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authorDaniel Harding <33dannye@gmail.com>2020-11-30 16:35:33 -0600
committerGitHub <noreply@github.com>2020-11-30 16:35:33 -0600
commitbb76c06120bcd1fc0f86bd3cc96cbbde93c0c80c (patch)
tree7629f516fd4c09dbfb907c5d4154e0a58666a5a6 /engine/menus/start_sub_menus.asm
parentKeep wGrassMons and wWaterMons together with a UNION (diff)
parentFix reference to unused_fanfare.asm (diff)
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Merge pull request #304 from SatoMew/master
Rename *TilesetType to *TileAnimations
Diffstat (limited to 'engine/menus/start_sub_menus.asm')
-rw-r--r--engine/menus/start_sub_menus.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/menus/start_sub_menus.asm b/engine/menus/start_sub_menus.asm
index 6a98a10c..c0448121 100644
--- a/engine/menus/start_sub_menus.asm
+++ b/engine/menus/start_sub_menus.asm
@@ -454,10 +454,10 @@ StartMenu_TrainerInfo::
call GBPalWhiteOut
call ClearScreen
call UpdateSprites
- ldh a, [hTilesetType]
+ ldh a, [hTileAnimations]
push af
xor a
- ldh [hTilesetType], a
+ ldh [hTileAnimations], a
call DrawTrainerInfo
predef DrawBadges ; draw badges
ld b, SET_PAL_TRAINER_CARD
@@ -471,7 +471,7 @@ StartMenu_TrainerInfo::
call ReloadMapData
call LoadGBPal
pop af
- ldh [hTilesetType], a
+ ldh [hTileAnimations], a
jp RedisplayStartMenu
; loads tile patterns and draws everything except for gym leader faces / badges