diff options
| author | dannye <33dannye@gmail.com> | 2023-11-20 00:33:27 -0600 |
|---|---|---|
| committer | dannye <33dannye@gmail.com> | 2023-11-20 20:23:27 -0600 |
| commit | 298e99d3776580585c3f434e5d93137ae431bdd3 (patch) | |
| tree | a808c4ffd0fd0f9bd28972bae5236e0d3345c8e5 /engine/battle | |
| parent | Add sound bits documentation for wOptions (#110) (diff) | |
| parent | Name 2 unnamed labels I missed in SeafoamIslandsB4F and PokemonMansion3F (#437) (diff) | |
| download | pokeyellow-298e99d3776580585c3f434e5d93137ae431bdd3.tar.gz pokeyellow-298e99d3776580585c3f434e5d93137ae431bdd3.tar.xz pokeyellow-298e99d3776580585c3f434e5d93137ae431bdd3.zip | |
Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'engine/battle')
| -rw-r--r-- | engine/battle/core.asm | 17 | ||||
| -rw-r--r-- | engine/battle/effects.asm | 2 | ||||
| -rw-r--r-- | engine/battle/init_battle.asm | 8 | ||||
| -rw-r--r-- | engine/battle/init_battle_variables.asm | 2 | ||||
| -rw-r--r-- | engine/battle/link_battle_versus_text.asm | 4 |
5 files changed, 20 insertions, 13 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm index addff324..3bc59a4f 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -2599,9 +2599,9 @@ MoveSelectionMenu: ; so it is necessary to put the di ei block to not cause tearing call TextBoxBorder hlcoord 4, 12 - ld [hl], $7a + ld [hl], "─" hlcoord 10, 12 - ld [hl], $7e + ld [hl], "┘" ei hlcoord 6, 13 call .writemoves @@ -2659,11 +2659,12 @@ MoveSelectionMenu: ld a, [wLinkState] cp LINK_STATE_BATTLING jr z, .matchedkeyspicked + ; Disable left, right, and START buttons in regular battles. ld a, [wFlags_D733] bit BIT_TEST_BATTLE, a ld b, D_UP | D_DOWN | A_BUTTON | B_BUTTON | SELECT jr z, .matchedkeyspicked - ld b, $ff + ld b, D_UP | D_DOWN | D_LEFT | D_RIGHT | A_BUTTON | B_BUTTON | SELECT | START .matchedkeyspicked ld a, b ld [hli], a ; wMenuWatchedKeys @@ -2687,8 +2688,12 @@ SelectMenuItem: call PlaceString jr .select .battleselect + ; Hide move swap cursor in TestBattle. ld a, [wFlags_D733] bit BIT_TEST_BATTLE, a + ; This causes PrintMenuItem to not run in TestBattle. + ; MoveSelectionMenu still draws part of its window, an issue + ; which did not seem to exist in the Japanese versions. jr nz, .select call PrintMenuItem ld a, [wMenuItemToSwap] @@ -2758,8 +2763,9 @@ ENDC jr z, .disabled ld a, [wPlayerBattleStatus3] bit 3, a ; transformed - jr nz, .dummy ; game freak derp -.dummy + jr nz, .transformedMoveSelected +.transformedMoveSelected ; pointless + ; Allow moves copied by Transform to be used. ld a, [wCurrentMenuItem] ld hl, wBattleMonMoves ld c, a @@ -6265,6 +6271,7 @@ GetCurrentMove: jr .selected .player ld de, wPlayerMoveNum + ; Apply InitBattleVariables to TestBattle. ld a, [wFlags_D733] bit BIT_TEST_BATTLE, a ld a, [wTestBattlePlayerSelectedMove] diff --git a/engine/battle/effects.asm b/engine/battle/effects.asm index f13d679c..c6ec7628 100644 --- a/engine/battle/effects.asm +++ b/engine/battle/effects.asm @@ -128,7 +128,7 @@ PoisonEffect: ret nc .inflictPoison dec hl - set 3, [hl] ; mon is now poisoned + set PSN, [hl] push de dec de ldh a, [hWhoseTurn] diff --git a/engine/battle/init_battle.asm b/engine/battle/init_battle.asm index e7be112c..e4c56d6d 100644 --- a/engine/battle/init_battle.asm +++ b/engine/battle/init_battle.asm @@ -11,12 +11,12 @@ InitOpponent: DetermineWildOpponent: ld a, [wd732] - bit 1, a - jr z, .notDebug + bit BIT_DEBUG_MODE, a + jr z, .notDebugMode ldh a, [hJoyHeld] - bit BIT_B_BUTTON, a + bit BIT_B_BUTTON, a ; disable wild encounters ret nz -.notDebug +.notDebugMode ld a, [wNumberOfNoRandomBattleStepsLeft] and a ret nz diff --git a/engine/battle/init_battle_variables.asm b/engine/battle/init_battle_variables.asm index dd9f9714..aa081296 100644 --- a/engine/battle/init_battle_variables.asm +++ b/engine/battle/init_battle_variables.asm @@ -20,7 +20,7 @@ InitBattleVariables: ld [hli], a ; wPlayerHPBarColor ld [hl], a ; wEnemyHPBarColor ld hl, wCanEvolveFlags - ld b, $3c + ld b, wMiscBattleDataEnd - wMiscBattleData .loop ld [hli], a dec b diff --git a/engine/battle/link_battle_versus_text.asm b/engine/battle/link_battle_versus_text.asm index e55a0672..d06f7f39 100644 --- a/engine/battle/link_battle_versus_text.asm +++ b/engine/battle/link_battle_versus_text.asm @@ -12,9 +12,9 @@ DisplayLinkBattleVersusTextBox: call PlaceString ; place bold "VS" tiles between the names hlcoord 9, 8 - ld a, $69 + ld a, "<BOLD_V>" ld [hli], a - ld [hl], $6a + ld [hl], "<BOLD_S>" xor a ld [wUpdateSpritesEnabled], a callfar SetupPlayerAndEnemyPokeballs |
