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authorRangi <35663410+Rangi42@users.noreply.github.com>2020-11-05 23:50:02 -0500
committerGitHub <noreply@github.com>2020-11-05 23:50:02 -0500
commit5db3bdd6551fad07066b669db1e44a6151aaa0b4 (patch)
treeab357b894c9457b3d1d38fd49300df34412168f8 /engine/battle/move_effects
parentMerge pull request #59 from Rangi42/master (diff)
parentSync more with pokered (diff)
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Merge pull request #60 from Rangi42/master
Organize home and macro code
Diffstat (limited to 'engine/battle/move_effects')
-rw-r--r--engine/battle/move_effects/heal.asm6
-rw-r--r--engine/battle/move_effects/reflect_light_screen.asm6
-rw-r--r--engine/battle/move_effects/transform.asm2
3 files changed, 7 insertions, 7 deletions
diff --git a/engine/battle/move_effects/heal.asm b/engine/battle/move_effects/heal.asm
index 80923a29..c3ffda65 100644
--- a/engine/battle/move_effects/heal.asm
+++ b/engine/battle/move_effects/heal.asm
@@ -86,7 +86,7 @@ HealEffect_:
ld [wHPBarNewHP], a
.playAnim
ld hl, PlayCurrentMoveAnimation
- call Bankswitch3DtoF
+ call EffectCallBattleCore
ldh a, [hWhoseTurn]
and a
hlcoord 10, 9
@@ -98,14 +98,14 @@ HealEffect_:
ld [wHPBarType], a
predef UpdateHPBar2
ld hl, DrawHUDsAndHPBars
- call Bankswitch3DtoF
+ call EffectCallBattleCore
ld hl, RegainedHealthText
jp PrintText
.failed
ld c, 50
call DelayFrames
ld hl, PrintButItFailedText_
- jp Bankswitch3DtoF
+ jp EffectCallBattleCore
StartedSleepingEffect:
text_far _StartedSleepingEffect
diff --git a/engine/battle/move_effects/reflect_light_screen.asm b/engine/battle/move_effects/reflect_light_screen.asm
index c05055fa..46c299e9 100644
--- a/engine/battle/move_effects/reflect_light_screen.asm
+++ b/engine/battle/move_effects/reflect_light_screen.asm
@@ -23,14 +23,14 @@ ReflectLightScreenEffect_:
.playAnim
push hl
ld hl, PlayCurrentMoveAnimation
- call Bankswitch3DtoF
+ call EffectCallBattleCore
pop hl
jp PrintText
.moveFailed
ld c, 50
call DelayFrames
ld hl, PrintButItFailedText_
- jp Bankswitch3DtoF
+ jp EffectCallBattleCore
LightScreenProtectedText:
text_far _LightScreenProtectedText
@@ -40,6 +40,6 @@ ReflectGainedArmorText:
text_far _ReflectGainedArmorText
text_end
-Bankswitch3DtoF:
+EffectCallBattleCore:
ld b, BANK(BattleCore)
jp Bankswitch
diff --git a/engine/battle/move_effects/transform.asm b/engine/battle/move_effects/transform.asm
index d37bd94d..af47ae1b 100644
--- a/engine/battle/move_effects/transform.asm
+++ b/engine/battle/move_effects/transform.asm
@@ -134,7 +134,7 @@ TransformEffect_:
.failed
ld hl, PrintButItFailedText_
- jp Bankswitch3DtoF
+ jp EffectCallBattleCore
TransformedText:
text_far _TransformedText