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| author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2020-07-03 09:38:52 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-03 09:38:52 -0400 |
| commit | c85050497c1bd062e9cd40bf5b32fa3beca366cc (patch) | |
| tree | 9593ddd3ab820223ab580d5fc0ae133b485b8315 /engine/battle/moveEffects/reflect_light_screen_effect.asm | |
| parent | Actually run .travis/webhook.sh (diff) | |
| parent | Add engine/movie/oak_speech/ subdirectory (diff) | |
| download | pokeyellow-c85050497c1bd062e9cd40bf5b32fa3beca366cc.tar.gz pokeyellow-c85050497c1bd062e9cd40bf5b32fa3beca366cc.tar.xz pokeyellow-c85050497c1bd062e9cd40bf5b32fa3beca366cc.zip | |
Merge pull request #256 from Rangi42/master
Add subdirectories to engine/ similar to pokecrystal
Diffstat (limited to 'engine/battle/moveEffects/reflect_light_screen_effect.asm')
| -rw-r--r-- | engine/battle/moveEffects/reflect_light_screen_effect.asm | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/engine/battle/moveEffects/reflect_light_screen_effect.asm b/engine/battle/moveEffects/reflect_light_screen_effect.asm deleted file mode 100644 index 2805a969..00000000 --- a/engine/battle/moveEffects/reflect_light_screen_effect.asm +++ /dev/null @@ -1,45 +0,0 @@ -ReflectLightScreenEffect_: - ld hl, wPlayerBattleStatus3 - ld de, wPlayerMoveEffect - ld a, [H_WHOSETURN] - and a - jr z, .reflectLightScreenEffect - ld hl, wEnemyBattleStatus3 - ld de, wEnemyMoveEffect -.reflectLightScreenEffect - ld a, [de] - cp LIGHT_SCREEN_EFFECT - jr nz, .reflect - bit HAS_LIGHT_SCREEN_UP, [hl] ; is mon already protected by light screen? - jr nz, .moveFailed - set HAS_LIGHT_SCREEN_UP, [hl] ; mon is now protected by light screen - ld hl, LightScreenProtectedText - jr .playAnim -.reflect - bit HAS_REFLECT_UP, [hl] ; is mon already protected by reflect? - jr nz, .moveFailed - set HAS_REFLECT_UP, [hl] ; mon is now protected by reflect - ld hl, ReflectGainedArmorText -.playAnim - push hl - ld hl, PlayCurrentMoveAnimation - call BankswitchEtoF - pop hl - jp PrintText -.moveFailed - ld c, 50 - call DelayFrames - ld hl, PrintButItFailedText_ - jp BankswitchEtoF - -LightScreenProtectedText: - TX_FAR _LightScreenProtectedText - db "@" - -ReflectGainedArmorText: - TX_FAR _ReflectGainedArmorText - db "@" - -BankswitchEtoF: - ld b, BANK(BattleCore) - jp Bankswitch |
