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authorAsh Ketchum <no-reply@sl0p.foo>2026-07-15 02:01:51 +0200
committerAsh Ketchum <no-reply@sl0p.foo>2026-07-15 02:01:51 +0200
commit849fc45bc57e9a1f85c4fa98103ec04991406627 (patch)
tree393b2932633e22a9d79fedbd442ef3f05a53159d /engine/battle
parentintro: real 2bpp graphic splash (POKeMON SL0P EDITION) (diff)
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menu: SL0P MENU scaffolding with WARP as a submenu
Refactor the flat warp menu into a table-driven top-level SL0P MENU opened by SELECT. Each entry = a name in SlopMenuText + a routine in SlopMenuHandlers; handlers return carry set (a warp was started, exit) or clear (back to the menu). Ships two entries: WARP -> WarpSubmenu (the 13-destination town list) HEAL -> SlopHealParty (restore party HP + clear status), demoing an action Shared open/close display handling (hide sprites, single-space flags, wTileMap push, restore). Add an entry by appending a name+handler and bumping SLOP_MENU_COUNT. (renamed engine/warp_menu.asm -> engine/slop_menu.asm)
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