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| author | Ash Ketchum <no-reply@sl0p.foo> | 2026-07-15 01:48:59 +0200 |
|---|---|---|
| committer | Ash Ketchum <no-reply@sl0p.foo> | 2026-07-15 01:48:59 +0200 |
| commit | efa05fa97d3880030915b52483bc747546b813a0 (patch) | |
| tree | d3f26b7b65c58b3b15b9f28a01af54fcf92d6795 /engine/math/bcd.asm | |
| parent | intro: brief POKeMON SL0P EDITION splash on the fastboot path (diff) | |
| download | pokeyellow-efa05fa97d3880030915b52483bc747546b813a0.tar.gz pokeyellow-efa05fa97d3880030915b52483bc747546b813a0.tar.xz pokeyellow-efa05fa97d3880030915b52483bc747546b813a0.zip | |
intro: real 2bpp graphic splash (POKeMON SL0P EDITION)
Replace the plain-text splash with an actual rendered graphic: gfx/slop/intro.png
(bordered banner, big drop-shadowed SL0P logo) -> deduped tiles + tilemap via a
custom rgbgfx Makefile rule (164 tiles). SlopSplash loads it into VRAM (BG map,
0x8000 tiles), holds ~2s, fades out, and restores LCDC_DEFAULT so the overworld
BG addressing + OBJ sprites are intact. Reproducible from the PNG.
Diffstat (limited to 'engine/math/bcd.asm')
0 files changed, 0 insertions, 0 deletions
