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authorColton G. Rushton <colton51919@gmail.com>2022-07-09 18:18:20 -0300
committerGitHub <noreply@github.com>2022-07-09 17:18:20 -0400
commitc0085ea1b21a171ef9f4c73ad28a5306558f2cc3 (patch)
tree311a4a64f13395e2f711b46f8b13bbc1b5ff849e /engine/battle/core.asm
parentFix typo: HeatButt -> HeadButt (diff)
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wOAMBuffer -> wShadowOAM (#95)
Diffstat (limited to 'engine/battle/core.asm')
-rw-r--r--engine/battle/core.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 03566487..23cac58a 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -108,7 +108,7 @@ SlidePlayerAndEnemySilhouettesOnScreen:
; instead, the enemy pic is part of the background and uses the scroll register, while the player's head is a sprite and is slid by changing its X coordinates in a loop
SlidePlayerHeadLeft:
push bc
- ld hl, wOAMBuffer + $01
+ ld hl, wShadowOAMSprite00XCoord
ld c, $15 ; number of OAM entries
ld de, $4 ; size of OAM entry
.loop
@@ -6511,7 +6511,7 @@ LoadPlayerBackPic:
ASSERT BANK(RedPicBack) == BANK(ProfOakPicBack)
call UncompressSpriteFromDE
predef ScaleSpriteByTwo
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
xor a
ldh [hOAMTile], a ; initial tile number
ld b, $7 ; 7 columns