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| author | dannye <33dannye@gmail.com> | 2020-11-04 00:06:44 -0600 |
|---|---|---|
| committer | dannye <33dannye@gmail.com> | 2020-11-04 00:06:44 -0600 |
| commit | 5647ca687b92954dcf37a6ea6bfbc9a341c32de4 (patch) | |
| tree | dde1937a1bfdb3a835f4155e1c2eb8f1aaf86f63 /data/sprites | |
| parent | Merge pull request #55 from Deokishisu/patch-1 (diff) | |
| download | pokeyellow-5647ca687b92954dcf37a6ea6bfbc9a341c32de4.tar.gz pokeyellow-5647ca687b92954dcf37a6ea6bfbc9a341c32de4.tar.xz pokeyellow-5647ca687b92954dcf37a6ea6bfbc9a341c32de4.zip | |
Sync with pokered
Diffstat (limited to 'data/sprites')
| -rw-r--r-- | data/sprites/facings.asm | 131 | ||||
| -rw-r--r-- | data/sprites/sprites.asm | 90 |
2 files changed, 221 insertions, 0 deletions
diff --git a/data/sprites/facings.asm b/data/sprites/facings.asm new file mode 100644 index 00000000..e87a9627 --- /dev/null +++ b/data/sprites/facings.asm @@ -0,0 +1,131 @@ +SpriteFacingAndAnimationTable: + dw .StandingDown ; facing down, walk animation frame 0 + dw .WalkingDown ; facing down, walk animation frame 1 + dw .StandingDown ; facing down, walk animation frame 2 + dw .WalkingDown2 ; facing down, walk animation frame 3 + dw .StandingUp ; facing up, walk animation frame 0 + dw .WalkingUp ; facing up, walk animation frame 1 + dw .StandingUp ; facing up, walk animation frame 2 + dw .WalkingUp2 ; facing up, walk animation frame 3 + dw .StandingLeft ; facing left, walk animation frame 0 + dw .WalkingLeft ; facing left, walk animation frame 1 + dw .StandingLeft ; facing left, walk animation frame 2 + dw .WalkingLeft ; facing left, walk animation frame 3 + dw .StandingRight ; facing right, walk animation frame 0 + dw .WalkingRight ; facing right, walk animation frame 1 + dw .StandingRight ; facing right, walk animation frame 2 + dw .WalkingRight ; facing right, walk animation frame 3 +; The rest of this table is used for sprites $a and $b. +; All orientation and animation parameters lead to the same result. +; Used for immobile sprites like items on the ground. + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown + dw .StandingDown +; special case + dw SpriteSpecialCase ; pikachu maybe? + +.StandingDown: + db $04 +; Sprite OAM Parameters + db $00, $00, $00, $00 ; top left + db $00, $08, $01, $00 ; top right + db $08, $00, $02, OAMFLAG_CANBEMASKED ; bottom left + db $08, $08, $03, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +.WalkingDown: + db $04 +; Sprite OAM Parameters + db $00, $00, $80, $00 ; top left + db $00, $08, $81, $00 ; top right + db $08, $00, $82, OAMFLAG_CANBEMASKED ; bottom left + db $08, $08, $83, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +.WalkingDown2: + db $04 +; Sprite OAM Parameters + db $00, $08, $80, OAM_HFLIP ; top left + db $00, $00, $81, OAM_HFLIP ; top right + db $08, $08, $82, OAM_HFLIP | OAMFLAG_CANBEMASKED ; bottom left + db $08, $00, $83, OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +.StandingUp: + db $04 +; Sprite OAM Parameters + db $00, $00, $04, $00 ; top left + db $00, $08, $05, $00 ; top right + db $08, $00, $06, OAMFLAG_CANBEMASKED ; bottom left + db $08, $08, $07, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +.WalkingUp: + db $04 +; Sprite OAM Parameters + db $00, $00, $84, $00 ; top left + db $00, $08, $85, $00 ; top right + db $08, $00, $86, OAMFLAG_CANBEMASKED ; bottom left + db $08, $08, $87, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +.WalkingUp2: + db $04 +; Sprite OAM Parameters + db $00, $08, $84, OAM_HFLIP ; top left + db $00, $00, $85, OAM_HFLIP ; top right + db $08, $08, $86, OAM_HFLIP | OAMFLAG_CANBEMASKED ; bottom left + db $08, $00, $87, OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +.StandingLeft: + db $04 +; Sprite OAM Parameters + db $00, $00, $08, $00 ; top left + db $00, $08, $09, $00 ; top right + db $08, $00, $0a, OAMFLAG_CANBEMASKED ; bottom left + db $08, $08, $0b, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +.WalkingLeft: + db $04 +; Sprite OAM Parameters + db $00, $00, $88, $00 ; top left + db $00, $08, $89, $00 ; top right + db $08, $00, $8a, OAMFLAG_CANBEMASKED ; bottom left + db $08, $08, $8b, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +.StandingRight: + db $04 +; Sprite OAM Parameters + db $00, $08, $08, OAM_HFLIP ; top left + db $00, $00, $09, OAM_HFLIP ; top right + db $08, $08, $0a, OAM_HFLIP | OAMFLAG_CANBEMASKED ; bottom left + db $08, $00, $0b, OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +.WalkingRight: + db $04 +; Sprite OAM Parameters + db $00, $08, $88, OAM_HFLIP ; top left + db $00, $00, $89, OAM_HFLIP ; top right + db $08, $08, $8a, OAM_HFLIP | OAMFLAG_CANBEMASKED ; bottom left + db $08, $00, $8b, OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +SpriteSpecialCase: + db $09 +; Sprite OAM Parameters + db -$4, -$4, $00, $00 + db -$4, $04, $01, $00 + db -$4, $0c, $00, OAM_HFLIP + db $04, -$4, $01, $00 + db $04, $04, $02, $00 + db $04, $0c, $01, $00 + db $0c, -$4, $00, OAM_VFLIP | OAMFLAG_CANBEMASKED + db $0c, $04, $01, OAMFLAG_CANBEMASKED + db $0c, $0c, $00, OAM_VFLIP | OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA diff --git a/data/sprites/sprites.asm b/data/sprites/sprites.asm new file mode 100644 index 00000000..b7bee609 --- /dev/null +++ b/data/sprites/sprites.asm @@ -0,0 +1,90 @@ +overworld_sprite: MACRO + dw \1 + db \2 tiles + db BANK(\1) +ENDM + +SpriteSheetPointerTable: + ; graphics, tile count + overworld_sprite RedSprite, 12 ; SPRITE_RED + overworld_sprite BlueSprite, 12 ; SPRITE_BLUE + overworld_sprite OakSprite, 12 ; SPRITE_OAK + overworld_sprite YoungsterSprite, 12 ; SPRITE_YOUNGSTER + overworld_sprite MonsterSprite, 12 ; SPRITE_MONSTER + overworld_sprite CooltrainerFSprite, 12 ; SPRITE_COOLTRAINER_F + overworld_sprite CooltrainerMSprite, 12 ; SPRITE_COOLTRAINER_M + overworld_sprite LittleGirlSprite, 12 ; SPRITE_LITTLE_GIRL + overworld_sprite BirdSprite, 12 ; SPRITE_BIRD + overworld_sprite MiddleAgedManSprite, 12 ; SPRITE_MIDDLE_AGED_MAN + overworld_sprite GamblerSprite, 12 ; SPRITE_GAMBLER + overworld_sprite SuperNerdSprite, 12 ; SPRITE_SUPER_NERD + overworld_sprite GirlSprite, 12 ; SPRITE_GIRL + overworld_sprite HikerSprite, 12 ; SPRITE_HIKER + overworld_sprite BeautySprite, 12 ; SPRITE_BEAUTY + overworld_sprite GentlemanSprite, 12 ; SPRITE_GENTLEMAN + overworld_sprite DaisySprite, 12 ; SPRITE_DAISY + overworld_sprite BikerSprite, 12 ; SPRITE_BIKER + overworld_sprite SailorSprite, 12 ; SPRITE_SAILOR + overworld_sprite CookSprite, 12 ; SPRITE_COOK + overworld_sprite BikeShopClerkSprite, 12 ; SPRITE_BIKE_SHOP_CLERK + overworld_sprite MrFujiSprite, 12 ; SPRITE_MR_FUJI + overworld_sprite GiovanniSprite, 12 ; SPRITE_GIOVANNI + overworld_sprite RocketSprite, 12 ; SPRITE_ROCKET + overworld_sprite ChannelerSprite, 12 ; SPRITE_CHANNELER + overworld_sprite WaiterSprite, 12 ; SPRITE_WAITER + overworld_sprite ErikaSprite, 12 ; SPRITE_ERIKA + overworld_sprite MiddleAgedWomanSprite, 12 ; SPRITE_MIDDLE_AGED_WOMAN + overworld_sprite BrunetteGirlSprite, 12 ; SPRITE_BRUNETTE_GIRL + overworld_sprite LanceSprite, 12 ; SPRITE_LANCE + overworld_sprite RedSprite, 12 ; SPRITE_UNUSED_SCIENTIST + overworld_sprite ScientistSprite, 12 ; SPRITE_SCIENTIST + overworld_sprite RockerSprite, 12 ; SPRITE_ROCKER + overworld_sprite SwimmerSprite, 12 ; SPRITE_SWIMMER + overworld_sprite SafariZoneWorkerSprite, 12 ; SPRITE_SAFARI_ZONE_WORKER + overworld_sprite GymGuideSprite, 12 ; SPRITE_GYM_GUIDE + overworld_sprite GrampsSprite, 12 ; SPRITE_GRAMPS + overworld_sprite ClerkSprite, 12 ; SPRITE_CLERK + overworld_sprite FishingGuruSprite, 12 ; SPRITE_FISHING_GURU + overworld_sprite GrannySprite, 12 ; SPRITE_GRANNY + overworld_sprite NurseSprite, 12 ; SPRITE_NURSE + overworld_sprite LinkReceptionistSprite, 12 ; SPRITE_LINK_RECEPTIONIST + overworld_sprite SilphPresidentSprite, 12 ; SPRITE_SILPH_PRESIDENT + overworld_sprite SilphWorkerSprite, 12 ; SPRITE_SILPH_WORKER + overworld_sprite WardenSprite, 12 ; SPRITE_WARDEN + overworld_sprite CaptainSprite, 12 ; SPRITE_CAPTAIN + overworld_sprite FisherSprite, 12 ; SPRITE_FISHER + overworld_sprite KogaSprite, 12 ; SPRITE_KOGA + overworld_sprite GuardSprite, 12 ; SPRITE_GUARD + overworld_sprite RedSprite, 12 ; SPRITE_UNUSED_GUARD + overworld_sprite MomSprite, 12 ; SPRITE_MOM + overworld_sprite BaldingGuySprite, 12 ; SPRITE_BALDING_GUY + overworld_sprite LittleBoySprite, 12 ; SPRITE_LITTLE_BOY + overworld_sprite RedSprite, 12 ; SPRITE_UNUSED_GAMEBOY_KID + overworld_sprite GameboyKidSprite, 12 ; SPRITE_GAMEBOY_KID + overworld_sprite FairySprite, 12 ; SPRITE_FAIRY + overworld_sprite AgathaSprite, 12 ; SPRITE_AGATHA + overworld_sprite BrunoSprite, 12 ; SPRITE_BRUNO + overworld_sprite LoreleiSprite, 12 ; SPRITE_LORELEI + overworld_sprite SeelSprite, 12 ; SPRITE_SEEL + overworld_sprite PikachuSprite, 12 ; SPRITE_PIKACHU + overworld_sprite OfficerJennySprite, 12 ; SPRITE_OFFICER_JENNY + overworld_sprite SandshrewSprite, 12 ; SPRITE_SANDSHREW + overworld_sprite OddishSprite, 12 ; SPRITE_ODDISH + overworld_sprite BulbasaurSprite, 12 ; SPRITE_BULBASAUR + overworld_sprite JigglypuffSprite, 12 ; SPRITE_JIGGLYPUFF + overworld_sprite ClefairySprite, 12 ; SPRITE_CLEFAIRY + overworld_sprite ChanseySprite, 12 ; SPRITE_CHANSEY + overworld_sprite JessieSprite, 12 ; SPRITE_JESSIE + overworld_sprite JamesSprite, 12 ; SPRITE_JAMES + overworld_sprite PokeBallSprite, 4 ; SPRITE_POKE_BALL + overworld_sprite FossilSprite, 4 ; SPRITE_FOSSIL + overworld_sprite BoulderSprite, 4 ; SPRITE_BOULDER + overworld_sprite PaperSprite, 4 ; SPRITE_PAPER + overworld_sprite PokedexSprite, 4 ; SPRITE_POKEDEX + overworld_sprite ClipboardSprite, 4 ; SPRITE_CLIPBOARD + overworld_sprite SnorlaxSprite, 4 ; SPRITE_SNORLAX + overworld_sprite OldAmberSprite, 4 ; SPRITE_UNUSED_OLD_AMBER + overworld_sprite OldAmberSprite, 4 ; SPRITE_OLD_AMBER + overworld_sprite GamblerAsleepSprite, 4 ; SPRITE_UNUSED_GAMBLER_ASLEEP_1 + overworld_sprite GamblerAsleepSprite, 4 ; SPRITE_UNUSED_GAMBLER_ASLEEP_2 + overworld_sprite GamblerAsleepSprite, 4 ; SPRITE_GAMBLER_ASLEEP |
