters
+ db $00, $08, $80, OAM_HFLIP ; top left
+ db $00, $00, $81, OAM_HFLIP ; top right
+ db $08, $08, $82, OAM_HFLIP | OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $00, $83, OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+.StandingUp:
+ db $04
+; Sprite OAM Parameters
+ db $00, $00, $04, $00 ; top left
+ db $00, $08, $05, $00 ; top right
+ db $08, $00, $06, OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $08, $07, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+.WalkingUp:
+ db $04
+; Sprite OAM Parameters
+ db $00, $00, $84, $00 ; top left
+ db $00, $08, $85, $00 ; top right
+ db $08, $00, $86, OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $08, $87, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+.WalkingUp2:
+ db $04
+; Sprite OAM Parameters
+ db $00, $08, $84, OAM_HFLIP ; top left
+ db $00, $00, $85, OAM_HFLIP ; top right
+ db $08, $08, $86, OAM_HFLIP | OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $00, $87, OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+.StandingLeft:
+ db $04
+; Sprite OAM Parameters
+ db $00, $00, $08, $00 ; top left
+ db $00, $08, $09, $00 ; top right
+ db $08, $00, $0a, OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $08, $0b, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+.WalkingLeft:
+ db $04
+; Sprite OAM Parameters
+ db $00, $00, $88, $00 ; top left
+ db $00, $08, $89, $00 ; top right
+ db $08, $00, $8a, OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $08, $8b, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+.StandingRight:
+ db $04
+; Sprite OAM Parameters
+ db $00, $08, $08, OAM_HFLIP ; top left
+ db $00, $00, $09, OAM_HFLIP ; top right
+ db $08, $08, $0a, OAM_HFLIP | OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $00, $0b, OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+.WalkingRight:
+ db $04
+; Sprite OAM Parameters
+ db $00, $08, $88, OAM_HFLIP ; top left
+ db $00, $00, $89, OAM_HFLIP ; top right
+ db $08, $08, $8a, OAM_HFLIP | OAMFLAG_CANBEMASKED ; bottom left
+ db $08, $00, $8b, OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+
+SpriteSpecialCase:
+ db $09
+; Sprite OAM Parameters
+ db -$4, -$4, $00, $00
+ db -$4, $04, $01, $00
+ db -$4, $0c, $00, OAM_HFLIP
+ db $04, -$4, $01, $00
+ db $04, $04, $02, $00
+ db $04, $0c, $01, $00
+ db $0c, -$4, $00, OAM_VFLIP | OAMFLAG_CANBEMASKED
+ db $0c, $04, $01, OAMFLAG_CANBEMASKED
+ db $0c, $0c, $00, OAM_VFLIP | OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA
diff --git a/data/sprites/sprites.asm b/data/sprites/sprites.asm
new file mode 100644
index 00000000..b7bee609
--- /dev/null
+++ b/data/sprites/sprites.asm
@@ -0,0 +1,90 @@
+overworld_sprite: MACRO
+ dw \1
+ db \2 tiles
+ db BANK(\1)
+ENDM
+
+SpriteSheetPointerTable:
+ ; graphics, tile count
+ overworld_sprite RedSprite, 12 ; SPRITE_RED
+ overworld_sprite BlueSprite, 12 ; SPRITE_BLUE
+ overworld_sprite OakSprite, 12 ; SPRITE_OAK
+ overworld_sprite YoungsterSprite, 12 ; SPRITE_YOUNGSTER
+ overworld_sprite MonsterSprite, 12 ; SPRITE_MONSTER
+ overworld_sprite CooltrainerFSprite, 12 ; SPRITE_COOLTRAINER_F
+ overworld_sprite CooltrainerMSprite, 12 ; SPRITE_COOLTRAINER_M
+ overworld_sprite LittleGirlSprite, 12 ; SPRITE_LITTLE_GIRL
+ overworld_sprite BirdSprite, 12 ; SPRITE_BIRD
+ overworld_sprite MiddleAgedManSprite, 12 ; SPRITE_MIDDLE_AGED_MAN
+ overworld_sprite GamblerSprite, 12 ; SPRITE_GAMBLER
+ overworld_sprite SuperNerdSprite, 12 ; SPRITE_SUPER_NERD
+ overworld_sprite GirlSprite, 12 ; SPRITE_GIRL
+ overworld_sprite HikerSprite, 12 ; SPRITE_HIKER
+ overworld_sprite BeautySprite, 12 ; SPRITE_BEAUTY
+ overworld_sprite GentlemanSprite, 12 ; SPRITE_GENTLEMAN
+ overworld_sprite DaisySprite, 12 ; SPRITE_DAISY
+ overworld_sprite BikerSprite, 12 ; SPRITE_BIKER
+ overworld_sprite SailorSprite, 12 ; SPRITE_SAILOR
+ overworld_sprite CookSprite, 12 ; SPRITE_COOK
+ overworld_sprite BikeShopClerkSprite, 12 ; SPRITE_BIKE_SHOP_CLERK
+ overworld_sprite MrFujiSprite, 12 ; SPRITE_MR_FUJI
+ overworld_sprite GiovanniSprite, 12 ; SPRITE_GIOVANNI
+ overworld_sprite RocketSprite, 12 ; SPRITE_ROCKET
+ overworld_sprite ChannelerSprite, 12 ; SPRITE_CHANNELER
+ overworld_sprite WaiterSprite, 12 ; SPRITE_WAITER
+ overworld_sprite ErikaSprite, 12 ; SPRITE_ERIKA
+ overworld_sprite MiddleAgedWomanSprite, 12 ; SPRITE_MIDDLE_AGED_WOMAN
+ overworld_sprite BrunetteGirlSprite, 12 ; SPRITE_BRUNETTE_GIRL
+ overworld_sprite LanceSprite, 12 ; SPRITE_LANCE
+ overworld_sprite RedSprite, 12 ; SPRITE_UNUSED_SCIENTIST
+ overworld_sprite ScientistSprite, 12 ; SPRITE_SCIENTIST
+ overworld_sprite RockerSprite, 12 ; SPRITE_ROCKER
+ overworld_sprite SwimmerSprite, 12 ; SPRITE_SWIMMER
+ overworld_sprite SafariZoneWorkerSprite, 12 ; SPRITE_SAFARI_ZONE_WORKER
+ overworld_sprite GymGuideSprite, 12 ; SPRITE_GYM_GUIDE
+ overworld_sprite GrampsSprite, 12 ; SPRITE_GRAMPS
+ overworld_sprite ClerkSprite, 12 ; SPRITE_CLERK
+ overworld_sprite FishingGuruSprite, 12 ; SPRITE_FISHING_GURU
+ overworld_sprite GrannySprite, 12 ; SPRITE_GRANNY
+ overworld_sprite NurseSprite, 12 ; SPRITE_NURSE
+ overworld_sprite LinkReceptionistSprite, 12 ; SPRITE_LINK_RECEPTIONIST
+ overworld_sprite SilphPresidentSprite, 12 ; SPRITE_SILPH_PRESIDENT
+ overworld_sprite SilphWorkerSprite, 12 ; SPRITE_SILPH_WORKER
+ overworld_sprite WardenSprite, 12 ; SPRITE_WARDEN
+ overworld_sprite CaptainSprite, 12 ; SPRITE_CAPTAIN
+ overworld_sprite FisherSprite, 12 ; SPRITE_FISHER
+ overworld_sprite KogaSprite, 12 ; SPRITE_KOGA
+ overworld_sprite GuardSprite, 12 ; SPRITE_GUARD
+ overworld_sprite RedSprite, 12 ; SPRITE_UNUSED_GUARD
+ overworld_sprite MomSprite, 12 ; SPRITE_MOM
+ overworld_sprite BaldingGuySprite, 12 ; SPRITE_BALDING_GUY
+ overworld_sprite LittleBoySprite, 12 ; SPRITE_LITTLE_BOY
+ overworld_sprite RedSprite, 12 ; SPRITE_UNUSED_GAMEBOY_KID
+ overworld_sprite GameboyKidSprite, 12 ; SPRITE_GAMEBOY_KID
+ overworld_sprite FairySprite, 12 ; SPRITE_FAIRY
+ overworld_sprite AgathaSprite, 12 ; SPRITE_AGATHA
+ overworld_sprite BrunoSprite, 12 ; SPRITE_BRUNO
+ overworld_sprite LoreleiSprite, 12 ; SPRITE_LORELEI
+ overworld_sprite SeelSprite, 12 ; SPRITE_SEEL
+ overworld_sprite PikachuSprite, 12 ; SPRITE_PIKACHU
+ overworld_sprite OfficerJennySprite, 12 ; SPRITE_OFFICER_JENNY
+ overworld_sprite SandshrewSprite, 12 ; SPRITE_SANDSHREW
+ overworld_sprite OddishSprite, 12 ; SPRITE_ODDISH
+ overworld_sprite BulbasaurSprite, 12 ; SPRITE_BULBASAUR
+ overworld_sprite JigglypuffSprite, 12 ; SPRITE_JIGGLYPUFF
+ overworld_sprite ClefairySprite, 12 ; SPRITE_CLEFAIRY
+ overworld_sprite ChanseySprite, 12 ; SPRITE_CHANSEY
+ overworld_sprite JessieSprite, 12 ; SPRITE_JESSIE
+ overworld_sprite JamesSprite, 12 ; SPRITE_JAMES
+ overworld_sprite PokeBallSprite, 4 ; SPRITE_POKE_BALL
+ overworld_sprite FossilSprite, 4 ; SPRITE_FOSSIL
+ overworld_sprite BoulderSprite, 4 ; SPRITE_BOULDER
+ overworld_sprite PaperSprite, 4 ; SPRITE_PAPER
+ overworld_sprite PokedexSprite, 4 ; SPRITE_POKEDEX
+ overworld_sprite ClipboardSprite, 4 ; SPRITE_CLIPBOARD
+ overworld_sprite SnorlaxSprite, 4 ; SPRITE_SNORLAX
+ overworld_sprite OldAmberSprite, 4 ; SPRITE_UNUSED_OLD_AMBER
+ overworld_sprite OldAmberSprite, 4 ; SPRITE_OLD_AMBER
+ overworld_sprite GamblerAsleepSprite, 4 ; SPRITE_UNUSED_GAMBLER_ASLEEP_1
+ overworld_sprite GamblerAsleepSprite, 4 ; SPRITE_UNUSED_GAMBLER_ASLEEP_2
+ overworld_sprite GamblerAsleepSprite, 4 ; SPRITE_GAMBLER_ASLEEP