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| author | dannye <33dannye@gmail.com> | 2023-11-21 20:56:28 -0600 |
|---|---|---|
| committer | dannye <33dannye@gmail.com> | 2023-11-21 20:56:28 -0600 |
| commit | 04f7f7f506a1dbb877e4678601261e8157fd0e57 (patch) | |
| tree | bfe62d3872c5f031ee40df9488910bd58b0e1b15 /engine/battle | |
| parent | Extend tools/pcm.c to allow decoding .pcm to .wav (diff) | |
| parent | Fix some map text constants (diff) | |
| download | pokeyellow-04f7f7f506a1dbb877e4678601261e8157fd0e57.tar.gz pokeyellow-04f7f7f506a1dbb877e4678601261e8157fd0e57.tar.xz pokeyellow-04f7f7f506a1dbb877e4678601261e8157fd0e57.zip | |
Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'engine/battle')
| -rw-r--r-- | engine/battle/animations.asm | 54 | ||||
| -rw-r--r-- | engine/battle/battle_transitions.asm | 24 | ||||
| -rw-r--r-- | engine/battle/core.asm | 46 | ||||
| -rw-r--r-- | engine/battle/display_effectiveness.asm | 2 | ||||
| -rw-r--r-- | engine/battle/effects.asm | 4 | ||||
| -rw-r--r-- | engine/battle/init_battle.asm | 3 | ||||
| -rw-r--r-- | engine/battle/scale_sprites.asm | 21 |
7 files changed, 71 insertions, 83 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index ffa7e5a8..da758332 100644 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -1016,7 +1016,7 @@ AnimationFlashScreenLong: push hl .innerLoop ld a, [hli] - cp $01 ; is it the end of the palettes? + cp 1 jr z, .endOfPalettes ldh [rBGP], a call UpdateGBCPal_BGP @@ -1032,35 +1032,35 @@ AnimationFlashScreenLong: ; BG palettes FlashScreenLongMonochrome: - db %11111001 ; 3, 3, 2, 1 - db %11111110 ; 3, 3, 3, 2 - db %11111111 ; 3, 3, 3, 3 - db %11111110 ; 3, 3, 3, 2 - db %11111001 ; 3, 3, 2, 1 - db %11100100 ; 3, 2, 1, 0 - db %10010000 ; 2, 1, 0, 0 - db %01000000 ; 1, 0, 0, 0 - db %00000000 ; 0, 0, 0, 0 - db %01000000 ; 1, 0, 0, 0 - db %10010000 ; 2, 1, 0, 0 - db %11100100 ; 3, 2, 1, 0 - db $01 ; terminator + dc 3, 3, 2, 1 + dc 3, 3, 3, 2 + dc 3, 3, 3, 3 + dc 3, 3, 3, 2 + dc 3, 3, 2, 1 + dc 3, 2, 1, 0 + dc 2, 1, 0, 0 + dc 1, 0, 0, 0 + dc 0, 0, 0, 0 + dc 1, 0, 0, 0 + dc 2, 1, 0, 0 + dc 3, 2, 1, 0 + db 1 ; end ; BG palettes FlashScreenLongSGB: - db %11111000 ; 3, 3, 2, 0 - db %11111100 ; 3, 3, 3, 0 - db %11111111 ; 3, 3, 3, 3 - db %11111100 ; 3, 3, 3, 0 - db %11111000 ; 3, 3, 2, 0 - db %11100100 ; 3, 2, 1, 0 - db %10010000 ; 2, 1, 0, 0 - db %01000000 ; 1, 0, 0, 0 - db %00000000 ; 0, 0, 0, 0 - db %01000000 ; 1, 0, 0, 0 - db %10010000 ; 2, 1, 0, 0 - db %11100100 ; 3, 2, 1, 0 - db $01 ; terminator + dc 3, 3, 2, 0 + dc 3, 3, 3, 0 + dc 3, 3, 3, 3 + dc 3, 3, 3, 0 + dc 3, 3, 2, 0 + dc 3, 2, 1, 0 + dc 2, 1, 0, 0 + dc 1, 0, 0, 0 + dc 0, 0, 0, 0 + dc 1, 0, 0, 0 + dc 2, 1, 0, 0 + dc 3, 2, 1, 0 + db 1 ; end ; causes a delay of 2 frames for the first cycle ; causes a delay of 1 frame for the second and third cycles diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm index b0289d7e..77f2ba89 100644 --- a/engine/battle/battle_transitions.asm +++ b/engine/battle/battle_transitions.asm @@ -339,18 +339,18 @@ BattleTransition_FlashScreen_: ret BattleTransition_FlashScreenPalettes: - db %11111001 - db %11111110 - db %11111111 - db %11111110 - db %11111001 - db %11100100 - db %10010000 - db %01000000 - db %00000000 - db %01000000 - db %10010000 - db %11100100 + dc 3, 3, 2, 1 + dc 3, 3, 3, 2 + dc 3, 3, 3, 3 + dc 3, 3, 3, 2 + dc 3, 3, 2, 1 + dc 3, 2, 1, 0 + dc 2, 1, 0, 0 + dc 1, 0, 0, 0 + dc 0, 0, 0, 0 + dc 1, 0, 0, 0 + dc 2, 1, 0, 0 + dc 3, 2, 1, 0 db 1 ; end ; used for low level trainer dungeon battles diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 3bc59a4f..b7b10d06 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -18,7 +18,7 @@ SlidePlayerAndEnemySilhouettesOnScreen: call LoadFontTilePatterns call LoadHudAndHpBarAndStatusTilePatterns ld hl, vBGMap0 - ld bc, $400 + ld bc, BG_MAP_WIDTH * BG_MAP_HEIGHT .clearBackgroundLoop ld a, " " ld [hli], a @@ -29,9 +29,9 @@ SlidePlayerAndEnemySilhouettesOnScreen: ; copy the work RAM tile map to VRAM hlcoord 0, 0 ld de, vBGMap0 - ld b, 18 ; number of rows + ld b, SCREEN_HEIGHT .copyRowLoop - ld c, 20 ; number of columns + ld c, SCREEN_WIDTH .copyColumnLoop ld a, [hli] ld [de], a @@ -834,7 +834,7 @@ FaintEnemyPokemon: ; the enemy mon base stats are added to stat exp, so they are halved ; the base exp (which determines normal exp) is also halved ld hl, wEnemyMonBaseStats - ld b, $7 + ld b, NUM_STATS + 2 .halveExpDataLoop srl [hl] inc hl @@ -1298,7 +1298,7 @@ SlideTrainerPicOffScreen: dec c jr nz, .columnLoop pop hl - ld de, 20 + ld de, SCREEN_WIDTH add hl, de dec b jr nz, .rowLoop @@ -3245,7 +3245,7 @@ ExecutePlayerMove: ld [wMoveMissed], a ld [wMonIsDisobedient], a ld [wMoveDidntMiss], a - ld a, $a + ld a, EFFECTIVE ld [wDamageMultipliers], a ld a, [wActionResultOrTookBattleTurn] and a ; has the player already used the turn (e.g. by using an item, trying to run or switching pokemon) @@ -3323,9 +3323,9 @@ handleIfPlayerMoveMissed: getPlayerAnimationType: ld a, [wPlayerMoveEffect] and a - ld a, 4 ; move has no effect other than dealing damage + ld a, ANIMATIONTYPE_BLINK_ENEMY_MON_SPRITE ; move has no effect other than dealing damage jr z, playPlayerMoveAnimation - ld a, 5 ; move has effect + ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT ; move has effect playPlayerMoveAnimation: push af ld a, [wPlayerBattleStatus2] @@ -4352,7 +4352,7 @@ GetDamageVarsForPlayerAttack: and a ; check for critical hit jr z, .scaleStats ; in the case of a critical hit, reset the player's attack and the enemy's defense to their base values - ld c, 3 ; defense stat + ld c, STAT_DEFENSE call GetEnemyMonStat ldh a, [hProduct + 2] ld b, a @@ -4384,7 +4384,7 @@ GetDamageVarsForPlayerAttack: and a ; check for critical hit jr z, .scaleStats ; in the case of a critical hit, reset the player's and enemy's specials to their base values - ld c, 5 ; special stat + ld c, STAT_SPECIAL call GetEnemyMonStat ldh a, [hProduct + 2] ld b, a @@ -4473,7 +4473,7 @@ GetDamageVarsForEnemyAttack: ld b, a ld c, [hl] push bc - ld c, 2 ; attack stat + ld c, STAT_ATTACK call GetEnemyMonStat ld hl, hProduct + 2 pop bc @@ -4505,7 +4505,7 @@ GetDamageVarsForEnemyAttack: ld b, a ld c, [hl] push bc - ld c, 5 ; special stat + ld c, STAT_SPECIAL call GetEnemyMonStat ld hl, hProduct + 2 pop bc @@ -4549,7 +4549,7 @@ GetDamageVarsForEnemyAttack: ret ; get stat c of enemy mon -; c: stat to get (HP=1,Attack=2,Defense=3,Speed=4,Special=5) +; c: stat to get (STAT_* constant) GetEnemyMonStat: push de push bc @@ -5456,7 +5456,7 @@ AdjustDamageForMoveType: call Multiply ld a, 10 ldh [hDivisor], a - ld b, $04 + ld b, 4 call Divide ldh a, [hQuotient + 2] ld [hli], a @@ -5484,7 +5484,6 @@ AdjustDamageForMoveType: ; this doesn't take into account the effects that dual types can have ; (e.g. 4x weakness / resistance, weaknesses and resistances canceling) ; the result is stored in [wTypeEffectiveness] -; ($05 is not very effective, $10 is neutral, $14 is super effective) ; as far is can tell, this is only used once in some AI code to help decide which move to use AIGetTypeEffectiveness: ld a, [wEnemyMoveType] @@ -5493,8 +5492,9 @@ AIGetTypeEffectiveness: ld b, [hl] ; b = type 1 of player's pokemon inc hl ld c, [hl] ; c = type 2 of player's pokemon - ld a, $10 - ld [wTypeEffectiveness], a ; initialize to neutral effectiveness + ; initialize to neutral effectiveness + ld a, $10 ; bug: should be EFFECTIVE (10) + ld [wTypeEffectiveness], a ld hl, TypeEffects .loop ld a, [hli] @@ -5782,7 +5782,7 @@ ExecuteEnemyMove: xor a ld [wMoveMissed], a ld [wMoveDidntMiss], a - ld a, $a + ld a, EFFECTIVE ld [wDamageMultipliers], a call CheckEnemyStatusConditions jr nz, .enemyHasNoSpecialConditions @@ -5861,9 +5861,9 @@ handleIfEnemyMoveMissed: GetEnemyAnimationType: ld a, [wEnemyMoveEffect] and a - ld a, $1 + ld a, ANIMATIONTYPE_SHAKE_SCREEN_VERTICALLY jr z, playEnemyMoveAnimation - ld a, $2 + ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_HEAVY jr playEnemyMoveAnimation handleExplosionMiss: call SwapPlayerAndEnemyLevels @@ -6935,9 +6935,11 @@ HandleExplodingAnimation: ld a, [wMoveMissed] and a ret nz - ld a, 5 + ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT ld [wAnimationType], a - + assert ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT == MEGA_PUNCH + ; ld a, MEGA_PUNCH +; fallthrough PlayMoveAnimation: ld [wAnimationID], a call Delay3 diff --git a/engine/battle/display_effectiveness.asm b/engine/battle/display_effectiveness.asm index b23695cf..2879f847 100644 --- a/engine/battle/display_effectiveness.asm +++ b/engine/battle/display_effectiveness.asm @@ -1,7 +1,7 @@ DisplayEffectiveness: ld a, [wDamageMultipliers] and $7F - cp $0A + cp EFFECTIVE ret z ld hl, SuperEffectiveText jr nc, .done diff --git a/engine/battle/effects.asm b/engine/battle/effects.asm index c6ec7628..51dc1d37 100644 --- a/engine/battle/effects.asm +++ b/engine/battle/effects.asm @@ -1516,9 +1516,9 @@ PlayBattleAnimation2: ld [wAnimationID], a ldh a, [hWhoseTurn] and a - ld a, $6 + ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW_2 jr z, .storeAnimationType - ld a, $3 + ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW .storeAnimationType ld [wAnimationType], a jp PlayBattleAnimationGotID diff --git a/engine/battle/init_battle.asm b/engine/battle/init_battle.asm index e4c56d6d..d23df283 100644 --- a/engine/battle/init_battle.asm +++ b/engine/battle/init_battle.asm @@ -151,7 +151,6 @@ _InitBattleCommon: db "@" _LoadTrainerPic: -; wd033-wd034 contain pointer to pic ld a, [wTrainerPicPointer] ld e, a ld a, [wTrainerPicPointer + 1] @@ -183,7 +182,7 @@ LoadMonBackPic: call InterlaceMergeSpriteBuffers ; combine the two buffers to a single 2bpp sprite ld hl, vSprites ld de, vBackPic - ld c, (2*SPRITEBUFFERSIZE)/16 ; count of 16-byte chunks to be copied + ld c, (2 * SPRITEBUFFERSIZE) / 16 ; count of 16-byte chunks to be copied ldh a, [hLoadedROMBank] ld b, a jp CopyVideoData diff --git a/engine/battle/scale_sprites.asm b/engine/battle/scale_sprites.asm index 38ebff21..2e33f536 100644 --- a/engine/battle/scale_sprites.asm +++ b/engine/battle/scale_sprites.asm @@ -84,21 +84,8 @@ ScalePixelsByTwo: add hl, bc ; add offset ret -; repeats each input bit twice +; repeats each input bit twice, e.g. DuplicateBitsTable[%0101] = %00110011 DuplicateBitsTable: - db %00000000 - db %00000011 - db %00001100 - db %00001111 - db %00110000 - db %00110011 - db %00111100 - db %00111111 - db %11000000 - db %11000011 - db %11001100 - db %11001111 - db %11110000 - db %11110011 - db %11111100 - db %11111111 +FOR n, 16 + db (n & 1) * 3 + (n & 2) * 6 + (n & 4) * 12 + (n & 8) * 24 +ENDR |
