diff options
| author | vulcandth <vulcandth@gmail.com> | 2022-03-26 21:05:06 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-03-26 22:05:06 -0400 |
| commit | fbaa5c9d4b48c000a52860a8392fc423c4e312f9 (patch) | |
| tree | 80c5d8b0458ab6a2c2f1995ed0addd1f6cb5570f /engine/menus/save.asm | |
| parent | Refactor pkmncompress.c to use common.h (diff) | |
| download | pokeyellow-fbaa5c9d4b48c000a52860a8392fc423c4e312f9.tar.gz pokeyellow-fbaa5c9d4b48c000a52860a8392fc423c4e312f9.tar.xz pokeyellow-fbaa5c9d4b48c000a52860a8392fc423c4e312f9.zip | |
Build the Virtual Console patch with `make yellow_vc` (#80)
Diffstat (limited to 'engine/menus/save.asm')
| -rw-r--r-- | engine/menus/save.asm | 43 |
1 files changed, 23 insertions, 20 deletions
diff --git a/engine/menus/save.asm b/engine/menus/save.asm index 55ae9e47..a623ee1a 100644 --- a/engine/menus/save.asm +++ b/engine/menus/save.asm @@ -35,20 +35,23 @@ LoadSAV0: call EnableSRAMAndLatchClockData ld a, $1 ld [MBC1SRamBank], a - ld hl, sPlayerName ; hero name located in SRAM - ld bc, sMainDataCheckSum - sPlayerName ; but here checks the full SAV +; This vc_hook does not have to be in any particular location. +; It is defined here because it refers to the same labels as the two lines below. + vc_hook SaveLimit + ld hl, sGameData + ld bc, sGameDataEnd - sGameData call SAVCheckSum ld c, a - ld a, [sMainDataCheckSum] ; SAV's checksum + ld a, [sMainDataCheckSum] cp c jp z, .checkSumsMatched ; If the computed checksum didn't match the saved on, try again. - ld hl, sPlayerName - ld bc, sMainDataCheckSum - sPlayerName + ld hl, sGameData + ld bc, sGameDataEnd - sGameData call SAVCheckSum ld c, a - ld a, [sMainDataCheckSum] ; SAV's checksum + ld a, [sMainDataCheckSum] cp c jp nz, SAVBadCheckSum @@ -80,11 +83,11 @@ LoadSAV1: call EnableSRAMAndLatchClockData ld a, $1 ld [MBC1SRamBank], a - ld hl, sPlayerName ; hero name located in SRAM - ld bc, sMainDataCheckSum - sPlayerName ; but here checks the full SAV + ld hl, sGameData + ld bc, sGameDataEnd - sGameData call SAVCheckSum ld c, a - ld a, [sMainDataCheckSum] ; SAV's checksum + ld a, [sMainDataCheckSum] cp c jr nz, SAVBadCheckSum ld hl, sCurBoxData @@ -98,11 +101,11 @@ LoadSAV2: call EnableSRAMAndLatchClockData ld a, $1 ld [MBC1SRamBank], a - ld hl, sPlayerName ; hero name located in SRAM - ld bc, sMainDataCheckSum - sPlayerName ; but here checks the full SAV + ld hl, sGameData + ld bc, sGameDataEnd - sGameData call SAVCheckSum ld c, a - ld a, [sMainDataCheckSum] ; SAV's checksum + ld a, [sMainDataCheckSum] cp c jp nz, SAVBadCheckSum ld hl, sPartyData @@ -213,8 +216,8 @@ SaveSAVtoSRAM0: call CopyData ldh a, [hTileAnimations] ld [sTileAnimations], a - ld hl, sPlayerName - ld bc, sMainDataCheckSum - sPlayerName + ld hl, sGameData + ld bc, sGameDataEnd - sGameData call SAVCheckSum ld [sMainDataCheckSum], a call DisableSRAMAndPrepareClockData @@ -229,8 +232,8 @@ SaveSAVtoSRAM1: ld de, sCurBoxData ld bc, wBoxDataEnd - wBoxDataStart call CopyData - ld hl, sPlayerName - ld bc, sMainDataCheckSum - sPlayerName + ld hl, sGameData + ld bc, sGameDataEnd - sGameData call SAVCheckSum ld [sMainDataCheckSum], a call DisableSRAMAndPrepareClockData @@ -255,8 +258,8 @@ SaveSAVtoSRAM2: inc de ld a, [hl] ld [de], a - ld hl, sPlayerName - ld bc, sMainDataCheckSum - sPlayerName + ld hl, sGameData + ld bc, sGameDataEnd - sGameData call SAVCheckSum ld [sMainDataCheckSum], a call DisableSRAMAndPrepareClockData @@ -584,8 +587,8 @@ SAVCheckRandomID: ld a, [sPlayerName] and a jr z, .next - ld hl, sPlayerName - ld bc, sMainDataCheckSum - sPlayerName + ld hl, sGameData + ld bc, sGameDataEnd - sGameData call SAVCheckSum ld c, a ld a, [sMainDataCheckSum] |
