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authorluckytyphlosion <alan.rj.huang@gmail.com>2015-12-31 15:24:54 -0500
committerluckytyphlosion <alan.rj.huang@gmail.com>2015-12-31 15:24:54 -0500
commit94eee4e89ef5c0857599c2951befee9dc709ae85 (patch)
tree463218b7b459d0f1d90f0e488cd026e7a2da27dc /engine/bank3d/bank3d_battle.asm
parentBankF documentation from HasMonFainted to Func_3d536 (diff)
downloadpokeyellow-94eee4e89ef5c0857599c2951befee9dc709ae85.tar.gz
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Cleanup with yellow-exclusive banks
Also introduce charmap for $ec (unfilled menu arrow cursor)
Diffstat (limited to 'engine/bank3d/bank3d_battle.asm')
-rw-r--r--engine/bank3d/bank3d_battle.asm291
1 files changed, 0 insertions, 291 deletions
diff --git a/engine/bank3d/bank3d_battle.asm b/engine/bank3d/bank3d_battle.asm
deleted file mode 100644
index b9713cec..00000000
--- a/engine/bank3d/bank3d_battle.asm
+++ /dev/null
@@ -1,291 +0,0 @@
-InitBattle: ; f5ff2 (3d:5ff2)
- ld a, [wCurOpponent]
- and a
- jr z, asm_f6003
-
-InitOpponent: ; f5ff8 (3d:5ff8)
- ld a, [wCurOpponent]
- ld [wcf91], a
- ld [wEnemyMonSpecies2], a
- jr asm_f601d
-asm_f6003: ; f6003 (3d:6003)
- ld a, [wd732]
- bit 1, a
- jr z, .asm_f600f
- ld a, [hJoyHeld]
- bit 1, a ; B button pressed?
- ret nz
-.asm_f600f
- ld a, [wNumberOfNoRandomBattleStepsLeft]
- and a
- ret nz
- callab TryDoWildEncounter
- ret nz
-asm_f601d: ; f601d (f:601d)
- ld a, [wMapPalOffset]
- push af
- ld hl, wLetterPrintingDelayFlags
- ld a, [hl]
- push af
- res 1, [hl]
- call InitBattleVariables ; 3d:6236
- ld a, [wEnemyMonSpecies2]
- sub $c8
- jp c, InitWildBattle
- ld [wTrainerClass], a
- call GetTrainerInformation
- callab ReadTrainer
- callab DoBattleTransitionAndInitBattleVariables
- call _LoadTrainerPic ; 3d:615a
- xor a
- ld [wEnemyMonSpecies2], a
- ld [$ffe1], a
- dec a
- ld [wAICount], a
- coord hl, 12, 0
- predef CopyUncompressedPicToTilemap
- ld a, $ff
- ld [wEnemyMonPartyPos], a
- ld a, $2
- ld [wIsInBattle], a
-
- ; Is this a major story battle?
- ld a,[wLoneAttackNo]
- and a
- jp z,InitBattle_Common
- callabd_ModifyPikachuHappiness PIKAHAPPY_GYMLEADER ; useless since already in bank3d
- jp InitBattle_Common
-
-InitWildBattle: ; f607c (3d:607c)
- ld a, $1
- ld [wIsInBattle], a
- callab LoadEnemyMonData
- callab DoBattleTransitionAndInitBattleVariables
- ld a, [wCurOpponent]
- cp MAROWAK
- jr z, .isGhost
- callab IsGhostBattle
- jr nz, .isNoGhost
-.isGhost
- ld hl, wMonHSpriteDim
- ld a, $66
- ld [hli], a ; write sprite dimensions
- ld bc, GhostPic
- ld a, c
- ld [hli], a ; write front sprite pointer
- ld [hl], b
- ld hl, wEnemyMonNick ; set name to "GHOST"
- ld a, "G"
- ld [hli], a
- ld a, "H"
- ld [hli], a
- ld a, "O"
- ld [hli], a
- ld a, "S"
- ld [hli], a
- ld a, "T"
- ld [hli], a
- ld [hl], "@"
- ld a, [wcf91]
- push af
- ld a, MON_GHOST
- ld [wcf91], a
- ld de, vFrontPic
- call LoadMonFrontSprite ; load ghost sprite
- pop af
- ld [wcf91], a
- jr .spriteLoaded
-.isNoGhost
- ld de, vFrontPic
- call LoadMonFrontSprite ; load mon sprite
-.spriteLoaded
- xor a
- ld [wTrainerClass], a
- ld [$ffe1], a
- coord hl, 12, 0
- predef CopyUncompressedPicToTilemap
-
-; common code that executes after init battle code specific to trainer or wild battles
-InitBattle_Common: ; f60eb (3d:60eb)
- ld b, $0
- call RunPaletteCommand
- callab SlidePlayerAndEnemySilhouettesOnScreen
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a
- ld hl, .emptyString
- call PrintText
- call SaveScreenTilesToBuffer1
- call ClearScreen
- ld a, $98
- ld [$ffbd], a
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a
- call Delay3
- ld a, $9c
- ld [$ffbd], a
- call LoadScreenTilesFromBuffer1
- coord hl, 9, 7
- ld bc, $50a
- call ClearScreenArea
- coord hl, 1, 0
- ld bc, $40a
- call ClearScreenArea
- call ClearSprites
- ld a, [wIsInBattle]
- dec a ; is it a wild battle?
- ld hl, DrawEnemyHUDAndHPBar
- ld b,BANK(DrawEnemyHUDAndHPBar)
- call z, Bankswitch ; draw enemy HUD and HP bar if it's a wild battle
- callab StartBattle
- callab EndOfBattle
- pop af
- ld [wLetterPrintingDelayFlags], a
- pop af
- ld [wMapPalOffset], a
- ld a, [wSavedTilesetType]
- ld [hTilesetType], a
- scf
- ret
-.emptyString
- db "@"
-
-_LoadTrainerPic: ; f615a (3d:615a)
-; wd033-wd034 contain pointer to pic
- ld a, [wTrainerPicPointer] ; wd033
- ld e, a
- ld a, [wTrainerPicPointer + 1] ; wd034
- ld d, a ; de contains pointer to trainer pic
- ld a, [wLinkState]
- and a
- ld a, Bank(TrainerPics) ; this is where all the trainer pics are (not counting Red's)
- jr z, .loadSprite
- ld a, Bank(RedPicFront)
-.loadSprite
- call UncompressSpriteFromDE
- ld de, vFrontPic
- ld a, $77
- ld c, a
- jp LoadUncompressedSpriteData
-
-LoadMonBackPic: ; f6178 (3d:6178)
-; Assumes the monster's attributes have
-; been loaded with GetMonHeader.
- ld a, [wBattleMonSpecies2]
- ld [wcf91], a
- coord hl, 1, 5
- ld bc,$708
- call ClearScreenArea
- ld hl, wMonHBackSprite - wMonHeader
- call UncompressMonSprite
- predef ScaleSpriteByTwo
- ld de, vBackPic
- call InterlaceMergeSpriteBuffers ; combine the two buffers to a single 2bpp sprite
- ld hl, vSprites
- ld de, vBackPic
- ld c, (2*SPRITEBUFFERSIZE)/16 ; count of 16-byte chunks to be copied
- ld a, [H_LOADEDROMBANK]
- ld b, a
- jp CopyVideoData
-
-Func_f61a6: ; f61a6 (3d:f61a6)
- ld a, [wPredefRegisters]
- ld h, a
- ld a, [wPredefRegisters + 1]
- ld l, a
- ld a, [$ffe1]
- ld [H_DOWNARROWBLINKCNT1], a
- ld b, $4c
- ld a, [wIsInBattle]
- and a
- jr z, .asm_f61ef
- add b
- ld [hl], a
- call Delay3
- ld bc, -41
- add hl, bc
- ld a, $1
- ld [wNumMovesMinusOne], a
- ld bc, $303
- predef CopyDownscaledMonTiles
- ld c, $4
- call DelayFrames
- ld bc, -41
- add hl, bc
- xor a
- ld [wNumMovesMinusOne], a
- ld bc, $505
- predef CopyDownscaledMonTiles
- ld c, $5
- call DelayFrames
- ld bc, -41
- jr .asm_f61f2
-.asm_f61ef
- ld bc, -123
-.asm_f61f2
- add hl, bc
- ld a, [H_DOWNARROWBLINKCNT1]
- add $31
- jr CopyUncompressedPicToHL
-
-Func_f61f9: ; f61f9 (3d:61f9)
- ld a, [wPredefRegisters]
- ld h, a
- ld a, [wPredefRegisters + 1]
- ld l, a
- ld a, [$ffe1]
-CopyUncompressedPicToHL: ; f6203 (3d:6203)
- ld bc, $707
- ld de, $14
- push af
- ld a, [W_SPRITEFLIPPED]
- and a
- jr nz, .asm_f6220
- pop af
-.asm_f6211
- push bc
- push hl
-.asm_f6213
- ld [hl], a
- add hl, de
- inc a
- dec c
- jr nz, .asm_f6213
- pop hl
- inc hl
- pop bc
- dec b
- jr nz, .asm_f6211
- ret
-
-.asm_f6220
- push bc
- ld b, $0
- dec c
- add hl, bc
- pop bc
- pop af
-.asm_f6227
- push bc
- push hl
-.asm_f6229
- ld [hl], a
- add hl, de
- inc a
- dec c
- jr nz, .asm_f6229
- pop hl
- dec hl
- pop bc
- dec b
- jr nz, .asm_f6227
- ret
-
-INCLUDE "engine/battle/init_battle_variables.asm"
-INCLUDE "engine/battle/moveEffects/focus_energy_effect.asm"
-INCLUDE "engine/battle/moveEffects/heal_effect.asm"
-INCLUDE "engine/battle/moveEffects/transform_effect.asm"
-INCLUDE "engine/battle/moveEffects/reflect_light_screen_effect.asm"
-INCLUDE "engine/battle/moveEffects/mist_effect.asm"
-INCLUDE "engine/battle/moveEffects/one_hit_ko_effect.asm"
-INCLUDE "engine/battle/moveEffects/pay_day_effect.asm"
-INCLUDE "engine/battle/moveEffects/paralyze_effect.asm" \ No newline at end of file