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authorNarishma-gb <194818981+Narishma-gb@users.noreply.github.com>2025-09-03 17:56:09 +0200
committerGitHub <noreply@github.com>2025-09-03 11:56:09 -0400
commit4d2594cb24b7e67cde4e1373c9a2b5e0ae7ff473 (patch)
tree5bd4fce0a314171b46b3962a5db5df6eb5154ee2 /engine/menus/display_text_id_init.asm
parentDocument where badge and elevator floor "items" are used (diff)
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Label and constant cleanup (#528)
* Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
Diffstat (limited to 'engine/menus/display_text_id_init.asm')
-rw-r--r--engine/menus/display_text_id_init.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/menus/display_text_id_init.asm b/engine/menus/display_text_id_init.asm
index 2ef1cfb1..f8bd6512 100644
--- a/engine/menus/display_text_id_init.asm
+++ b/engine/menus/display_text_id_init.asm
@@ -69,7 +69,7 @@ DisplayTextIDInit::
add hl, de
dec c
jr nz, .spriteStandStillLoop
- ld b, $9c ; window background address
+ ld b, HIGH(vBGMap1)
call CopyScreenTileBufferToVRAM ; transfer background in WRAM to VRAM
xor a
ldh [hWY], a ; put the window on the screen