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authorRangi <35663410+Rangi42@users.noreply.github.com>2020-07-04 16:19:15 -0400
committerGitHub <noreply@github.com>2020-07-04 16:19:15 -0400
commit2718c36065e7eb201a149938bcdd51987c4e56b6 (patch)
tree4a1c0294193a497e15ec8e6be59390eb1f84b5d3 /engine/menus/display_text_id_init.asm
parentMerge pull request #256 from Rangi42/master (diff)
parentUPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce SET... (diff)
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Merge pull request #257 from Rangi42/master
More reorganization
Diffstat (limited to 'engine/menus/display_text_id_init.asm')
-rw-r--r--engine/menus/display_text_id_init.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/menus/display_text_id_init.asm b/engine/menus/display_text_id_init.asm
index 5043ad22..45c76f9c 100644
--- a/engine/menus/display_text_id_init.asm
+++ b/engine/menus/display_text_id_init.asm
@@ -43,7 +43,7 @@ DisplayTextIDInit::
; the original direction they were facing must be restored after the dialogue is over
ld hl, wSpriteStateData1 + $19
ld c, $0f
- ld de, $0010
+ ld de, $10
.spriteFacingDirectionCopyLoop
ld a, [hl]
inc h
@@ -55,7 +55,7 @@ DisplayTextIDInit::
; loop to force all the sprites in the middle of animation to stand still
; (so that they don't like they're frozen mid-step during the dialogue)
ld hl, wSpriteStateData1 + 2
- ld de, $0010
+ ld de, $10
ld c, e
.spriteStandStillLoop
ld a, [hl]
@@ -74,5 +74,5 @@ DisplayTextIDInit::
ld [hWY], a ; put the window on the screen
call LoadFontTilePatterns
ld a, $01
- ld [H_AUTOBGTRANSFERENABLED], a ; enable continuous WRAM to VRAM transfer each V-blank
+ ld [hAutoBGTransferEnabled], a ; enable continuous WRAM to VRAM transfer each V-blank
ret