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authorNarishma-gb <194818981+Narishma-gb@users.noreply.github.com>2025-12-15 21:14:17 +0100
committerGitHub <noreply@github.com>2025-12-15 15:14:17 -0500
commite9d3324bc06faa7de3b7a35d1f9429e610e8a761 (patch)
tree63efb83577bf37c03aea14c8f29ca473676eb0d6 /engine/battle/effects.asm
parentClarify how the order of map constants matters for the Town Map (#553) (diff)
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Comment more unreferenced local labels (#550)
Diffstat (limited to 'engine/battle/effects.asm')
-rw-r--r--engine/battle/effects.asm12
1 files changed, 7 insertions, 5 deletions
diff --git a/engine/battle/effects.asm b/engine/battle/effects.asm
index 2cef2521..22765140 100644
--- a/engine/battle/effects.asm
+++ b/engine/battle/effects.asm
@@ -230,7 +230,7 @@ FreezeBurnParalyzeEffect:
jr z, .burn1
cp FREEZE_SIDE_EFFECT1
jr z, .freeze1
-; .paralyze1
+; paralyze1
ld a, 1 << PAR
ld [wEnemyMonStatus], a
call QuarterSpeedDueToParalysis ; quarter speed of affected mon
@@ -283,7 +283,7 @@ FreezeBurnParalyzeEffect:
jr z, .burn2
cp FREEZE_SIDE_EFFECT1
jr z, .freeze2
-; .paralyze2
+; paralyze2
ld a, 1 << PAR
ld [wBattleMonStatus], a
call QuarterSpeedDueToParalysis
@@ -593,7 +593,7 @@ StatModifierDownEffect:
ld a, [de]
cp ATTACK_DOWN2_EFFECT - $16 ; $24
jr c, .ok
- cp EVASION_DOWN2_EFFECT + $5 ; $44
+ cp ATTACK_DOWN_SIDE_EFFECT ; move side effects, stat mod decrease is always 1
jr nc, .ok
dec b ; stat down 2 effects only (dec mod again)
jr nz, .ok
@@ -711,7 +711,7 @@ CantLowerAnymore:
MoveMissed:
ld a, [de]
- cp $44
+ cp ATTACK_DOWN_SIDE_EFFECT
ret nc
jp ConditionalPrintButItFailed
@@ -1321,7 +1321,7 @@ DisableEffect:
cp LINK_STATE_BATTLING
pop hl ; wEnemyMonMoves
jr nz, .playerTurnNotLinkBattle
-; .playerTurnLinkBattle
+; player's turn, Link Battle
push hl
ld hl, wEnemyMonPP
.enemyTurn
@@ -1456,6 +1456,7 @@ PlayCurrentMoveAnimation2:
.notEnemyTurn
and a
ret z
+; fallthrough
PlayBattleAnimation2:
; play animation ID at a and animation type 6 or 3
@@ -1482,6 +1483,7 @@ PlayCurrentMoveAnimation:
.notEnemyTurn
and a
ret z
+; fallthrough
PlayBattleAnimation:
; play animation ID at a and predefined animation type