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authordannye <33dannye@gmail.com>2020-11-04 00:06:44 -0600
committerdannye <33dannye@gmail.com>2020-11-04 00:06:44 -0600
commit5647ca687b92954dcf37a6ea6bfbc9a341c32de4 (patch)
treedde1937a1bfdb3a835f4155e1c2eb8f1aaf86f63 /engine/gfx/palettes.asm
parentMerge pull request #55 from Deokishisu/patch-1 (diff)
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Diffstat (limited to 'engine/gfx/palettes.asm')
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diff --git a/engine/gfx/palettes.asm b/engine/gfx/palettes.asm
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+_RunPaletteCommand:
+ call GetPredefRegisters
+ ld a, b
+ cp SET_PAL_DEFAULT
+ jr nz, .not_default
+ ld a, [wDefaultPaletteCommand]
+.not_default
+ cp SET_PAL_PARTY_MENU_HP_BARS
+ jp z, UpdatePartyMenuBlkPacket
+ ld l, a
+ ld h, 0
+ add hl, hl
+ ld de, SetPalFunctions
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld de, SendSGBPackets
+ push de
+ jp hl
+
+SetPal_Black:
+ ld hl, PalPacket_Black
+ ld de, BlkPacket_Battle
+ ret
+
+; uses PalPacket_Empty to build a packet based on mon IDs and health color
+SetPal_Battle:
+ ld hl, PalPacket_Empty
+ ld de, wPalPacket
+ ld bc, $10
+ call CopyData
+ ;ld a, [wPlayerBattleStatus3]
+ ld hl, wBattleMonSpecies
+ ld a, [hl]
+ and a
+ jr z, .asm_71ef9
+ ld hl, wPartyMon1
+ ld a, [wPlayerMonNumber]
+ ld bc, wPartyMon2 - wPartyMon1
+ call AddNTimes
+.asm_71ef9
+ call DeterminePaletteID
+ ld b, a
+ ;ld a, [wEnemyBattleStatus3]
+ ld hl, wEnemyMonSpecies2
+ call DeterminePaletteID
+ ld c, a
+ ld hl, wPalPacket + 1
+ ld a, [wPlayerHPBarColor]
+ add PAL_GREENBAR
+ ld [hli], a
+ inc hl
+ ld a, [wEnemyHPBarColor]
+ add PAL_GREENBAR
+ ld [hli], a
+ inc hl
+ ld a, b
+ ld [hli], a
+ inc hl
+ ld a, c
+ ld [hl], a
+ ld hl, wPalPacket
+ ld de, BlkPacket_Battle
+ ld a, SET_PAL_BATTLE
+ ld [wDefaultPaletteCommand], a
+ ret
+
+SetPal_TownMap:
+ ld hl, PalPacket_TownMap
+ ld de, BlkPacket_WholeScreen
+ ret
+
+; uses PalPacket_Empty to build a packet based the mon ID
+SetPal_StatusScreen:
+ ld hl, PalPacket_Empty
+ ld de, wPalPacket
+ ld bc, $10
+ call CopyData
+ ld a, [wcf91]
+ cp NUM_POKEMON_INDEXES + 1
+ jr c, .pokemon
+ ld a, $1 ; not pokemon
+.pokemon
+ call DeterminePaletteIDOutOfBattle
+ push af
+ ld hl, wPalPacket + 1
+ ld a, [wStatusScreenHPBarColor]
+ add PAL_GREENBAR
+ ld [hli], a
+ inc hl
+ pop af
+ ld [hl], a
+ ld hl, wPalPacket
+ ld de, BlkPacket_StatusScreen
+ ret
+
+SetPal_PartyMenu:
+ ld hl, PalPacket_PartyMenu
+ ld de, wPartyMenuBlkPacket
+ ret
+
+SetPal_Pokedex:
+ ld hl, PalPacket_Pokedex
+ ld de, wPalPacket
+ ld bc, $10
+ call CopyData
+ ld a, [wcf91]
+ call DeterminePaletteIDOutOfBattle
+ ld hl, wPalPacket + 3
+ ld [hl], a
+ ld hl, wPalPacket
+ ld de, BlkPacket_Pokedex
+ ret
+
+SetPal_Slots:
+ ld hl, PalPacket_Slots
+ ld de, BlkPacket_Slots
+ ret
+
+SetPal_Titlescreen:
+ ld hl, PalPacket_Titlescreen
+ ld de, BlkPacket_Titlescreen
+ ret
+
+; used mostly for menus and the Oak intro
+SetPal_Generic:
+ ld hl, PalPacket_Generic
+ ld de, BlkPacket_WholeScreen
+ ret
+
+SetPal_NidorinoIntro:
+ ld hl, PalPacket_NidorinoIntro
+ ld de, BlkPacket_NidorinoIntro
+ ret
+
+SetPal_GameFreakIntro:
+ ld hl, PalPacket_GameFreakIntro
+ ld de, BlkPacket_GameFreakIntro
+ ld a, SET_PAL_GENERIC
+ ld [wDefaultPaletteCommand], a
+ ret
+
+; uses PalPacket_Empty to build a packet based on the current map
+SetPal_Overworld:
+ ld hl, PalPacket_Empty
+ ld de, wPalPacket
+ ld bc, $10
+ call CopyData
+ ld a, [wCurMapTileset]
+ cp CEMETERY
+ jr z, .PokemonTowerOrAgatha
+ cp CAVERN
+ jr z, .caveOrBruno
+ ld a, [wCurMap]
+ cp FIRST_INDOOR_MAP
+ jr c, .townOrRoute
+ cp CERULEAN_CAVE_2F
+ jr c, .normalDungeonOrBuilding
+ cp CERULEAN_CAVE_1F + 1
+ jr c, .caveOrBruno
+ cp LORELEIS_ROOM
+ jr z, .Lorelei
+ cp BRUNOS_ROOM
+ jr z, .caveOrBruno
+ cp TRADE_CENTER
+ jr z, .trade_center_colosseum
+ cp COLOSSEUM
+ jr z, .trade_center_colosseum
+.normalDungeonOrBuilding
+ ld a, [wLastMap] ; town or route that current dungeon or building is located
+.townOrRoute
+ cp NUM_CITY_MAPS
+ jr c, .town
+ ld a, PAL_ROUTE - 1
+.town
+ inc a ; a town's palette ID is its map ID + 1
+ ld hl, wPalPacket + 1
+ ld [hld], a
+ ld de, BlkPacket_WholeScreen
+ ld a, SET_PAL_OVERWORLD
+ ld [wDefaultPaletteCommand], a
+ ret
+.PokemonTowerOrAgatha
+ ld a, PAL_GREYMON - 1
+ jr .town
+.caveOrBruno
+ ld a, PAL_CAVE - 1
+ jr .town
+.Lorelei
+ xor a
+ jr .town
+.trade_center_colosseum
+ ld a, PAL_GREYMON - 1
+ jr .town
+
+; used when a Pokemon is the only thing on the screen
+; such as evolution, trading and the Hall of Fame
+SetPal_PokemonWholeScreen:
+ push bc
+ ld hl, PalPacket_Empty
+ ld de, wPalPacket
+ ld bc, $10
+ call CopyData
+ pop bc
+ ld a, c
+ and a
+ ld a, PAL_BLACK
+ jr nz, .next
+ ld a, [wWholeScreenPaletteMonSpecies]
+ call DeterminePaletteIDOutOfBattle
+.next
+ ld [wPalPacket + 1], a
+ ld hl, wPalPacket
+ ld de, BlkPacket_WholeScreen
+ ret
+
+SetPal_TrainerCard:
+ ld hl, BlkPacket_TrainerCard
+ ld de, wTrainerCardBlkPacket
+ ld bc, $40
+ call CopyData
+ ld de, BadgeBlkDataLengths
+ ld hl, wTrainerCardBlkPacket + 2
+ ld a, [wObtainedBadges]
+ ld c, NUM_BADGES
+.badgeLoop
+ srl a
+ push af
+ jr c, .haveBadge
+; The player doens't have the badge, so zero the badge's blk data.
+ push bc
+ ld a, [de]
+ ld c, a
+ xor a
+.zeroBadgeDataLoop
+ ld [hli], a
+ dec c
+ jr nz, .zeroBadgeDataLoop
+ pop bc
+ jr .nextBadge
+.haveBadge
+; The player does have the badge, so skip past the badge's blk data.
+ ld a, [de]
+.skipBadgeDataLoop
+ inc hl
+ dec a
+ jr nz, .skipBadgeDataLoop
+.nextBadge
+ pop af
+ inc de
+ dec c
+ jr nz, .badgeLoop
+ ld hl, PalPacket_TrainerCard
+ ld de, wTrainerCardBlkPacket
+ ret
+
+SendUnknownPalPacket_7205d::
+ ld hl, UnknownPalPacket_72811
+ ld de, BlkPacket_WholeScreen
+ ret
+
+SendUnknownPalPacket_72064::
+ ld hl, UnknownPalPacket_72821
+ ld de, UnknownPacket_72751
+ ret
+
+SetPalFunctions:
+; entries correspond to SET_PAL_* constants
+ dw SetPal_Black
+ dw SetPal_Battle
+ dw SetPal_TownMap
+ dw SetPal_StatusScreen
+ dw SetPal_Pokedex
+ dw SetPal_Slots
+ dw SetPal_Titlescreen
+ dw SetPal_NidorinoIntro
+ dw SetPal_Generic
+ dw SetPal_Overworld
+ dw SetPal_PartyMenu
+ dw SetPal_PokemonWholeScreen
+ dw SetPal_GameFreakIntro
+ dw SetPal_TrainerCard
+ dw SendUnknownPalPacket_7205d
+ dw SendUnknownPalPacket_72064
+
+; The length of the blk data of each badge on the Trainer Card.
+; The Rainbow Badge has 3 entries because of its many colors.
+BadgeBlkDataLengths:
+ db 6 ; Boulder Badge
+ db 6 ; Cascade Badge
+ db 6 ; Thunder Badge
+ db 6 * 3 ; Rainbow Badge
+ db 6 ; Soul Badge
+ db 6 ; Marsh Badge
+ db 6 ; Volcano Badge
+ db 6 ; Earth Badge
+
+DeterminePaletteID:
+ ld a, [hl]
+DeterminePaletteIDOutOfBattle:
+ ld [wd11e], a
+ and a ; is the mon index 0?
+ jr z, .skipDexNumConversion
+ push bc
+ predef IndexToPokedex
+ pop bc
+ ld a, [wd11e]
+.skipDexNumConversion
+ ld e, a
+ ld d, 0
+ ld hl, MonsterPalettes ; not just for Pokemon, Trainers use it too
+ add hl, de
+ ld a, [hl]
+ ret
+
+YellowIntroPaletteAction::
+ ld a, e
+ and a
+ jr nz, .asm_720bd
+ ld hl, PalPacket_Generic
+ ldh a, [hGBC]
+ and a
+ jp z, SendSGBPacket
+ jp InitGBCPalettes
+
+.asm_720bd
+ ld hl, UnknownPalPacket_72811
+ ldh a, [hGBC]
+ and a
+ jp z, SendSGBPacket
+ call InitGBCPalettes
+ ld hl, PalPacket_Generic
+ inc hl
+ ld a, [hli]
+ call GetGBCBasePalAddress
+ ld a, e
+ ld [wGBCBasePalPointers + 2], a
+ ld a, d
+ ld [wGBCBasePalPointers + 2 + 1], a
+ xor a ; CONVERT_BGP
+ call DMGPalToGBCPal
+ ld a, 1
+ call TransferCurBGPData
+ ret
+
+LoadOverworldPikachuFrontpicPalettes::
+ ld hl, PalPacket_Empty
+ ld de, wPalPacket
+ ld bc, $10
+ call CopyData
+ call GetPal_Pikachu
+ ld hl, wPartyMenuBlkPacket
+ ld [hl], a
+ ld hl, wPartyMenuBlkPacket + 2
+ ld a, $26
+ ld [hl], a
+ ld hl, wPalPacket
+ ldh a, [hGBC]
+ and a
+ jr nz, .cgb_1
+ call SendSGBPacket
+ jr .okay_1
+
+.cgb_1
+ call InitGBCPalettes
+.okay_1
+ ld hl, BlkPacket_WholeScreen
+ ld de, wPalPacket
+ ld bc, $10
+ call CopyData
+ ld hl, wPartyMenuBlkPacket + 2
+ ld a, $5
+ ld [hli], a
+ ld a, $7
+ ld [hli], a
+ ld a, $6
+ ld [hli], a
+ ld a, $b
+ ld [hli], a
+ ld a, $a
+ ld [hl], a
+ ld hl, wPalPacket
+ ldh a, [hGBC]
+ and a
+ jr nz, .cgb_2
+ call SendSGBPacket
+ jr .okay_2
+
+.cgb_2
+ call InitGBCPalettes
+.okay_2
+ ret
+
+GetPal_Pikachu::
+; similar to SetPal_Overworld
+ ld a, [wCurMapTileset]
+ cp CEMETERY
+ jr z, .PokemonTowerOrAgatha
+ cp CAVERN
+ jr z, .caveOrBruno
+ ld a, [wCurMap]
+ cp REDS_HOUSE_1F
+ jr c, .townOrRoute
+ cp CERULEAN_CAVE_2F
+ jr c, .normalDungeonOrBuilding
+ cp NAME_RATERS_HOUSE
+ jr c, .caveOrBruno
+ cp LORELEIS_ROOM
+ jr z, .Lorelei
+ cp BRUNOS_ROOM
+ jr z, .caveOrBruno
+ cp TRADE_CENTER
+ jr z, .battleOrTradeCenter
+ cp COLOSSEUM
+ jr z, .battleOrTradeCenter
+.normalDungeonOrBuilding
+ ld a, [wLastMap] ; town or route that current dungeon or building is located
+.townOrRoute
+ cp SAFFRON_CITY + 1
+ jr c, .town
+ ld a, PAL_ROUTE - 1
+.town
+ inc a ; a town's pallete ID is its map ID + 1
+ ret
+
+.PokemonTowerOrAgatha
+ ld a, PAL_GREYMON - 1
+ jr .town
+
+.caveOrBruno
+ ld a, PAL_CAVE - 1
+ jr .town
+
+.Lorelei
+ xor a ; PAL_PALLET - 1
+ jr .town
+
+.battleOrTradeCenter
+ ld a, PAL_GREYMON - 1
+ jr .town
+
+InitPartyMenuBlkPacket:
+ ld hl, BlkPacket_PartyMenu
+ ld de, wPartyMenuBlkPacket
+ ld bc, $30
+ jp CopyData
+
+UpdatePartyMenuBlkPacket:
+; Update the blk packet with the palette of the HP bar that is
+; specified in [wWhichPartyMenuHPBar].
+ ld hl, wPartyMenuHPBarColors
+ ld a, [wWhichPartyMenuHPBar]
+ ld e, a
+ ld d, 0
+ add hl, de
+ ld e, l
+ ld d, h
+ ld a, [de]
+ and a
+ ld e, (1 << 2) | 1 ; green
+ jr z, .next
+ dec a
+ ld e, (2 << 2) | 2 ; yellow
+ jr z, .next
+ ld e, (3 << 2) | 3 ; red
+.next
+ push de
+ ld hl, wPartyMenuBlkPacket + 8 + 1
+ ld bc, 6
+ ld a, [wWhichPartyMenuHPBar]
+ call AddNTimes
+ pop de
+ ld [hl], e
+ ret
+
+SendSGBPacket:
+ ld a, 1
+ ldh [hDisableJoypadPolling], a ; don't poll joypad while sending packet
+ call _SendSGBPacket
+ xor a
+ ldh [hDisableJoypadPolling], a
+ ret
+
+_SendSGBPacket:
+;check number of packets
+ ld a, [hl]
+ and $07
+ ret z
+; store number of packets in B
+ ld b, a
+.loop2
+; save B for later use
+ push bc
+; send RESET signal (P14=LOW, P15=LOW)
+ xor a
+ ldh [rJOYP], a
+; set P14=HIGH, P15=HIGH
+ ld a, $30
+ ldh [rJOYP], a
+;load length of packets (16 bytes)
+ ld b, $10
+.nextByte
+;set bit counter (8 bits per byte)
+ ld e, $08
+; get next byte in the packet
+ ld a, [hli]
+ ld d, a
+.nextBit0
+ bit 0, d
+; if 0th bit is not zero set P14=HIGH, P15=LOW (send bit 1)
+ ld a, $10
+ jr nz, .next0
+; else (if 0th bit is zero) set P14=LOW, P15=HIGH (send bit 0)
+ ld a, $20
+.next0
+ ldh [rJOYP], a
+; must set P14=HIGH,P15=HIGH between each "pulse"
+ ld a, $30
+ ldh [rJOYP], a
+; rotation will put next bit in 0th position (so we can always use command
+; "bit 0, d" to fetch the bit that has to be sent)
+ rr d
+; decrease bit counter so we know when we have sent all 8 bits of current byte
+ dec e
+ jr nz, .nextBit0
+ dec b
+ jr nz, .nextByte
+; send bit 1 as a "stop bit" (end of parameter data)
+ ld a, $20
+ ldh [rJOYP], a
+; set P14=HIGH,P15=HIGH
+ ld a, $30
+ ldh [rJOYP], a
+; wait for about 70000 cycles
+ call Wait7000
+; restore (previously pushed) number of packets
+ pop bc
+ dec b
+; return if there are no more packets
+ ret z
+; else send 16 more bytes
+ jr .loop2
+
+LoadSGB:
+ xor a
+ ld [wOnSGB], a
+ call CheckSGB
+ jr c, .onSGB
+ ldh a, [hGBC]
+ and a
+ jr z, .onDMG
+ ld a, $1
+ ld [wOnSGB], a
+.onDMG
+ ret
+.onSGB
+ ld a, $1
+ ld [wOnSGB], a
+ di
+ call PrepareSuperNintendoVRAMTransfer
+ ei
+ ld a, 1
+ ld [wCopyingSGBTileData], a
+ ld de, ChrTrnPacket
+ ld hl, SGBBorderGraphics
+ call CopyGfxToSuperNintendoVRAM
+ xor a
+ ld [wCopyingSGBTileData], a
+ ld de, PctTrnPacket
+ ld hl, BorderPalettes
+ call CopyGfxToSuperNintendoVRAM
+ xor a
+ ld [wCopyingSGBTileData], a
+ ld de, PalTrnPacket
+ ld hl, SuperPalettes
+ call CopyGfxToSuperNintendoVRAM
+ call ClearVram
+ ld hl, MaskEnCancelPacket
+ jp SendSGBPacket
+
+PrepareSuperNintendoVRAMTransfer:
+ ld hl, .packetPointers
+ ld c, 9
+.loop
+ push bc
+ ld a, [hli]
+ push hl
+ ld h, [hl]
+ ld l, a
+ call SendSGBPacket
+ pop hl
+ inc hl
+ pop bc
+ dec c
+ jr nz, .loop
+ ret
+
+.packetPointers
+; Only the first packet is needed.
+ dw MaskEnFreezePacket
+ dw DataSnd_728a1
+ dw DataSnd_728b1
+ dw DataSnd_728c1
+ dw DataSnd_728d1
+ dw DataSnd_728e1
+ dw DataSnd_728f1
+ dw DataSnd_72901
+ dw DataSnd_72911
+
+CheckSGB:
+; Returns whether the game is running on an SGB in carry.
+ ld hl, MltReq2Packet
+ call SendSGBPacket
+ call Wait7000
+ ldh a, [rJOYP]
+ and $3
+ cp $3
+ jr nz, .isSGB
+ ld a, $20
+ ldh [rJOYP], a
+ ldh a, [rJOYP]
+ ldh a, [rJOYP]
+ call Wait7000
+ call Wait7000
+ ld a, $30
+ ldh [rJOYP], a
+ call Wait7000
+ call Wait7000
+ ld a, $10
+ ldh [rJOYP], a
+ ldh a, [rJOYP]
+ ldh a, [rJOYP]
+ ldh a, [rJOYP]
+ ldh a, [rJOYP]
+ ldh a, [rJOYP]
+ ldh a, [rJOYP]
+ call Wait7000
+ call Wait7000
+ ld a, $30
+ ldh [rJOYP], a
+ ldh a, [rJOYP]
+ ldh a, [rJOYP]
+ ldh a, [rJOYP]
+ call Wait7000
+ call Wait7000
+ ldh a, [rJOYP]
+ and $3
+ cp $3
+ jr nz, .isSGB
+ call SendMltReq1Packet
+ and a
+ ret
+.isSGB
+ call SendMltReq1Packet
+ scf
+ ret
+
+SendMltReq1Packet:
+ ld hl, MltReq1Packet
+ call SendSGBPacket
+ jp Wait7000
+
+CopyGfxToSuperNintendoVRAM:
+ di
+ push de
+ call DisableLCD
+ ld a, $e4
+ ldh [rBGP], a
+ call _UpdateGBCPal_BGP_CheckDMG
+ ld de, vChars1
+ ld a, [wCopyingSGBTileData]
+ and a
+ jr z, .notCopyingTileData
+ call CopySGBBorderTiles
+ jr .next
+.notCopyingTileData
+ ld bc, $1000
+ call CopyData
+.next
+ ld hl, vBGMap0
+ ld de, $c
+ ld a, $80
+ ld c, $d
+.loop
+ ld b, $14
+.innerLoop
+ ld [hli], a
+ inc a
+ dec b
+ jr nz, .innerLoop
+ add hl, de
+ dec c
+ jr nz, .loop
+ ld a, $e3
+ ldh [rLCDC], a
+ pop hl
+ call SendSGBPacket
+ xor a
+ ldh [rBGP], a
+ call _UpdateGBCPal_BGP_CheckDMG
+ ei
+ ret
+
+Wait7000:
+; Each loop takes 9 cycles so this routine actually waits 63000 cycles.
+ ld de, 7000
+.loop
+ nop
+ nop
+ nop
+ dec de
+ ld a, d
+ or e
+ jr nz, .loop
+ ret
+
+SendSGBPackets:
+ ldh a, [hGBC]
+ and a
+ jr z, .notGBC
+ push de
+ call InitGBCPalettes
+ pop hl
+ call InitGBCPalettes
+ ldh a, [rLCDC]
+ and rLCDC_ENABLE_MASK
+ ret z
+ call Delay3
+ ret
+.notGBC
+ push de
+ call SendSGBPacket
+ pop hl
+ jp SendSGBPacket
+
+InitGBCPalettes:
+ ld a, [hl]
+ and $f8
+ cp $20
+ jp z, TranslatePalPacketToBGMapAttributes
+
+ inc hl
+
+index = 0
+
+ REPT NUM_ACTIVE_PALS
+ IF index > 0
+ pop hl
+ ENDC
+
+ ld a, [hli]
+ inc hl
+
+ IF index < (NUM_ACTIVE_PALS + -1)
+ push hl
+ ENDC
+
+ call GetGBCBasePalAddress
+ ld a, e
+ ld [wGBCBasePalPointers + index * 2], a
+ ld a, d
+ ld [wGBCBasePalPointers + index * 2 + 1], a
+
+ xor a ; CONVERT_BGP
+ call DMGPalToGBCPal
+ ld a, index
+ call TransferCurBGPData
+
+ ld a, CONVERT_OBP0
+ call DMGPalToGBCPal
+ ld a, index
+ call TransferCurOBPData
+
+ ld a, CONVERT_OBP1
+ call DMGPalToGBCPal
+ ld a, index + 4
+ call TransferCurOBPData
+
+index = index + 1
+ ENDR
+
+ ret
+
+GetGBCBasePalAddress::
+; Input: a = palette ID
+; Output: de = palette address
+ push hl
+ ld l, a
+ xor a
+ ld h, a
+ add hl, hl
+ add hl, hl
+ add hl, hl
+ ld de, GBCBasePalettes
+ add hl, de
+ ld a, l
+ ld e, a
+ ld a, h
+ ld d, a
+ pop hl
+ ret
+
+DMGPalToGBCPal::
+; Populate wGBCPal with colors from a base palette, selected using one of the
+; DMG palette registers.
+; Input:
+; a = which DMG palette register
+; de = address of GBC base palette
+ and a
+ jr nz, .notBGP
+ ldh a, [rBGP]
+ ld [wLastBGP], a
+ jr .convert
+.notBGP
+ dec a
+ jr nz, .notOBP0
+ ldh a, [rOBP0]
+ ld [wLastOBP0], a
+ jr .convert
+.notOBP0
+ ldh a, [rOBP1]
+ ld [wLastOBP1], a
+.convert
+color_index = 0
+ REPT NUM_COLORS
+ ld b, a
+ and %11
+ call .GetColorAddress
+ ld a, [hli]
+ ld [wGBCPal + color_index * 2], a
+ ld a, [hl]
+ ld [wGBCPal + color_index * 2 + 1], a
+
+ IF color_index < (NUM_COLORS + -1)
+ ld a, b
+ rrca
+ rrca
+ ENDC
+
+color_index = color_index + 1
+ ENDR
+ ret
+
+.GetColorAddress:
+ add a
+ ld l, a
+ xor a
+ ld h, a
+ add hl, de
+ ret
+
+TransferCurBGPData::
+ push de
+ add a
+ add a
+ add a
+ or $80 ; auto-increment
+ ldh [rBGPI], a
+ ld de, rBGPD
+ ld hl, wGBCPal
+ ld b, %10 ; mask for non-V-blank/non-H-blank STAT mode
+ ldh a, [rLCDC]
+ and rLCDC_ENABLE_MASK
+ jr nz, .lcdEnabled
+ rept NUM_COLORS
+ call TransferPalColorLCDDisabled
+ endr
+ jr .done
+.lcdEnabled
+ rept NUM_COLORS
+ call TransferPalColorLCDEnabled
+ endr
+.done
+ pop de
+ ret
+
+BufferBGPPal::
+; Copy wGBCPal to palette a in wBGPPalsBuffer.
+ push de
+ add a
+ add a
+ add a
+ ld l, a
+ xor a
+ ld h, a
+ ld de, wBGPPalsBuffer
+ add hl, de
+ ld de, wGBCPal
+ ld c, PAL_SIZE
+.loop
+ ld a, [de]
+ ld [hli], a
+ inc de
+ dec c
+ jr nz, .loop
+ pop de
+ ret
+
+TransferBGPPals::
+; Transfer the buffered BG palettes.
+ ldh a, [rLCDC]
+ and rLCDC_ENABLE_MASK
+ jr z, .lcdDisabled
+ di
+.waitLoop
+ ldh a, [rLY]
+ cp 144
+ jr c, .waitLoop
+.lcdDisabled
+ call .DoTransfer
+ ei
+ ret
+
+.DoTransfer:
+ xor a
+ or $80 ; auto-increment
+ ldh [rBGPI], a
+ ld de, rBGPD
+ ld hl, wBGPPalsBuffer
+ ld c, 4 * PAL_SIZE
+.loop
+ ld a, [hli]
+ ld [de], a
+ dec c
+ jr nz, .loop
+ ret
+
+TransferCurOBPData:
+ push de
+ add a
+ add a
+ add a
+ or $80 ; auto-increment
+ ldh [rOBPI], a
+ ld de, rOBPD
+ ld hl, wGBCPal
+ ld b, %10 ; mask for non-V-blank/non-H-blank STAT mode
+ ldh a, [rLCDC]
+ and rLCDC_ENABLE_MASK
+ jr nz, .lcdEnabled
+ rept NUM_COLORS
+ call TransferPalColorLCDDisabled
+ endr
+ jr .done
+.lcdEnabled
+ rept NUM_COLORS
+ call TransferPalColorLCDEnabled
+ endr
+.done
+ pop de
+ ret
+
+TransferPalColorLCDEnabled:
+; Transfer a palette color while the LCD is enabled.
+
+; In case we're already in H-blank or V-blank, wait for it to end. This is a
+; precaution so that the transfer doesn't extend past the blanking period.
+ ldh a, [rSTAT]
+ and b
+ jr z, TransferPalColorLCDEnabled
+
+; Wait for H-blank or V-blank to begin.
+.notInBlankingPeriod
+ ldh a, [rSTAT]
+ and b
+ jr nz, .notInBlankingPeriod
+; fall through
+
+TransferPalColorLCDDisabled:
+; Transfer a palette color while the LCD is disabled.
+ ld a, [hli]
+ ld [de], a
+ ld a, [hli]
+ ld [de], a
+ ret
+
+_UpdateGBCPal_BGP_CheckDMG::
+ ldh a, [hGBC]
+ and a
+ ret z
+; fall through
+
+_UpdateGBCPal_BGP::
+index = 0
+
+ REPT NUM_ACTIVE_PALS
+ ld a, [wGBCBasePalPointers + index * 2]
+ ld e, a
+ ld a, [wGBCBasePalPointers + index * 2 + 1]
+ ld d, a
+ xor a ; CONVERT_BGP
+ call DMGPalToGBCPal
+ ld a, index
+ call BufferBGPPal
+
+index = index + 1
+ ENDR
+
+ call TransferBGPPals
+ ret
+
+_UpdateGBCPal_OBP::
+index = 0
+
+ REPT NUM_ACTIVE_PALS
+ ld a, [wGBCBasePalPointers + index * 2]
+ ld e, a
+ ld a, [wGBCBasePalPointers + index * 2 + 1]
+ ld d, a
+ ld a, c
+ call DMGPalToGBCPal
+ ld a, c
+ dec a
+ rlca
+ rlca
+
+ IF index > 0
+ IF index == 1
+ inc a
+ ELSE
+ add index
+ ENDC
+ ENDC
+
+ call TransferCurOBPData
+
+index = index + 1
+ ENDR
+
+ ret
+
+TranslatePalPacketToBGMapAttributes::
+; translate the SGB pal packets into something usable for the GBC
+ push hl
+ pop de
+ ld hl, PalPacketPointers
+ ld a, [hli]
+ ld c, a
+.loop
+ ld a, e
+.innerLoop
+ cp [hl]
+ jr z, .checkHighByte
+ inc hl
+ inc hl
+ dec c
+ jr nz, .innerLoop
+ ret
+.checkHighByte
+; the low byte of pointer matched, so check the high byte
+ inc hl
+ ld a, d
+ cp [hl]
+ jr z, .foundMatchingPointer
+ inc hl
+ dec c
+ jr nz, .loop
+ ret
+.foundMatchingPointer
+ farcall LoadBGMapAttributes
+ ret
+
+PalPacketPointers::
+ db (palPacketPointersEnd - palPacketPointers) / 2
+palPacketPointers:
+ dw BlkPacket_WholeScreen
+ dw BlkPacket_Battle
+ dw BlkPacket_StatusScreen
+ dw BlkPacket_Pokedex
+ dw BlkPacket_Slots
+ dw BlkPacket_Titlescreen
+ dw BlkPacket_NidorinoIntro
+ dw wPartyMenuBlkPacket
+ dw wTrainerCardBlkPacket
+ dw BlkPacket_GameFreakIntro
+ dw wPalPacket
+ dw UnknownPacket_72751
+palPacketPointersEnd:
+
+CopySGBBorderTiles:
+; SGB tile data is stored in a 4BPP planar format.
+; Each tile is 32 bytes. The first 16 bytes contain bit planes 1 and 2, while
+; the second 16 bytes contain bit planes 3 and 4.
+; This function converts 2BPP planar data into this format by mapping
+; 2BPP colors 0-3 to 4BPP colors 0-3. 4BPP colors 4-15 are not used.
+ ld b, 128
+.tileLoop
+; Copy bit planes 1 and 2 of the tile data.
+ ld c, 16
+.copyLoop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec c
+ jr nz, .copyLoop
+
+; Zero bit planes 3 and 4.
+ ld c, 16
+ xor a
+.zeroLoop
+ ld [de], a
+ inc de
+ dec c
+ jr nz, .zeroLoop
+
+ dec b
+ jr nz, .tileLoop
+ ret
+
+INCLUDE "data/sgb/sgb_packets.asm"
+
+INCLUDE "data/pokemon/palettes.asm"
+
+INCLUDE "data/sgb/sgb_palettes.asm"
+
+INCLUDE "data/sgb/sgb_border.asm"