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| author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2025-11-12 15:44:07 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-12 15:44:07 -0500 |
| commit | 5943b96cf6d5eda52df2ad689af0ac251e4e0841 (patch) | |
| tree | 1e90b28cfce0c0876ad7f9886fb2ad405478fd39 /engine/battle/core.asm | |
| parent | Use the same tools/make_patch.c as Gen 2 (diff) | |
| download | pokeyellow-5943b96cf6d5eda52df2ad689af0ac251e4e0841.tar.gz pokeyellow-5943b96cf6d5eda52df2ad689af0ac251e4e0841.tar.xz pokeyellow-5943b96cf6d5eda52df2ad689af0ac251e4e0841.zip | |
Use features of RGBDS 1.0.0 (#537)
Diffstat (limited to 'engine/battle/core.asm')
| -rw-r--r-- | engine/battle/core.asm | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 83a52c2a..87abf2e8 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -20,7 +20,7 @@ SlidePlayerAndEnemySilhouettesOnScreen: ld hl, vBGMap0 ld bc, TILEMAP_AREA .clearBackgroundLoop - ld a, " " + ld a, ' ' ld [hli], a dec bc ld a, b @@ -1984,11 +1984,11 @@ CenterMonName: .loop inc de ld a, [de] - cp "@" + cp '@' jr z, .done inc de ld a, [de] - cp "@" + cp '@' jr z, .done dec hl dec b @@ -2036,15 +2036,15 @@ DisplayBattleMenu:: call CopyData ; the following simulates the keystrokes by drawing menus on screen hlcoord 9, 14 - ld [hl], "▶" + ld [hl], '▶' ld c, 80 call DelayFrames - ld [hl], " " + ld [hl], ' ' hlcoord 9, 16 - ld [hl], "▶" + ld [hl], '▶' ld c, 50 call DelayFrames - ld [hl], "▷" + ld [hl], '▷' ld a, $2 ; select the "ITEM" menu jp .upperLeftMenuItemWasNotSelected .oldManName @@ -2062,7 +2062,7 @@ DisplayBattleMenu:: .leftColumn ; put cursor in left column of menu ld a, [wBattleType] cp BATTLE_TYPE_SAFARI - ld a, " " + ld a, ' ' jr z, .safariLeftColumn ; put cursor in left column for normal battle menu (i.e. when it's not a Safari battle) ldcoord_a 15, 14 ; clear upper cursor position in right column @@ -2095,7 +2095,7 @@ DisplayBattleMenu:: .rightColumn ; put cursor in right column of menu ld a, [wBattleType] cp BATTLE_TYPE_SAFARI - ld a, " " + ld a, ' ' jr z, .safariRightColumn ; put cursor in right column for normal battle menu (i.e. when it's not a Safari battle) ldcoord_a 9, 14 ; clear upper cursor position in left column @@ -2328,7 +2328,7 @@ PartyMenuOrRockOrRun: .partyMonDeselected hlcoord 11, 11 ld bc, 6 * SCREEN_WIDTH + 9 - ld a, " " + ld a, ' ' call FillMemory xor a ; NORMAL_PARTY_MENU ld [wPartyMenuTypeOrMessageID], a @@ -2495,9 +2495,9 @@ MoveSelectionMenu: ; so it is necessary to put the di ei block to not cause tearing call TextBoxBorder hlcoord 4, 12 - ld [hl], "─" + ld [hl], '─' hlcoord 10, 12 - ld [hl], "┘" + ld [hl], '┘' ei hlcoord 6, 13 call .writemoves @@ -2603,7 +2603,7 @@ SelectMenuItem: dec a ld bc, SCREEN_WIDTH call AddNTimes - ld [hl], "▷" + ld [hl], '▷' .select ld hl, hUILayoutFlags set BIT_DOUBLE_SPACED_MENU, [hl] @@ -2886,9 +2886,9 @@ PrintMenuItem: ld de, TypeText call PlaceString hlcoord 7, 11 - ld [hl], "/" + ld [hl], '/' hlcoord 5, 9 - ld [hl], "/" + ld [hl], '/' hlcoord 5, 11 ld de, wBattleMenuCurrentPP lb bc, 1, 2 @@ -6841,17 +6841,17 @@ InitWildBattle: ld [hli], a ; write front sprite pointer ld [hl], b ld hl, wEnemyMonNick ; set name to "GHOST" - ld a, "G" + ld a, 'G' ld [hli], a - ld a, "H" + ld a, 'H' ld [hli], a - ld a, "O" + ld a, 'O' ld [hli], a - ld a, "S" + ld a, 'S' ld [hli], a - ld a, "T" + ld a, 'T' ld [hli], a - ld [hl], "@" + ld [hl], '@' ld a, [wCurPartySpecies] push af ld a, MON_GHOST |
