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authorRangi <remy.oukaour+rangi42@gmail.com>2020-06-23 17:50:50 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-06-23 17:50:50 -0400
commit0a62d48df2d73c11ca13e4c3015d3d3abfa20292 (patch)
tree530f89782772bb76a76fbdd28247f1c6e3248483 /data/wild_probabilities.asm
parentMerge pull request #243 from Nog-Frog/rename-unused-cd40 (diff)
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Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
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+WildMonEncounterSlotChances:
+; There are 10 slots for wild pokemon, and this is the table that defines how common each of
+; those 10 slots is. A random number is generated and then the first byte of each pair in this
+; table is compared against that random number. If the random number is less than or equal
+; to the first byte, then that slot is chosen. The second byte is double the slot number.
+ db $32, $00 ; 51/256 = 19.9% chance of slot 0
+ db $65, $02 ; 51/256 = 19.9% chance of slot 1
+ db $8C, $04 ; 39/256 = 15.2% chance of slot 2
+ db $A5, $06 ; 25/256 = 9.8% chance of slot 3
+ db $BE, $08 ; 25/256 = 9.8% chance of slot 4
+ db $D7, $0A ; 25/256 = 9.8% chance of slot 5
+ db $E4, $0C ; 13/256 = 5.1% chance of slot 6
+ db $F1, $0E ; 13/256 = 5.1% chance of slot 7
+ db $FC, $10 ; 11/256 = 4.3% chance of slot 8
+ db $FF, $12 ; 3/256 = 1.2% chance of slot 9