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authordannye <corrnondacqb@yahoo.com>2015-08-05 16:20:29 -0500
committerdannye <corrnondacqb@yahoo.com>2015-08-05 16:25:58 -0500
commitf8a9c37a0019eb085c22c6e3ae53b16ff0cd4f6a (patch)
tree53ef4ec4b7ab591f1ba98322405c6b1e645a21e2 /engine/battle/ghost_marowak_anim.asm
parentRename rod functions (diff)
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Use more lb
and other clean up
Diffstat (limited to 'engine/battle/ghost_marowak_anim.asm')
-rw-r--r--engine/battle/ghost_marowak_anim.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/ghost_marowak_anim.asm b/engine/battle/ghost_marowak_anim.asm
index 96e65f70..d76f3f41 100644
--- a/engine/battle/ghost_marowak_anim.asm
+++ b/engine/battle/ghost_marowak_anim.asm
@@ -5,7 +5,7 @@ MarowakAnim: ; 708ca (1c:48ca)
call CopyMonPicFromBGToSpriteVRAM ; cover the BG ghost pic with a sprite ghost pic that looks the same
; now that the ghost pic is being displayed using sprites, clear the ghost pic from the BG tilemap
coord hl, 12, 0
- ld bc, $707
+ lb bc, 7, 7
call ClearScreenArea
call Delay3
xor a
@@ -59,7 +59,7 @@ CopyMonPicFromBGToSpriteVRAM: ; 7092a (1c:492a)
ld a, $70
ld [W_BASECOORDX], a
ld hl, wOAMBuffer
- ld bc, $606
+ lb bc, 6, 6
ld d, $8
.oamLoop
push bc