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| author | Narishma-gb <194818981+Narishma-gb@users.noreply.github.com> | 2025-09-03 17:56:09 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-09-03 11:56:09 -0400 |
| commit | 4d2594cb24b7e67cde4e1373c9a2b5e0ae7ff473 (patch) | |
| tree | 5bd4fce0a314171b46b3962a5db5df6eb5154ee2 /engine/battle/core.asm | |
| parent | Document where badge and elevator floor "items" are used (diff) | |
| download | pokeyellow-4d2594cb24b7e67cde4e1373c9a2b5e0ae7ff473.tar.gz pokeyellow-4d2594cb24b7e67cde4e1373c9a2b5e0ae7ff473.tar.xz pokeyellow-4d2594cb24b7e67cde4e1373c9a2b5e0ae7ff473.zip | |
Label and constant cleanup (#528)
* Label cleanup, add some constants instead of raw numbers
* Rename load/save game functions to be more explicit
Diffstat (limited to 'engine/battle/core.asm')
| -rw-r--r-- | engine/battle/core.asm | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 28c164e5..296f9019 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -3137,30 +3137,30 @@ PlayerCalcMoveDamage: jp c, .moveHitTest ; SetDamageEffects moves (e.g. Seismic Toss and Super Fang) skip damage calculation call CriticalHitTest call HandleCounterMove - jr z, handleIfPlayerMoveMissed + jr z, HandleIfPlayerMoveMissed call GetDamageVarsForPlayerAttack call CalculateDamage - jp z, playerCheckIfFlyOrChargeEffect ; for moves with 0 BP, skip any further damage calculation and, for now, skip MoveHitTest + jp z, PlayerCheckIfFlyOrChargeEffect ; for moves with 0 BP, skip any further damage calculation and, for now, skip MoveHitTest ; for these moves, accuracy tests will only occur if they are called as part of the effect itself call AdjustDamageForMoveType call RandomizeDamage .moveHitTest call MoveHitTest -handleIfPlayerMoveMissed: +HandleIfPlayerMoveMissed: ld a, [wMoveMissed] and a - jr z, getPlayerAnimationType + jr z, GetPlayerAnimationType ld a, [wPlayerMoveEffect] sub EXPLODE_EFFECT - jr z, playPlayerMoveAnimation ; don't play any animation if the move missed, unless it was EXPLODE_EFFECT - jr playerCheckIfFlyOrChargeEffect -getPlayerAnimationType: + jr z, PlayPlayerMoveAnimation ; don't play any animation if the move missed, unless it was EXPLODE_EFFECT + jr PlayerCheckIfFlyOrChargeEffect +GetPlayerAnimationType: ld a, [wPlayerMoveEffect] and a ld a, ANIMATIONTYPE_BLINK_ENEMY_MON_SPRITE ; move has no effect other than dealing damage - jr z, playPlayerMoveAnimation + jr z, PlayPlayerMoveAnimation ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT ; move has effect -playPlayerMoveAnimation: +PlayPlayerMoveAnimation: push af ld a, [wPlayerBattleStatus2] bit HAS_SUBSTITUTE_UP, a @@ -3179,7 +3179,7 @@ playPlayerMoveAnimation: ld b, BANK(ReshowSubstituteAnim) call nz, Bankswitch jr MirrorMoveCheck -playerCheckIfFlyOrChargeEffect: +PlayerCheckIfFlyOrChargeEffect: ld c, 30 call DelayFrames ld a, [wPlayerMoveEffect] @@ -3246,7 +3246,7 @@ MirrorMoveCheck: ld a, [wPlayerNumAttacksLeft] dec a ld [wPlayerNumAttacksLeft], a - jp nz, getPlayerAnimationType ; for multi-hit moves, apply attack until PlayerNumAttacksLeft hits 0 or the enemy faints. + jp nz, GetPlayerAnimationType ; for multi-hit moves, apply attack until PlayerNumAttacksLeft hits 0 or the enemy faints. ; damage calculation and accuracy tests only happen for the first hit res ATTACKING_MULTIPLE_TIMES, [hl] ; clear attacking multiple times status when all attacks are over ld hl, MultiHitText @@ -3523,7 +3523,7 @@ CheckPlayerStatusConditions: ld [hl], a ld a, BIDE ld [wPlayerMoveNum], a - ld hl, handleIfPlayerMoveMissed ; skip damage calculation, DecrementPP and MoveHitTest + ld hl, HandleIfPlayerMoveMissed ; skip damage calculation, DecrementPP and MoveHitTest jp .returnToHL .ThrashingAboutCheck @@ -3557,7 +3557,7 @@ CheckPlayerStatusConditions: ld a, [wPlayerNumAttacksLeft] dec a ; did multi-turn move end? ld [wPlayerNumAttacksLeft], a - ld hl, getPlayerAnimationType ; if it didn't, skip damage calculation (deal damage equal to last hit), + ld hl, GetPlayerAnimationType ; if it didn't, skip damage calculation (deal damage equal to last hit), ; DecrementPP and MoveHitTest jp nz, .returnToHL jp .returnToHL @@ -5567,7 +5567,7 @@ RandomizeDamage: .loop call BattleRandom rrca - cp 217 + cp 85 percent + 1 jr c, .loop ldh [hMultiplier], a call Multiply ; multiply damage by the random number, which is in the range [217, 255] @@ -5660,7 +5660,7 @@ EnemyCalcMoveDamage: jp c, EnemyMoveHitTest call CriticalHitTest call HandleCounterMove - jr z, handleIfEnemyMoveMissed + jr z, HandleIfEnemyMoveMissed call SwapPlayerAndEnemyLevels call GetDamageVarsForEnemyAttack call SwapPlayerAndEnemyLevels @@ -5671,13 +5671,13 @@ EnemyCalcMoveDamage: EnemyMoveHitTest: call MoveHitTest -handleIfEnemyMoveMissed: +HandleIfEnemyMoveMissed: ld a, [wMoveMissed] and a jr z, .moveDidNotMiss ld a, [wEnemyMoveEffect] cp EXPLODE_EFFECT - jr z, handleExplosionMiss + jr z, HandleExplosionMiss jr EnemyCheckIfFlyOrChargeEffect .moveDidNotMiss call SwapPlayerAndEnemyLevels @@ -5686,13 +5686,13 @@ GetEnemyAnimationType: ld a, [wEnemyMoveEffect] and a ld a, ANIMATIONTYPE_SHAKE_SCREEN_VERTICALLY - jr z, playEnemyMoveAnimation + jr z, PlayEnemyMoveAnimation ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_HEAVY - jr playEnemyMoveAnimation -handleExplosionMiss: + jr PlayEnemyMoveAnimation +HandleExplosionMiss: call SwapPlayerAndEnemyLevels xor a -playEnemyMoveAnimation: +PlayEnemyMoveAnimation: push af ld a, [wEnemyBattleStatus2] bit HAS_SUBSTITUTE_UP, a ; does mon have a substitute? @@ -6031,7 +6031,7 @@ CheckEnemyStatusConditions: ld a, BIDE ld [wEnemyMoveNum], a call SwapPlayerAndEnemyLevels - ld hl, handleIfEnemyMoveMissed ; skip damage calculation, DecrementPP and MoveHitTest + ld hl, HandleIfEnemyMoveMissed ; skip damage calculation, DecrementPP and MoveHitTest jp .enemyReturnToHL .checkIfThrashingAbout bit THRASHING_ABOUT, [hl] ; is mon using thrash or petal dance? @@ -6881,12 +6881,12 @@ _InitBattleCommon: call PrintText call SaveScreenTilesToBuffer1 call ClearScreen - ld a, $98 + ld a, HIGH(vBGMap0) ldh [hAutoBGTransferDest + 1], a ld a, $1 ldh [hAutoBGTransferEnabled], a call Delay3 - ld a, $9c + ld a, HIGH(vBGMap1) ldh [hAutoBGTransferDest + 1], a call LoadScreenTilesFromBuffer1 hlcoord 9, 7 |
