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authorNarishma-gb <194818981+Narishma-gb@users.noreply.github.com>2025-11-18 21:17:31 +0100
committerGitHub <noreply@github.com>2025-11-18 15:17:31 -0500
commitf3326786259f4e53c06b7565369add7605bea8ba (patch)
tree1e09025ed19a6403fa74c408aa195662178cc0ca /engine/battle/effects.asm
parentAdd `_vc` patch targets to `.PHONY` (diff)
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Use more hardware and graphics constants (#532)
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
Diffstat (limited to 'engine/battle/effects.asm')
-rw-r--r--engine/battle/effects.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/battle/effects.asm b/engine/battle/effects.asm
index 413c34d9..e107853c 100644
--- a/engine/battle/effects.asm
+++ b/engine/battle/effects.asm
@@ -686,7 +686,7 @@ UpdateLoweredStatDone:
.ApplyBadgeBoostsAndStatusPenalties
ldh a, [hWhoseTurn]
and a
- call nz, ApplyBadgeStatBoosts ; whenever the player uses a stat-down move, badge boosts get reapplied again to every stat,
+ call nz, ApplyBadgeStatBoosts ; whenever the opponent uses a stat-down move, badge boosts get reapplied again to every stat,
; even to those not affected by the stat-down move (will be boosted further)
ld hl, MonsStatsFellText
call PrintText