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authordannye <corrnondacqb@yahoo.com>2015-07-21 20:58:19 -0500
committerdannye <corrnondacqb@yahoo.com>2015-07-21 21:04:21 -0500
commit4d88812f40c4165e4b893a0631fa658e72d17874 (patch)
treeaeb2841a1a0ab15ee9ecadcb44d337875f90b9e8 /engine/battle/core.asm
parentMerge pull request #106 from YamaArashi/master (diff)
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Name some battle sound effects
Diffstat (limited to 'engine/battle/core.asm')
-rwxr-xr-xengine/battle/core.asm10
1 files changed, 5 insertions, 5 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index a74e0a27..4c29e003 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -353,7 +353,7 @@ EnemyRan: ; 3c202 (f:4202)
ld hl, EnemyRanText
.printText
call PrintText
- ld a, SFX_BATTLE_04
+ ld a, SFX_RUN
call PlaySoundWaitForCurrent
xor a
ld [H_WHOSETURN], a
@@ -860,13 +860,13 @@ FaintEnemyPokemon: ; 0x3c567
xor a
ld [wc0f1], a
ld [wc0f2], a
- ld a, SFX_BATTLE_08 ; SFX_FALL?
+ ld a, SFX_FAINT_FALL
call PlaySoundWaitForCurrent
.sfxwait
ld a, [wc02a]
- cp SFX_BATTLE_08
+ cp SFX_FAINT_FALL
jr z, .sfxwait
- ld a, SFX_BATTLE_03 ; SFX_DROP
+ ld a, SFX_FAINT_THUD
call PlaySound
call WaitForSoundToFinish
jr .sfxplayed
@@ -1672,7 +1672,7 @@ TryRunningFromBattle: ; 3cab9 (f:4ab9)
dec a
.playSound
ld [wBattleResult], a
- ld a, SFX_BATTLE_04
+ ld a, SFX_RUN
call PlaySoundWaitForCurrent
ld hl, GotAwayText
call PrintText