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| author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2020-11-05 23:50:02 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-05 23:50:02 -0500 |
| commit | 5db3bdd6551fad07066b669db1e44a6151aaa0b4 (patch) | |
| tree | ab357b894c9457b3d1d38fd49300df34412168f8 /engine/battle/move_effects | |
| parent | Merge pull request #59 from Rangi42/master (diff) | |
| parent | Sync more with pokered (diff) | |
| download | pokeyellow-5db3bdd6551fad07066b669db1e44a6151aaa0b4.tar.gz pokeyellow-5db3bdd6551fad07066b669db1e44a6151aaa0b4.tar.xz pokeyellow-5db3bdd6551fad07066b669db1e44a6151aaa0b4.zip | |
Merge pull request #60 from Rangi42/master
Organize home and macro code
Diffstat (limited to 'engine/battle/move_effects')
| -rw-r--r-- | engine/battle/move_effects/heal.asm | 6 | ||||
| -rw-r--r-- | engine/battle/move_effects/reflect_light_screen.asm | 6 | ||||
| -rw-r--r-- | engine/battle/move_effects/transform.asm | 2 |
3 files changed, 7 insertions, 7 deletions
diff --git a/engine/battle/move_effects/heal.asm b/engine/battle/move_effects/heal.asm index 80923a29..c3ffda65 100644 --- a/engine/battle/move_effects/heal.asm +++ b/engine/battle/move_effects/heal.asm @@ -86,7 +86,7 @@ HealEffect_: ld [wHPBarNewHP], a .playAnim ld hl, PlayCurrentMoveAnimation - call Bankswitch3DtoF + call EffectCallBattleCore ldh a, [hWhoseTurn] and a hlcoord 10, 9 @@ -98,14 +98,14 @@ HealEffect_: ld [wHPBarType], a predef UpdateHPBar2 ld hl, DrawHUDsAndHPBars - call Bankswitch3DtoF + call EffectCallBattleCore ld hl, RegainedHealthText jp PrintText .failed ld c, 50 call DelayFrames ld hl, PrintButItFailedText_ - jp Bankswitch3DtoF + jp EffectCallBattleCore StartedSleepingEffect: text_far _StartedSleepingEffect diff --git a/engine/battle/move_effects/reflect_light_screen.asm b/engine/battle/move_effects/reflect_light_screen.asm index c05055fa..46c299e9 100644 --- a/engine/battle/move_effects/reflect_light_screen.asm +++ b/engine/battle/move_effects/reflect_light_screen.asm @@ -23,14 +23,14 @@ ReflectLightScreenEffect_: .playAnim push hl ld hl, PlayCurrentMoveAnimation - call Bankswitch3DtoF + call EffectCallBattleCore pop hl jp PrintText .moveFailed ld c, 50 call DelayFrames ld hl, PrintButItFailedText_ - jp Bankswitch3DtoF + jp EffectCallBattleCore LightScreenProtectedText: text_far _LightScreenProtectedText @@ -40,6 +40,6 @@ ReflectGainedArmorText: text_far _ReflectGainedArmorText text_end -Bankswitch3DtoF: +EffectCallBattleCore: ld b, BANK(BattleCore) jp Bankswitch diff --git a/engine/battle/move_effects/transform.asm b/engine/battle/move_effects/transform.asm index d37bd94d..af47ae1b 100644 --- a/engine/battle/move_effects/transform.asm +++ b/engine/battle/move_effects/transform.asm @@ -134,7 +134,7 @@ TransformEffect_: .failed ld hl, PrintButItFailedText_ - jp Bankswitch3DtoF + jp EffectCallBattleCore TransformedText: text_far _TransformedText |
