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authorRangi <35663410+Rangi42@users.noreply.github.com>2022-08-11 21:23:08 -0400
committerGitHub <noreply@github.com>2022-08-11 21:23:08 -0400
commitbbb0e7e82deb6741f75a12b48f81076d92f5d9dc (patch)
tree068961260e172327acb8cc0eff0d6681ac64ebf2 /engine/items
parentUpdate comments related to Swift and Substitute checks (#380) (diff)
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Use the same music headers as pokecrystal (#382)
Diffstat (limited to 'engine/items')
-rw-r--r--engine/items/item_effects.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/items/item_effects.asm b/engine/items/item_effects.asm
index 913b8636..a89031b4 100644
--- a/engine/items/item_effects.asm
+++ b/engine/items/item_effects.asm
@@ -991,7 +991,7 @@ ItemUseMedicine:
.notFullHP ; if the pokemon's current HP doesn't equal its max HP
xor a
ld [wLowHealthAlarm], a ;disable low health alarm
- ld [wChannelSoundIDs + Ch5], a
+ ld [wChannelSoundIDs + CHAN5], a
push hl
push de
ld bc, wPartyMon1MaxHP - (wPartyMon1HP + 1)
@@ -1732,7 +1732,7 @@ ItemUsePokeflute:
call WaitForSoundToFinish ; wait for sound to end
farcall Music_PokeFluteInBattle ; play in-battle pokeflute music
.musicWaitLoop ; wait for music to finish playing
- ld a, [wChannelSoundIDs + Ch7]
+ ld a, [wChannelSoundIDs + CHAN7]
and a ; music off?
jr nz, .musicWaitLoop
.skipMusic
@@ -1799,7 +1799,7 @@ PlayedFluteHadEffectText:
ld c, BANK(SFX_Pokeflute)
call PlayMusic
.musicWaitLoop ; wait for music to finish playing
- ld a, [wChannelSoundIDs + Ch3]
+ ld a, [wChannelSoundIDs + CHAN3]
cp SFX_POKEFLUTE
jr z, .musicWaitLoop
call PlayDefaultMusic ; start playing normal music again