aboutsummaryrefslogtreecommitdiffstats
path: root/engine/battle/moveEffects/recoil_effect.asm
diff options
context:
space:
mode:
authorRangi <35663410+Rangi42@users.noreply.github.com>2020-07-03 09:38:52 -0400
committerGitHub <noreply@github.com>2020-07-03 09:38:52 -0400
commitc85050497c1bd062e9cd40bf5b32fa3beca366cc (patch)
tree9593ddd3ab820223ab580d5fc0ae133b485b8315 /engine/battle/moveEffects/recoil_effect.asm
parentActually run .travis/webhook.sh (diff)
parentAdd engine/movie/oak_speech/ subdirectory (diff)
downloadpokeyellow-c85050497c1bd062e9cd40bf5b32fa3beca366cc.tar.gz
pokeyellow-c85050497c1bd062e9cd40bf5b32fa3beca366cc.tar.xz
pokeyellow-c85050497c1bd062e9cd40bf5b32fa3beca366cc.zip
Merge pull request #256 from Rangi42/master
Add subdirectories to engine/ similar to pokecrystal
Diffstat (limited to 'engine/battle/moveEffects/recoil_effect.asm')
-rw-r--r--engine/battle/moveEffects/recoil_effect.asm70
1 files changed, 0 insertions, 70 deletions
diff --git a/engine/battle/moveEffects/recoil_effect.asm b/engine/battle/moveEffects/recoil_effect.asm
deleted file mode 100644
index 0f2f087b..00000000
--- a/engine/battle/moveEffects/recoil_effect.asm
+++ /dev/null
@@ -1,70 +0,0 @@
-RecoilEffect_:
- ld a, [H_WHOSETURN]
- and a
- ld a, [wPlayerMoveNum]
- ld hl, wBattleMonMaxHP
- jr z, .recoilEffect
- ld a, [wEnemyMoveNum]
- ld hl, wEnemyMonMaxHP
-.recoilEffect
- ld d, a
- ld a, [wDamage]
- ld b, a
- ld a, [wDamage + 1]
- ld c, a
- srl b
- rr c
- ld a, d
- cp STRUGGLE ; struggle deals 50% recoil damage
- jr z, .gotRecoilDamage
- srl b
- rr c
-.gotRecoilDamage
- ld a, b
- or c
- jr nz, .updateHP
- inc c ; minimum recoil damage is 1
-.updateHP
-; subtract HP from user due to the recoil damage
- ld a, [hli]
- ld [wHPBarMaxHP+1], a
- ld a, [hl]
- ld [wHPBarMaxHP], a
- push bc
- ld bc, wBattleMonHP - wBattleMonMaxHP
- add hl, bc
- pop bc
- ld a, [hl]
- ld [wHPBarOldHP], a
- sub c
- ld [hld], a
- ld [wHPBarNewHP], a
- ld a, [hl]
- ld [wHPBarOldHP+1], a
- sbc b
- ld [hl], a
- ld [wHPBarNewHP+1], a
- jr nc, .getHPBarCoords
-; if recoil damage is higher than the Pokemon's HP, set its HP to 0
- xor a
- ld [hli], a
- ld [hl], a
- ld hl, wHPBarNewHP
- ld [hli], a
- ld [hl], a
-.getHPBarCoords
- coord hl, 10, 9
- ld a, [H_WHOSETURN]
- and a
- ld a, $1
- jr z, .updateHPBar
- coord hl, 2, 2
- xor a
-.updateHPBar
- ld [wHPBarType], a
- predef UpdateHPBar2
- ld hl, HitWithRecoilText
- jp PrintText
-HitWithRecoilText:
- TX_FAR _HitWithRecoilText
- db "@"