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authorvulcandth <vulcandth@gmail.com>2022-06-06 16:22:34 -0500
committerGitHub <noreply@github.com>2022-06-06 17:22:34 -0400
commitd7808d110f6b104a3e5ed7b21260ed8f1b718719 (patch)
treef36c1b84a3a5d5c6d5dd7af82c38cef4b2cd6e22 /engine/battle
parentRemove Stadium data patch from tools/make_patch.c (#355) (diff)
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Improved Virtual Console patch identifiers (#357)
Diffstat (limited to 'engine/battle')
-rw-r--r--engine/battle/animations.asm60
-rw-r--r--engine/battle/core.asm20
2 files changed, 41 insertions, 39 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm
index f1dd3d4e..afed76d7 100644
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -176,12 +176,12 @@ PlayAnimation:
ld h, [hl]
ld l, a
.animationLoop
- vc_hook FPA_Thunderbolt_End
+ vc_hook Stop_reducing_move_anim_flashing_Thunderbolt
ld a, [hli]
- vc_hook_red FPA_007_End
- vc_hook_blue FPA_009_End
+ vc_hook_red Stop_reducing_move_anim_flashing_Reflect
+ vc_hook_blue Stop_reducing_move_anim_flashing_Self_Destruct
cp -1
- vc_hook_blue FPA_008_End
+ vc_hook_blue Stop_reducing_move_anim_flashing_Reflect
jr z, .AnimationOver
cp FIRST_SE_ID ; is this subanimation or a special effect?
jr c, .playSubanimation
@@ -250,55 +250,57 @@ PlayAnimation:
ld a, [wAnimPalette]
ldh [rOBP0], a
call LoadAnimationTileset
- vc_hook FPA_001_Begin
+ vc_hook Reduce_move_anim_flashing_Mega_Punch_Self_Destruct_Explosion
call LoadSubanimation
call PlaySubanimation
- vc_hook FPA_001_End
+ vc_hook_red Stop_reducing_move_anim_flashing_Mega_Punch
+ vc_hook_blue Stop_reducing_move_anim_flashing_Mega_Punch_Explosion
pop af
- vc_hook_red FPA_008_End
+ vc_hook_red Stop_reducing_move_anim_flashing_Dream_Eater
ldh [rOBP0], a
.nextAnimationCommand
- vc_hook FPA_005_End
+ vc_hook_red Stop_reducing_move_anim_flashing_Hyper_Beam
+ vc_hook_blue Stop_reducing_move_anim_flashing_Bubblebeam_Hyper_Beam_Blizzard
pop hl
- vc_hook FPA_002_End
+ vc_hook Stop_reducing_move_anim_flashing_Guillotine
jr .animationLoop
.AnimationOver
ret
LoadSubanimation:
- vc_hook FPA_002_Begin
+ vc_hook Reduce_move_anim_flashing_Guillotine
ld a, [wSubAnimAddrPtr + 1]
- vc_hook FPA_003_Begin
+ vc_hook Reduce_move_anim_flashing_Mega_Kick
ld h, a
- vc_hook_red FPA_131_Begin
+ vc_hook_red Reduce_move_anim_flashing_Blizzard
ld a, [wSubAnimAddrPtr]
- vc_hook_red FPA_56_Begin
+ vc_hook_red Reduce_move_anim_flashing_Self_Destruct
ld l, a
ld a, [hli]
ld e, a
- vc_hook FPA_76_Begin
+ vc_hook Reduce_move_anim_flashing_Explosion
ld a, [hl]
- vc_hook FPA_Thunderbolt_Begin
+ vc_hook Reduce_move_anim_flashing_Thunderbolt
ld d, a ; de = address of subanimation
ld a, [de]
- vc_hook_blue FPA_012_Begin
+ vc_hook_blue Reduce_move_anim_flashing_Rock_Slide
ld b, a
- vc_hook FPA_Spore_Begin
+ vc_hook Reduce_move_anim_flashing_Spore
and %00011111
- vc_hook FPA_Bubblebeam_Begin
+ vc_hook Reduce_move_anim_flashing_Bubblebeam
ld [wSubAnimCounter], a ; number of frame blocks
- vc_hook_red FPA_010_Begin
- vc_hook_blue FPA_009_Begin
+ vc_hook_red Reduce_move_anim_flashing_Rock_Slide
+ vc_hook_blue Reduce_move_anim_flashing_Self_Destruct
ld a, b
and %11100000
cp SUBANIMTYPE_ENEMY << 5
- vc_hook_blue FPA_004_Begin
+ vc_hook_blue Reduce_move_anim_flashing_Blizzard
jr nz, .isNotType5
.isType5
call GetSubanimationTransform2
jr .saveTransformation
.isNotType5
- vc_hook FPA_Hyper_Beam_Begin
+ vc_hook Reduce_move_anim_flashing_Hyper_Beam
call GetSubanimationTransform1
.saveTransformation
; place the upper 3 bits of a into bits 0-2 of a before storing
@@ -329,7 +331,7 @@ LoadSubanimation:
; sets the transform to SUBANIMTYPE_NORMAL if it's the player's turn
; sets the transform to the subanimation type if it's the enemy's turn
GetSubanimationTransform1:
- vc_hook FPA_Reflect_Begin
+ vc_hook Reduce_move_anim_flashing_Reflect
ld b, a
ldh a, [hWhoseTurn]
and a
@@ -422,15 +424,15 @@ MoveAnimation:
jr nz, .animationsDisabled
call ShareMoveAnimations
call PlayAnimation
- vc_hook_red FPA_004_End
- vc_hook_blue FPA_011_End
+ vc_hook_red Stop_reducing_move_anim_flashing_Bubblebeam_Mega_Kick
+ vc_hook_blue Stop_reducing_move_anim_flashing_Spore
jr .next4
.animationsDisabled
ld c, 30
call DelayFrames
.next4
- vc_hook_red FPA_010_End
- vc_hook_blue FPA_012_End
+ vc_hook_red Stop_reducing_move_anim_flashing
+ vc_hook_blue Stop_reducing_move_anim_flashing_Rock_Slide_Dream_Eater
call PlayApplyingAttackAnimation ; shake the screen or flash the pic in and out (to show damage)
.animationFinished
call WaitForSoundToFinish
@@ -568,7 +570,7 @@ SetAnimationPalette:
.notSGB
ld a, $e4
ld [wAnimPalette], a
- vc_hook FPA_Dream_Eater_Begin
+ vc_hook Reduce_move_anim_flashing_Dream_Eater
ldh [rOBP0], a
ld a, $6c
ldh [rOBP1], a
@@ -984,7 +986,7 @@ AnimationFlashScreenLong:
ld [wFlashScreenLongCounter], a
pop hl
jr nz, .loop
- vc_hook_red FPA_phy_End
+ vc_hook_red Stop_reducing_move_anim_flashing_Psychic
ret
; BG palettes
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index e7711707..66ca1aa9 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -3023,7 +3023,7 @@ LinkBattleExchangeData:
ld a, b
.doExchange
ld [wSerialExchangeNybbleSendData], a
- vc_hook send_byt2
+ vc_hook Wireless_start_exchange
callfar PrintWaitingText
.syncLoop1
call Serial_ExchangeNybble
@@ -3031,8 +3031,8 @@ LinkBattleExchangeData:
ld a, [wSerialExchangeNybbleReceiveData]
inc a
jr z, .syncLoop1
- vc_hook send_byt2_ret
- vc_patch FIGHT
+ vc_hook Wireless_end_exchange
+ vc_patch Wireless_net_delay_1
IF DEF(_RED_VC) || DEF(_BLUE_VC)
ld b, 26
ELSE
@@ -3044,8 +3044,8 @@ ENDC
call Serial_ExchangeNybble
dec b
jr nz, .syncLoop2
- vc_hook send_dummy
- vc_patch FIGHT2
+ vc_hook Wireless_start_send_zero_bytes
+ vc_patch Wireless_net_delay_2
IF DEF(_RED_VC) || DEF(_BLUE_VC)
ld b, 26
ELSE
@@ -3057,7 +3057,7 @@ ENDC
call Serial_SendZeroByte
dec b
jr nz, .syncLoop3
- vc_hook send_dummy_end
+ vc_hook Wireless_end_send_zero_bytes
ret
ExecutePlayerMove:
@@ -6677,8 +6677,8 @@ BattleRandom:
ld a, [hl]
pop bc
pop hl
- vc_hook fight_ret_c
- vc_patch fight_ret
+ vc_hook Unknown_BattleRandom_ret_c
+ vc_patch BattleRandom_ret
IF DEF(_RED_VC) || DEF(_BLUE_VC)
ret
ELSE
@@ -6749,9 +6749,9 @@ HandleExplodingAnimation:
PlayMoveAnimation:
ld [wAnimationID], a
- vc_hook_red FPA_conf_Begin
+ vc_hook_red Reduce_move_anim_flashing_Confusion
call Delay3
- vc_hook_red FPA_phy_Begin
+ vc_hook_red Reduce_move_anim_flashing_Psychic
predef_jump MoveAnimation
InitBattle::