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authordannye <33dannye@gmail.com>2020-11-04 00:06:44 -0600
committerdannye <33dannye@gmail.com>2020-11-04 00:06:44 -0600
commit5647ca687b92954dcf37a6ea6bfbc9a341c32de4 (patch)
treedde1937a1bfdb3a835f4155e1c2eb8f1aaf86f63 /data/text/text_5.asm
parentMerge pull request #55 from Deokishisu/patch-1 (diff)
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Sync with pokered
Diffstat (limited to 'data/text/text_5.asm')
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1 files changed, 277 insertions, 0 deletions
diff --git a/data/text/text_5.asm b/data/text/text_5.asm
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+_IsEvolvingText::
+ text "What? @"
+ text_ram wcf4b
+ text_start
+ line "is evolving!"
+ done
+
+_FellAsleepText::
+ text "<TARGET>"
+ line "fell asleep!"
+ prompt
+
+_AlreadyAsleepText::
+ text "<TARGET>'s"
+ line "already asleep!"
+ prompt
+
+_PoisonedText::
+ text "<TARGET>"
+ line "was poisoned!"
+ prompt
+
+_BadlyPoisonedText::
+ text "<TARGET>'s"
+ line "badly poisoned!"
+ prompt
+
+_BurnedText::
+ text "<TARGET>"
+ line "was burned!"
+ prompt
+
+_FrozenText::
+ text "<TARGET>"
+ line "was frozen solid!"
+ prompt
+
+_FireDefrostedText::
+ text "Fire defrosted"
+ line "<TARGET>!"
+ prompt
+
+_MonsStatsRoseText::
+ text "<USER>'s"
+ line "@"
+ text_ram wcf4b
+ text "@"
+ text_end
+
+_GreatlyRoseText::
+ text "<SCROLL>greatly@"
+ text_end
+
+_RoseText::
+ text " rose!"
+ prompt
+
+_MonsStatsFellText::
+ text "<TARGET>'s"
+ line "@"
+ text_ram wcf4b
+ text "@"
+ text_end
+
+_GreatlyFellText::
+ text "<SCROLL>greatly@"
+ text_end
+
+_FellText::
+ text " fell!"
+ prompt
+
+_RanFromBattleText::
+ text "<USER>"
+ line "ran from battle!"
+ prompt
+
+_RanAwayScaredText::
+ text "<TARGET>"
+ line "ran away scared!"
+ prompt
+
+_WasBlownAwayText::
+ text "<TARGET>"
+ line "was blown away!"
+ prompt
+
+_ChargeMoveEffectText::
+ text "<USER>@"
+ text_end
+
+_MadeWhirlwindText::
+ text_start
+ line "made a whirlwind!"
+ prompt
+
+_TookInSunlightText::
+ text_start
+ line "took in sunlight!"
+ prompt
+
+_LoweredItsHeadText::
+ text_start
+ line "lowered its head!"
+ prompt
+
+_SkyAttackGlowingText::
+ text_start
+ line "is glowing!"
+ prompt
+
+_FlewUpHighText::
+ text_start
+ line "flew up high!"
+ prompt
+
+_DugAHoleText::
+ text_start
+ line "dug a hole!"
+ prompt
+
+_BecameConfusedText::
+ text "<TARGET>"
+ line "became confused!"
+ prompt
+
+_MimicLearnedMoveText::
+ text "<USER>"
+ line "learned"
+ cont "@"
+ text_ram wcd6d
+ text "!"
+ prompt
+
+_MoveWasDisabledText::
+ text "<TARGET>'s"
+ line "@"
+ text_ram wcd6d
+ text " was"
+ cont "disabled!"
+ prompt
+
+_NothingHappenedText::
+ text "Nothing happened!"
+ prompt
+
+_NoEffectText::
+ text "No effect!"
+ prompt
+
+_ButItFailedText::
+ text "But, it failed! "
+ prompt
+
+_DidntAffectText::
+ text "It didn't affect"
+ line "<TARGET>!"
+ prompt
+
+_IsUnaffectedText::
+ text "<TARGET>"
+ line "is unaffected!"
+ prompt
+
+_ParalyzedMayNotAttackText::
+ text "<TARGET>'s"
+ line "paralyzed! It may"
+ cont "not attack!"
+ prompt
+
+_SubstituteText::
+ text "It created a"
+ line "SUBSTITUTE!"
+ prompt
+
+_HasSubstituteText::
+ text "<USER>"
+ line "has a SUBSTITUTE!"
+ prompt
+
+_TooWeakSubstituteText::
+ text "Too weak to make"
+ line "a SUBSTITUTE!"
+ prompt
+
+_WasSeededText::
+ text "<TARGET>"
+ line "was seeded!"
+ prompt
+
+_EvadedAttackText::
+ text "<TARGET>"
+ line "evaded attack!"
+ prompt
+
+_HitWithRecoilText::
+ text "<USER>'s"
+ line "hit with recoil!"
+ prompt
+
+_ConvertedTypeText::
+ text "Converted type to"
+ line "<TARGET>'s!"
+ prompt
+
+_StatusChangesEliminatedText::
+ text "All STATUS changes"
+ line "are eliminated!"
+ prompt
+
+_GettingPumpedText::
+ text "<USER>'s"
+ line "getting pumped!"
+ prompt
+
+_StartedSleepingEffect::
+ text "<USER>"
+ line "started sleeping!"
+ done
+
+_FellAsleepBecameHealthyText::
+ text "<USER>"
+ line "fell asleep and"
+ cont "became healthy!"
+ done
+
+_RegainedHealthText::
+ text "<USER>"
+ line "regained health!"
+ prompt
+
+_TransformedText::
+ text "<USER>"
+ line "transformed into"
+ cont "@"
+ text_ram wcd6d
+ text "!"
+ prompt
+
+_LightScreenProtectedText::
+ text "<USER>'s"
+ line "protected against"
+ cont "special attacks!"
+ prompt
+
+_ReflectGainedArmorText::
+ text "<USER>"
+ line "gained armor!"
+ prompt
+
+_ShroudedInMistText::
+ text "<USER>'s"
+ line "shrouded in mist!"
+ prompt
+
+_CoinsScatteredText::
+ text "Coins scattered"
+ line "everywhere!"
+ prompt
+
+_SuckedHealthText::
+ text "Sucked health from"
+ line "<TARGET>!"
+ prompt
+
+_DreamWasEatenText::
+ text "<TARGET>'s"
+ line "dream was eaten!"
+ prompt
+
+_TradeCenterText1::
+ text "!"
+ done
+
+_ColosseumText1::
+ text "!"
+ done