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authorColton G. Rushton <colton51919@gmail.com>2022-07-09 18:18:18 -0300
committerGitHub <noreply@github.com>2022-07-09 17:18:18 -0400
commitcc46b0e510e07f2e7a0d14732c02a2f416eac9e1 (patch)
tree2c3123876e48b8888b940aa239139c64e1eade82 /engine/gfx
parentRemove comment about addresses (diff)
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wOAMBuffer -> wShadowOAM (#370)
Diffstat (limited to 'engine/gfx')
-rw-r--r--engine/gfx/mon_icons.asm8
-rw-r--r--engine/gfx/oam_dma.asm2
-rw-r--r--engine/gfx/sprite_oam.asm6
3 files changed, 8 insertions, 8 deletions
diff --git a/engine/gfx/mon_icons.asm b/engine/gfx/mon_icons.asm
index 6f6b88c7..73b1632f 100644
--- a/engine/gfx/mon_icons.asm
+++ b/engine/gfx/mon_icons.asm
@@ -43,7 +43,7 @@ GetAnimationSpeed:
.resetSprites
push bc
ld hl, wMonPartySpritesSavedOAM
- ld de, wOAMBuffer
+ ld de, wShadowOAM
ld bc, $60
call CopyData
pop bc
@@ -51,7 +51,7 @@ GetAnimationSpeed:
jr .incTimer
.animateSprite
push bc
- ld hl, wOAMBuffer + $02 ; OAM tile id
+ ld hl, wShadowOAMSprite00TileID
ld bc, $10
ld a, [wCurrentMenuItem]
call AddNTimes
@@ -236,7 +236,7 @@ WriteMonPartySpriteOAM:
; make a copy at wMonPartySpritesSavedOAM.
push af
ld c, $10
- ld h, HIGH(wOAMBuffer)
+ ld h, HIGH(wShadowOAM)
ldh a, [hPartyMonIndex]
swap a
ld l, a
@@ -252,7 +252,7 @@ WriteMonPartySpriteOAM:
; Make a copy of the OAM buffer with the first animation frame written so that
; we can flip back to it from the second frame by copying it back.
.makeCopy
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld de, wMonPartySpritesSavedOAM
ld bc, $60
jp CopyData
diff --git a/engine/gfx/oam_dma.asm b/engine/gfx/oam_dma.asm
index fe93e90d..11e52694 100644
--- a/engine/gfx/oam_dma.asm
+++ b/engine/gfx/oam_dma.asm
@@ -16,7 +16,7 @@ DMARoutine:
LOAD "OAM DMA", HRAM
hDMARoutine::
; initiate DMA
- ld a, HIGH(wOAMBuffer)
+ ld a, HIGH(wShadowOAM)
ldh [rDMA], a
; wait for DMA to finish
ld a, $28
diff --git a/engine/gfx/sprite_oam.asm b/engine/gfx/sprite_oam.asm
index b3c07ecd..69956a31 100644
--- a/engine/gfx/sprite_oam.asm
+++ b/engine/gfx/sprite_oam.asm
@@ -1,6 +1,6 @@
PrepareOAMData::
; Determine OAM data for currently visible
-; sprites and write it to wOAMBuffer.
+; sprites and write it to wShadowOAM.
ld a, [wUpdateSpritesEnabled]
dec a
@@ -79,7 +79,7 @@ PrepareOAMData::
ldh a, [hOAMBufferOffset]
ld e, a
- ld d, HIGH(wOAMBuffer)
+ ld d, HIGH(wShadowOAM)
.tileLoop
ldh a, [hSpriteScreenY] ; temp for sprite Y position
@@ -147,7 +147,7 @@ PrepareOAMData::
; Clear unused OAM.
ldh a, [hOAMBufferOffset]
ld l, a
- ld h, HIGH(wOAMBuffer)
+ ld h, HIGH(wShadowOAM)
ld de, $4
ld b, $a0
ld a, [wd736]