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authoryenatch <yenatch@gmail.com>2014-05-26 14:04:56 -0700
committeryenatch <yenatch@gmail.com>2014-05-26 22:04:39 -0700
commit40c17c906b2b3f65b3b04b1933b90238a7ac5566 (patch)
tree6de26c959808d5a792b692f2300c33557c1dbfab /engine/game_corner_slots2.asm
parentDon't hardcode wram sections (except for alignment). (diff)
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>". Label overleads are still an issue.
Diffstat (limited to 'engine/game_corner_slots2.asm')
-rwxr-xr-xengine/game_corner_slots2.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/game_corner_slots2.asm b/engine/game_corner_slots2.asm
index 719c50e7..0eff01b9 100755
--- a/engine/game_corner_slots2.asm
+++ b/engine/game_corner_slots2.asm
@@ -1,5 +1,5 @@
AbleToPlaySlotsCheck ; 2ff09 (b:7f09)
- ld a, [$c102]
+ ld a, [wSpriteStateData1 + 2]
and $8
jr z, .done ; not able
ld b, COIN_CASE
@@ -20,7 +20,7 @@ AbleToPlaySlotsCheck ; 2ff09 (b:7f09)
call PrintPredefTextID
xor a
.done
- ld [$cd3d], a
+ ld [wWhichTrade], a
ret
GameCornerCoinCaseText: ; 2ff32 (b:7f32)