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authorAsh Ketchum <no-reply@sl0p.foo>2026-07-15 01:06:16 +0200
committerAsh Ketchum <no-reply@sl0p.foo>2026-07-15 01:06:16 +0200
commit9eeda257644a91fdd1fd21993ad1bb84dcacd676 (patch)
treeb4645eb9abf42fb54fc4dbd67e2b1c0e640a082f /engine/debug/debug_party.asm
parentwarp: full quick-warp menu (B2) (diff)
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warp: polish menu (clear bg + hide sprites), 13 destinations, kill the bird
- Hide the overworld behind the menu: wUpdateSpritesEnabled=$ff + ClearSprites + ClearScreen so no map tiles or NPCs bleed through. - Single-space the list via BIT_SINGLE_SPACED_LINES + BIT_DOUBLE_SPACED_MENU (restored on exit) so all 13 fly destinations fit: the 11 towns + Route 4 + Route 10 (every map with FlyWarpData coords). - No more bird: don't set BIT_USED_FLY (teleport-in instead of fly-in), and redirect _LeaveMapAnim's .flyAnimation to the plain warp-pad fade. Verified 0 sprites active through the warp transition.
Diffstat (limited to 'engine/debug/debug_party.asm')
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