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| author | luckytyphlosion <alan.rj.huang@gmail.com> | 2015-12-31 15:24:54 -0500 |
|---|---|---|
| committer | luckytyphlosion <alan.rj.huang@gmail.com> | 2015-12-31 15:24:54 -0500 |
| commit | 94eee4e89ef5c0857599c2951befee9dc709ae85 (patch) | |
| tree | 463218b7b459d0f1d90f0e488cd026e7a2da27dc /engine/bank3d/bank3d_battle.asm | |
| parent | BankF documentation from HasMonFainted to Func_3d536 (diff) | |
| download | pokeyellow-94eee4e89ef5c0857599c2951befee9dc709ae85.tar.gz pokeyellow-94eee4e89ef5c0857599c2951befee9dc709ae85.tar.xz pokeyellow-94eee4e89ef5c0857599c2951befee9dc709ae85.zip | |
Cleanup with yellow-exclusive banks
Also introduce charmap for $ec (unfilled menu arrow cursor)
Diffstat (limited to 'engine/bank3d/bank3d_battle.asm')
| -rw-r--r-- | engine/bank3d/bank3d_battle.asm | 291 |
1 files changed, 0 insertions, 291 deletions
diff --git a/engine/bank3d/bank3d_battle.asm b/engine/bank3d/bank3d_battle.asm deleted file mode 100644 index b9713cec..00000000 --- a/engine/bank3d/bank3d_battle.asm +++ /dev/null @@ -1,291 +0,0 @@ -InitBattle: ; f5ff2 (3d:5ff2) - ld a, [wCurOpponent] - and a - jr z, asm_f6003 - -InitOpponent: ; f5ff8 (3d:5ff8) - ld a, [wCurOpponent] - ld [wcf91], a - ld [wEnemyMonSpecies2], a - jr asm_f601d -asm_f6003: ; f6003 (3d:6003) - ld a, [wd732] - bit 1, a - jr z, .asm_f600f - ld a, [hJoyHeld] - bit 1, a ; B button pressed? - ret nz -.asm_f600f - ld a, [wNumberOfNoRandomBattleStepsLeft] - and a - ret nz - callab TryDoWildEncounter - ret nz -asm_f601d: ; f601d (f:601d) - ld a, [wMapPalOffset] - push af - ld hl, wLetterPrintingDelayFlags - ld a, [hl] - push af - res 1, [hl] - call InitBattleVariables ; 3d:6236 - ld a, [wEnemyMonSpecies2] - sub $c8 - jp c, InitWildBattle - ld [wTrainerClass], a - call GetTrainerInformation - callab ReadTrainer - callab DoBattleTransitionAndInitBattleVariables - call _LoadTrainerPic ; 3d:615a - xor a - ld [wEnemyMonSpecies2], a - ld [$ffe1], a - dec a - ld [wAICount], a - coord hl, 12, 0 - predef CopyUncompressedPicToTilemap - ld a, $ff - ld [wEnemyMonPartyPos], a - ld a, $2 - ld [wIsInBattle], a - - ; Is this a major story battle? - ld a,[wLoneAttackNo] - and a - jp z,InitBattle_Common - callabd_ModifyPikachuHappiness PIKAHAPPY_GYMLEADER ; useless since already in bank3d - jp InitBattle_Common - -InitWildBattle: ; f607c (3d:607c) - ld a, $1 - ld [wIsInBattle], a - callab LoadEnemyMonData - callab DoBattleTransitionAndInitBattleVariables - ld a, [wCurOpponent] - cp MAROWAK - jr z, .isGhost - callab IsGhostBattle - jr nz, .isNoGhost -.isGhost - ld hl, wMonHSpriteDim - ld a, $66 - ld [hli], a ; write sprite dimensions - ld bc, GhostPic - ld a, c - ld [hli], a ; write front sprite pointer - ld [hl], b - ld hl, wEnemyMonNick ; set name to "GHOST" - ld a, "G" - ld [hli], a - ld a, "H" - ld [hli], a - ld a, "O" - ld [hli], a - ld a, "S" - ld [hli], a - ld a, "T" - ld [hli], a - ld [hl], "@" - ld a, [wcf91] - push af - ld a, MON_GHOST - ld [wcf91], a - ld de, vFrontPic - call LoadMonFrontSprite ; load ghost sprite - pop af - ld [wcf91], a - jr .spriteLoaded -.isNoGhost - ld de, vFrontPic - call LoadMonFrontSprite ; load mon sprite -.spriteLoaded - xor a - ld [wTrainerClass], a - ld [$ffe1], a - coord hl, 12, 0 - predef CopyUncompressedPicToTilemap - -; common code that executes after init battle code specific to trainer or wild battles -InitBattle_Common: ; f60eb (3d:60eb) - ld b, $0 - call RunPaletteCommand - callab SlidePlayerAndEnemySilhouettesOnScreen - xor a - ld [H_AUTOBGTRANSFERENABLED], a - ld hl, .emptyString - call PrintText - call SaveScreenTilesToBuffer1 - call ClearScreen - ld a, $98 - ld [$ffbd], a - ld a, $1 - ld [H_AUTOBGTRANSFERENABLED], a - call Delay3 - ld a, $9c - ld [$ffbd], a - call LoadScreenTilesFromBuffer1 - coord hl, 9, 7 - ld bc, $50a - call ClearScreenArea - coord hl, 1, 0 - ld bc, $40a - call ClearScreenArea - call ClearSprites - ld a, [wIsInBattle] - dec a ; is it a wild battle? - ld hl, DrawEnemyHUDAndHPBar - ld b,BANK(DrawEnemyHUDAndHPBar) - call z, Bankswitch ; draw enemy HUD and HP bar if it's a wild battle - callab StartBattle - callab EndOfBattle - pop af - ld [wLetterPrintingDelayFlags], a - pop af - ld [wMapPalOffset], a - ld a, [wSavedTilesetType] - ld [hTilesetType], a - scf - ret -.emptyString - db "@" - -_LoadTrainerPic: ; f615a (3d:615a) -; wd033-wd034 contain pointer to pic - ld a, [wTrainerPicPointer] ; wd033 - ld e, a - ld a, [wTrainerPicPointer + 1] ; wd034 - ld d, a ; de contains pointer to trainer pic - ld a, [wLinkState] - and a - ld a, Bank(TrainerPics) ; this is where all the trainer pics are (not counting Red's) - jr z, .loadSprite - ld a, Bank(RedPicFront) -.loadSprite - call UncompressSpriteFromDE - ld de, vFrontPic - ld a, $77 - ld c, a - jp LoadUncompressedSpriteData - -LoadMonBackPic: ; f6178 (3d:6178) -; Assumes the monster's attributes have -; been loaded with GetMonHeader. - ld a, [wBattleMonSpecies2] - ld [wcf91], a - coord hl, 1, 5 - ld bc,$708 - call ClearScreenArea - ld hl, wMonHBackSprite - wMonHeader - call UncompressMonSprite - predef ScaleSpriteByTwo - ld de, vBackPic - call InterlaceMergeSpriteBuffers ; combine the two buffers to a single 2bpp sprite - ld hl, vSprites - ld de, vBackPic - ld c, (2*SPRITEBUFFERSIZE)/16 ; count of 16-byte chunks to be copied - ld a, [H_LOADEDROMBANK] - ld b, a - jp CopyVideoData - -Func_f61a6: ; f61a6 (3d:f61a6) - ld a, [wPredefRegisters] - ld h, a - ld a, [wPredefRegisters + 1] - ld l, a - ld a, [$ffe1] - ld [H_DOWNARROWBLINKCNT1], a - ld b, $4c - ld a, [wIsInBattle] - and a - jr z, .asm_f61ef - add b - ld [hl], a - call Delay3 - ld bc, -41 - add hl, bc - ld a, $1 - ld [wNumMovesMinusOne], a - ld bc, $303 - predef CopyDownscaledMonTiles - ld c, $4 - call DelayFrames - ld bc, -41 - add hl, bc - xor a - ld [wNumMovesMinusOne], a - ld bc, $505 - predef CopyDownscaledMonTiles - ld c, $5 - call DelayFrames - ld bc, -41 - jr .asm_f61f2 -.asm_f61ef - ld bc, -123 -.asm_f61f2 - add hl, bc - ld a, [H_DOWNARROWBLINKCNT1] - add $31 - jr CopyUncompressedPicToHL - -Func_f61f9: ; f61f9 (3d:61f9) - ld a, [wPredefRegisters] - ld h, a - ld a, [wPredefRegisters + 1] - ld l, a - ld a, [$ffe1] -CopyUncompressedPicToHL: ; f6203 (3d:6203) - ld bc, $707 - ld de, $14 - push af - ld a, [W_SPRITEFLIPPED] - and a - jr nz, .asm_f6220 - pop af -.asm_f6211 - push bc - push hl -.asm_f6213 - ld [hl], a - add hl, de - inc a - dec c - jr nz, .asm_f6213 - pop hl - inc hl - pop bc - dec b - jr nz, .asm_f6211 - ret - -.asm_f6220 - push bc - ld b, $0 - dec c - add hl, bc - pop bc - pop af -.asm_f6227 - push bc - push hl -.asm_f6229 - ld [hl], a - add hl, de - inc a - dec c - jr nz, .asm_f6229 - pop hl - dec hl - pop bc - dec b - jr nz, .asm_f6227 - ret - -INCLUDE "engine/battle/init_battle_variables.asm" -INCLUDE "engine/battle/moveEffects/focus_energy_effect.asm" -INCLUDE "engine/battle/moveEffects/heal_effect.asm" -INCLUDE "engine/battle/moveEffects/transform_effect.asm" -INCLUDE "engine/battle/moveEffects/reflect_light_screen_effect.asm" -INCLUDE "engine/battle/moveEffects/mist_effect.asm" -INCLUDE "engine/battle/moveEffects/one_hit_ko_effect.asm" -INCLUDE "engine/battle/moveEffects/pay_day_effect.asm" -INCLUDE "engine/battle/moveEffects/paralyze_effect.asm"
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