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| author | dannye <33dannye@gmail.com> | 2025-09-06 16:54:17 -0500 |
|---|---|---|
| committer | dannye <33dannye@gmail.com> | 2025-09-06 16:54:17 -0500 |
| commit | 377749ca4efac05b6c57dfed049899891af6c35a (patch) | |
| tree | 4b429403935c4a7c2de710a6cbf7310246874539 /engine/menus/save.asm | |
| parent | Fix .tilemap file extension, fix some typos (#138) (diff) | |
| parent | Document visual glitch with Pewter City Gym guy (#526) (diff) | |
| download | pokeyellow-377749ca4efac05b6c57dfed049899891af6c35a.tar.gz pokeyellow-377749ca4efac05b6c57dfed049899891af6c35a.tar.xz pokeyellow-377749ca4efac05b6c57dfed049899891af6c35a.zip | |
Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'engine/menus/save.asm')
| -rw-r--r-- | engine/menus/save.asm | 148 |
1 files changed, 79 insertions, 69 deletions
diff --git a/engine/menus/save.asm b/engine/menus/save.asm index 51c6197a..0ad7eeac 100644 --- a/engine/menus/save.asm +++ b/engine/menus/save.asm @@ -1,16 +1,15 @@ -LoadSAV: -; if carry, write "the file data is destroyed" +TryLoadSaveFile: call ClearScreen call LoadFontTilePatterns call LoadTextBoxTilePatterns - call LoadSAV0 + call LoadMainData jr c, .badsum - call LoadSAV1 + call LoadCurrentBoxData jr c, .badsum - call LoadSAV2 + call LoadPartyAndDexData jr c, .badsum ld a, $2 ; good checksum - jr .goodsum + jr .done .badsum ld hl, wStatusFlags5 push hl @@ -22,7 +21,7 @@ LoadSAV: pop hl res BIT_NO_TEXT_DELAY, [hl] ld a, $1 ; bad checksum -.goodsum +.done ld [wSaveFileStatus], a ret @@ -30,7 +29,7 @@ FileDataDestroyedText: text_far _FileDataDestroyedText text_end -LoadSAV0: +LoadMainData: call EnableSRAM ld a, BANK("Save Data") ld [rRAMB], a @@ -39,22 +38,22 @@ LoadSAV0: vc_hook Unknown_save_limit ld hl, sGameData ld bc, sGameDataEnd - sGameData - call SAVCheckSum + call CalcCheckSum ld c, a ld a, [sMainDataCheckSum] cp c - jp z, .checkSumsMatched + jp z, .checkSumMatched ; If the computed checksum didn't match the saved on, try again. ld hl, sGameData ld bc, sGameDataEnd - sGameData - call SAVCheckSum + call CalcCheckSum ld c, a ld a, [sMainDataCheckSum] cp c - jp nz, SAVBadCheckSum + jp nz, CheckSumFailed -.checkSumsMatched +.checkSumMatched ld hl, sPlayerName ld de, wPlayerName ld bc, NAME_LENGTH @@ -71,42 +70,45 @@ LoadSAV0: call CopyData ld a, [sTileAnimations] ldh [hTileAnimations], a + +; this part is redundant, LoadCurrentBoxData is always called next ld hl, sCurBoxData ld de, wBoxDataStart ld bc, wBoxDataEnd - wBoxDataStart call CopyData + and a - jp SAVGoodChecksum + jp GoodCheckSum -LoadSAV1: +LoadCurrentBoxData: call EnableSRAM ld a, BANK("Save Data") ld [rRAMB], a ld hl, sGameData ld bc, sGameDataEnd - sGameData - call SAVCheckSum + call CalcCheckSum ld c, a ld a, [sMainDataCheckSum] cp c - jr nz, SAVBadCheckSum + jr nz, CheckSumFailed ld hl, sCurBoxData ld de, wBoxDataStart ld bc, wBoxDataEnd - wBoxDataStart call CopyData and a - jp SAVGoodChecksum + jp GoodCheckSum -LoadSAV2: +LoadPartyAndDexData: call EnableSRAM ld a, BANK("Save Data") ld [rRAMB], a ld hl, sGameData ld bc, sGameDataEnd - sGameData - call SAVCheckSum + call CalcCheckSum ld c, a ld a, [sMainDataCheckSum] cp c - jp nz, SAVBadCheckSum + jp nz, CheckSumFailed ld hl, sPartyData ld de, wPartyDataStart ld bc, wPartyDataEnd - wPartyDataStart @@ -116,27 +118,29 @@ LoadSAV2: ld bc, wPokedexSeenEnd - wPokedexOwned call CopyData and a - jp SAVGoodChecksum + jp GoodCheckSum -SAVBadCheckSum: +CheckSumFailed: scf + ; fallthrough -SAVGoodChecksum: +GoodCheckSum: call DisableSRAM ret -LoadSAVIgnoreBadCheckSum: -; unused function that loads save data and ignores bad checksums - call LoadSAV0 - call LoadSAV1 - jp LoadSAV2 +TryLoadSaveFileIgnoreChecksum: ; unreferenced +; don't update wSaveFileStatus upon success or failure +; don't display warning in case of failed checksum + call LoadMainData + call LoadCurrentBoxData + jp LoadPartyAndDexData -SaveSAV: +SaveMenu: farcall PrintSaveScreenText ld c, 10 call DelayFrames ld hl, WouldYouLikeToSaveText - call SaveSAVConfirm + call SaveTheGame_YesOrNo and a ;|0 = Yes|1 = No| ret nz ld c, 10 @@ -144,14 +148,14 @@ SaveSAV: ld a, [wSaveFileStatus] cp $1 jr z, .save - call SAVCheckRandomID + call CheckPreviousSaveFile jr z, .save ld hl, OlderFileWillBeErasedText - call SaveSAVConfirm + call SaveTheGame_YesOrNo and a ret nz .save - call SaveSAVtoSRAM + call SaveGameData ld hl, SavingText call PrintText ld c, 128 @@ -167,13 +171,13 @@ SaveSAV: call DelayFrames ret -SaveSAVConfirm: +SaveTheGame_YesOrNo: call PrintText hlcoord 0, 7 lb bc, 8, 1 ld a, TWO_OPTION_MENU ld [wTextBoxID], a - call DisplayTextBoxID ; yes/no menu + call DisplayTextBoxID ld a, [wCurrentMenuItem] ret @@ -193,10 +197,11 @@ OlderFileWillBeErasedText: text_far _OlderFileWillBeErasedText text_end -SaveSAVtoSRAM0: +SaveMainData: call EnableSRAM ld a, BANK("Save Data") ld [rRAMB], a + ld hl, wPlayerName ld de, sPlayerName ld bc, NAME_LENGTH @@ -210,20 +215,22 @@ SaveSAVtoSRAM0: ld bc, wSpriteDataEnd - wSpriteDataStart call CopyData ld hl, wBoxDataStart + +; this part is redundant, SaveCurrentBoxData is always called next ld de, sCurBoxData ld bc, wBoxDataEnd - wBoxDataStart call CopyData ldh a, [hTileAnimations] ld [sTileAnimations], a + ld hl, sGameData ld bc, sGameDataEnd - sGameData - call SAVCheckSum + call CalcCheckSum ld [sMainDataCheckSum], a call DisableSRAM ret -SaveSAVtoSRAM1: -; stored pokémon +SaveCurrentBoxData: call EnableSRAM ld a, BANK("Save Data") ld [rRAMB], a @@ -233,12 +240,12 @@ SaveSAVtoSRAM1: call CopyData ld hl, sGameData ld bc, sGameDataEnd - sGameData - call SAVCheckSum + call CalcCheckSum ld [sMainDataCheckSum], a call DisableSRAM ret -SaveSAVtoSRAM2: +SavePartyAndDexData: call EnableSRAM ld a, BANK("Save Data") ld [rRAMB], a @@ -259,19 +266,19 @@ SaveSAVtoSRAM2: ld [de], a ld hl, sGameData ld bc, sGameDataEnd - sGameData - call SAVCheckSum + call CalcCheckSum ld [sMainDataCheckSum], a call DisableSRAM ret -SaveSAVtoSRAM:: +SaveGameData:: ld a, $2 ld [wSaveFileStatus], a - call SaveSAVtoSRAM0 - call SaveSAVtoSRAM1 - jp SaveSAVtoSRAM2 + call SaveMainData + call SaveCurrentBoxData + jp SavePartyAndDexData -SAVCheckSum: +CalcCheckSum: ;Check Sum (result[1 byte] is complemented) ld d, 0 .loop @@ -294,7 +301,7 @@ CalcIndividualBoxCheckSums: push bc push de ld bc, wBoxDataEnd - wBoxDataStart - call SAVCheckSum + call CalcCheckSum pop de ld [de], a inc de @@ -308,7 +315,7 @@ GetBoxSRAMLocation: ; out: b = box SRAM bank, hl = pointer to start of box ld hl, BoxSRAMPointerTable ld a, [wCurrentBoxNum] - and $7f + and BOX_NUM_MASK cp NUM_BOXES / 2 ld b, 2 jr c, .next @@ -373,7 +380,7 @@ ChangeBox:: ld a, [hl] ld [de], a call RestoreMapTextPointer - call SaveSAVtoSRAM + call SaveGameData ld hl, wChangeBoxSavedMapTextPointer call SetMapTextPointer ret @@ -392,7 +399,7 @@ CopyBoxToOrFromSRAM: call CopyData pop hl -; mark the memory that the box was copied from as am empty box +; mark the source box as an empty box xor a ld [hli], a dec a @@ -400,7 +407,7 @@ CopyBoxToOrFromSRAM: ld hl, sBox1 ; sBox7 ld bc, sBank2AllBoxesChecksum - sBox1 - call SAVCheckSum + call CalcCheckSum ld [sBank2AllBoxesChecksum], a ; sBank3AllBoxesChecksum call CalcIndividualBoxCheckSums call DisableSRAM @@ -420,7 +427,7 @@ DisplayChangeBoxMenu: xor a ld [wMenuWatchMovingOutOfBounds], a ld a, [wCurrentBoxNum] - and $7f + and BOX_NUM_MASK ld [wCurrentMenuItem], a ld [wLastMenuItem], a hlcoord 0, 0 @@ -439,7 +446,7 @@ DisplayChangeBoxMenu: ld hl, hUILayoutFlags res BIT_SINGLE_SPACED_LINES, [hl] ld a, [wCurrentBoxNum] - and $7f + and BOX_NUM_MASK cp 9 jr c, .singleDigitBoxNum sub 9 @@ -458,7 +465,7 @@ DisplayChangeBoxMenu: hlcoord 18, 1 ld de, wBoxMonCounts ld bc, SCREEN_WIDTH - ld a, $c + ld a, NUM_BOXES .loop push af ld a, [de] @@ -525,7 +532,7 @@ EmptySRAMBoxesInBank: call EmptySRAMBox ld hl, sBox1 ; sBox7 ld bc, sBank2AllBoxesChecksum - sBox1 - call SAVCheckSum + call CalcCheckSum ld [sBank2AllBoxesChecksum], a ; sBank3AllBoxesChecksum call CalcIndividualBoxCheckSums ret @@ -552,7 +559,7 @@ GetMonCountsForAllBoxes: ; copy the count for the current box from WRAM ld a, [wCurrentBoxNum] - and $7f + and BOX_NUM_MASK ld c, a ld b, 0 add hl, bc @@ -576,10 +583,10 @@ GetMonCountsForBoxesInBank: ld [hli], a ret -SAVCheckRandomID: -; checks if Sav file is the same by checking player's name 1st letter -; and the two random numbers generated at game beginning -; (which are stored at wPlayerID)s +; check if we're trying to save over a different playthrough +; return result in zero flag +; z set: a valid save file was found, and saved PlayerID is different from wPlayerID +CheckPreviousSaveFile: call EnableSRAM ld a, BANK("Save Data") ld [rRAMB], a @@ -588,11 +595,11 @@ SAVCheckRandomID: jr z, .next ld hl, sGameData ld bc, sGameDataEnd - sGameData - call SAVCheckSum + call CalcCheckSum ld c, a ld a, [sMainDataCheckSum] cp c - jr nz, .next + jr nz, .next ; return z set if save data is corrupted ld hl, sMainData + (wPlayerID - wMainDataStart) ; player ID ld a, [hli] ld h, [hl] @@ -603,8 +610,9 @@ SAVCheckRandomID: ld a, [wPlayerID + 1] cp h .next - ld a, $00 + ld a, BMODE_SIMPLE ld [rBMODE], a + ASSERT RAMG_SRAM_DISABLE == BMODE_SIMPLE ld [rRAMG], a ret @@ -651,19 +659,20 @@ HallOfFame_Copy: call DisableSRAM ret -ClearSAV: +; Fill SRAM with $ff, erasing save data. Used by DoClearSaveDialogue +ClearAllSRAMBanks: call EnableSRAM ld a, $4 .loop dec a push af - call PadSRAM_FF + call .PadSRAM_FF pop af jr nz, .loop call DisableSRAM ret -PadSRAM_FF: +.PadSRAM_FF ld [rRAMB], a ld hl, STARTOF(SRAM) ld bc, SIZEOF(SRAM) @@ -678,7 +687,8 @@ EnableSRAM: ret DisableSRAM: - ld a, 0 + ld a, BMODE_SIMPLE ; preserve flags ld [rBMODE], a + ASSERT RAMG_SRAM_DISABLE == BMODE_SIMPLE ld [rRAMG], a ret |
