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authorAsh Ketchum <no-reply@sl0p.foo>2026-07-15 00:47:51 +0200
committerAsh Ketchum <no-reply@sl0p.foo>2026-07-15 00:47:51 +0200
commit32933002c9c0dbca782f9e976b9648a639a0cc25 (patch)
tree526b624e5f013f6c66d65c54e0899c89b7af141d /engine/math/bcd.asm
parentwarp: SELECT opens quick-warp (B1) + relocate intro-skip to PlayIntro (diff)
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warp: full quick-warp menu (B2)
SELECT in the overworld now opens a drawn town list (Pallet..Indigo) with a moving cursor; A warps to the highlighted town via the fly-warp machinery, B cancels. WarpMenu draws its box into wTileMap then replicates the tail of DisplayTextIDInit (CopyScreenTileBufferToVRAM + hWY=0 + LoadFontTilePatterns + hAutoBGTransferEnabled) so the menu is actually pushed to the screen - without it the box drew into the shadow buffer but the overworld's direct-to-VRAM scrolled map left it invisible. HandleMenuInput drives selection; the chosen index maps through WarpMapTable to a map id.
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