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authorluckytyphlosion <alan.rj.huang@gmail.com>2015-10-12 13:05:36 -0400
committerluckytyphlosion <alan.rj.huang@gmail.com>2015-10-12 13:05:36 -0400
commit2cf4efe15c50e84824bad8420b16009e6fa066c3 (patch)
tree116e2fb232f85208892d47360e044e6eccfb4c20 /engine/battle/ghost_marowak_anim.asm
parentMerge pull request #3 from PikalaxALT/master (diff)
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Rename some palette labels.
Also add replace.sh
Diffstat (limited to 'engine/battle/ghost_marowak_anim.asm')
-rw-r--r--engine/battle/ghost_marowak_anim.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/battle/ghost_marowak_anim.asm b/engine/battle/ghost_marowak_anim.asm
index 719fcf0a..67ed3247 100644
--- a/engine/battle/ghost_marowak_anim.asm
+++ b/engine/battle/ghost_marowak_anim.asm
@@ -2,7 +2,7 @@ MarowakAnim: ; 7092b (1c:492b)
; animate the ghost being unveiled as a Marowak
ld a, $e4
ld [rOBP1], a
- call Func_3061
+ call UpdateGBCPal_OBP1
call CopyMonPicFromBGToSpriteVRAM ; cover the BG ghost pic with a sprite ghost pic that looks the same
; now that the ghost pic is being displayed using sprites, clear the ghost pic from the BG tilemap
coord hl, 12, 0
@@ -28,7 +28,7 @@ MarowakAnim: ; 7092b (1c:492b)
sla a
sla a
ld [rOBP1], a
- call Func_3061
+ call UpdateGBCPal_OBP1
jr nz, .fadeOutGhostLoop
call ClearSprites
call CopyMonPicFromBGToSpriteVRAM ; copy Marowak pic from BG to sprite VRAM
@@ -42,7 +42,7 @@ MarowakAnim: ; 7092b (1c:492b)
srl b
rra
ld [rOBP1], a
- call Func_3061
+ call UpdateGBCPal_OBP1
ld a, b
and a
jr nz, .fadeInMarowakLoop