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| author | Narishma-gb <194818981+Narishma-gb@users.noreply.github.com> | 2025-12-15 21:14:17 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-12-15 15:14:17 -0500 |
| commit | e9d3324bc06faa7de3b7a35d1f9429e610e8a761 (patch) | |
| tree | 63efb83577bf37c03aea14c8f29ca473676eb0d6 /engine/battle/animations.asm | |
| parent | Clarify how the order of map constants matters for the Town Map (#553) (diff) | |
| download | pokeyellow-e9d3324bc06faa7de3b7a35d1f9429e610e8a761.tar.gz pokeyellow-e9d3324bc06faa7de3b7a35d1f9429e610e8a761.tar.xz pokeyellow-e9d3324bc06faa7de3b7a35d1f9429e610e8a761.zip | |
Comment more unreferenced local labels (#550)
Diffstat (limited to 'engine/battle/animations.asm')
| -rw-r--r-- | engine/battle/animations.asm | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index f66be640..eac4115a 100644 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -22,7 +22,7 @@ DrawFrameBlock: jp z, .flipHorizontalTranslateDown ; SUBANIMTYPE_HFLIP dec a jr z, .flipBaseCoords ; SUBANIMTYPE_COORDFLIP -.noTransformation +; no transformation ld a, [wBaseCoordY] add [hl] ld [de], a ; store Y @@ -130,7 +130,7 @@ DrawFrameBlock: ld a, [wNumFBTiles] cp c jp nz, .loop ; go back up if there are more tiles to draw -.afterDrawingTiles +; after drawing tiles ld a, [wFBMode] cp FRAMEBLOCKMODE_02 jr z, .advanceFrameBlockDestAddr ; skip delay and don't clean OAM buffer @@ -185,7 +185,7 @@ PlayAnimation: jr z, .AnimationOver cp FIRST_SE_ID ; is this subanimation or a special effect? jr c, .playSubanimation -.doSpecialEffect +; do Special Effect ld c, a ld de, SpecialEffectPointers .searchSpecialEffectTableLoop @@ -295,11 +295,11 @@ LoadSubanimation: and %11100000 cp SUBANIMTYPE_ENEMY << 5 vc_hook_blue Reduce_move_anim_flashing_Blizzard - jr nz, .isNotType5 -.isType5 + jr nz, .isNotTypeEnemy +; subanim type enemy call GetSubanimationTransform2 jr .saveTransformation -.isNotType5 +.isNotTypeEnemy vc_hook Reduce_move_anim_flashing_Hyper_Beam call GetSubanimationTransform1 .saveTransformation @@ -427,11 +427,11 @@ MoveAnimation: call PlayAnimation vc_hook_red Stop_reducing_move_anim_flashing_Bubblebeam_Mega_Kick vc_hook_blue Stop_reducing_move_anim_flashing_Spore - jr .next4 + jr .next .animationsDisabled ld c, 30 call DelayFrames -.next4 +.next vc_hook_red Stop_reducing_move_anim_flashing vc_hook_blue Stop_reducing_move_anim_flashing_Rock_Slide_Dream_Eater call PlayApplyingAttackAnimation ; shake the screen or flash the pic in and out (to show damage) @@ -1097,6 +1097,8 @@ SetAnimationBGPalette: ldh [rBGP], a ret +AnimationUnusedShakeScreen: ; unreferenced +; Shakes the screen for a while. ld b, $5 AnimationShakeScreenVertically: |
