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| author | Colton G. Rushton <colton51919@gmail.com> | 2022-07-09 18:18:18 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-09 17:18:18 -0400 |
| commit | cc46b0e510e07f2e7a0d14732c02a2f416eac9e1 (patch) | |
| tree | 2c3123876e48b8888b940aa239139c64e1eade82 /engine/gfx | |
| parent | Remove comment about addresses (diff) | |
| download | pokeyellow-cc46b0e510e07f2e7a0d14732c02a2f416eac9e1.tar.gz pokeyellow-cc46b0e510e07f2e7a0d14732c02a2f416eac9e1.tar.xz pokeyellow-cc46b0e510e07f2e7a0d14732c02a2f416eac9e1.zip | |
wOAMBuffer -> wShadowOAM (#370)
Diffstat (limited to 'engine/gfx')
| -rw-r--r-- | engine/gfx/mon_icons.asm | 8 | ||||
| -rw-r--r-- | engine/gfx/oam_dma.asm | 2 | ||||
| -rw-r--r-- | engine/gfx/sprite_oam.asm | 6 |
3 files changed, 8 insertions, 8 deletions
diff --git a/engine/gfx/mon_icons.asm b/engine/gfx/mon_icons.asm index 6f6b88c7..73b1632f 100644 --- a/engine/gfx/mon_icons.asm +++ b/engine/gfx/mon_icons.asm @@ -43,7 +43,7 @@ GetAnimationSpeed: .resetSprites push bc ld hl, wMonPartySpritesSavedOAM - ld de, wOAMBuffer + ld de, wShadowOAM ld bc, $60 call CopyData pop bc @@ -51,7 +51,7 @@ GetAnimationSpeed: jr .incTimer .animateSprite push bc - ld hl, wOAMBuffer + $02 ; OAM tile id + ld hl, wShadowOAMSprite00TileID ld bc, $10 ld a, [wCurrentMenuItem] call AddNTimes @@ -236,7 +236,7 @@ WriteMonPartySpriteOAM: ; make a copy at wMonPartySpritesSavedOAM. push af ld c, $10 - ld h, HIGH(wOAMBuffer) + ld h, HIGH(wShadowOAM) ldh a, [hPartyMonIndex] swap a ld l, a @@ -252,7 +252,7 @@ WriteMonPartySpriteOAM: ; Make a copy of the OAM buffer with the first animation frame written so that ; we can flip back to it from the second frame by copying it back. .makeCopy - ld hl, wOAMBuffer + ld hl, wShadowOAM ld de, wMonPartySpritesSavedOAM ld bc, $60 jp CopyData diff --git a/engine/gfx/oam_dma.asm b/engine/gfx/oam_dma.asm index fe93e90d..11e52694 100644 --- a/engine/gfx/oam_dma.asm +++ b/engine/gfx/oam_dma.asm @@ -16,7 +16,7 @@ DMARoutine: LOAD "OAM DMA", HRAM hDMARoutine:: ; initiate DMA - ld a, HIGH(wOAMBuffer) + ld a, HIGH(wShadowOAM) ldh [rDMA], a ; wait for DMA to finish ld a, $28 diff --git a/engine/gfx/sprite_oam.asm b/engine/gfx/sprite_oam.asm index b3c07ecd..69956a31 100644 --- a/engine/gfx/sprite_oam.asm +++ b/engine/gfx/sprite_oam.asm @@ -1,6 +1,6 @@ PrepareOAMData:: ; Determine OAM data for currently visible -; sprites and write it to wOAMBuffer. +; sprites and write it to wShadowOAM. ld a, [wUpdateSpritesEnabled] dec a @@ -79,7 +79,7 @@ PrepareOAMData:: ldh a, [hOAMBufferOffset] ld e, a - ld d, HIGH(wOAMBuffer) + ld d, HIGH(wShadowOAM) .tileLoop ldh a, [hSpriteScreenY] ; temp for sprite Y position @@ -147,7 +147,7 @@ PrepareOAMData:: ; Clear unused OAM. ldh a, [hOAMBufferOffset] ld l, a - ld h, HIGH(wOAMBuffer) + ld h, HIGH(wShadowOAM) ld de, $4 ld b, $a0 ld a, [wd736] |
