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| author | Colton G. Rushton <colton51919@gmail.com> | 2022-07-09 18:18:18 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-09 17:18:18 -0400 |
| commit | cc46b0e510e07f2e7a0d14732c02a2f416eac9e1 (patch) | |
| tree | 2c3123876e48b8888b940aa239139c64e1eade82 /engine/battle/core.asm | |
| parent | Remove comment about addresses (diff) | |
| download | pokeyellow-cc46b0e510e07f2e7a0d14732c02a2f416eac9e1.tar.gz pokeyellow-cc46b0e510e07f2e7a0d14732c02a2f416eac9e1.tar.xz pokeyellow-cc46b0e510e07f2e7a0d14732c02a2f416eac9e1.zip | |
wOAMBuffer -> wShadowOAM (#370)
Diffstat (limited to 'engine/battle/core.asm')
| -rw-r--r-- | engine/battle/core.asm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm index c746e52b..580a9899 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -105,7 +105,7 @@ SlidePlayerAndEnemySilhouettesOnScreen: ; instead, the enemy pic is part of the background and uses the scroll register, while the player's head is a sprite and is slid by changing its X coordinates in a loop SlidePlayerHeadLeft: push bc - ld hl, wOAMBuffer + $01 + ld hl, wShadowOAMSprite00XCoord ld c, $15 ; number of OAM entries ld de, $4 ; size of OAM entry .loop @@ -6327,7 +6327,7 @@ LoadPlayerBackPic: ASSERT BANK(RedPicBack) == BANK(OldManPicBack) call UncompressSpriteFromDE predef ScaleSpriteByTwo - ld hl, wOAMBuffer + ld hl, wShadowOAM xor a ldh [hOAMTile], a ; initial tile number ld b, $7 ; 7 columns |
