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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 16:37:47 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 16:37:47 -0400
commit9878f01e29b1443d6c894c1332cbf381fa12646e (patch)
tree8e763ca94f2b90faaa470416055c320dbdb89cbf /engine/events/hidden_objects/safari_game.asm
parentMake suggested edits: (diff)
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Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
Diffstat (limited to 'engine/events/hidden_objects/safari_game.asm')
-rw-r--r--engine/events/hidden_objects/safari_game.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/events/hidden_objects/safari_game.asm b/engine/events/hidden_objects/safari_game.asm
index 785bab7f..68fc943f 100644
--- a/engine/events/hidden_objects/safari_game.asm
+++ b/engine/events/hidden_objects/safari_game.asm
@@ -27,7 +27,7 @@ SafariZoneGameOver:
call EnableAutoTextBoxDrawing
xor a
ld [wAudioFadeOutControl], a
- dec a
+ dec a ; SFX_STOP_ALL_MUSIC
call PlaySound
ld c, BANK(SFX_Safari_Zone_PA)
ld a, SFX_SAFARI_ZONE_PA