diff options
| author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2025-06-30 12:47:22 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-06-30 12:47:22 -0400 |
| commit | 56c405de09ce267c4cfbc68a15c37b2ff51c635a (patch) | |
| tree | 47d25c237e9af824f7a57295a2d2e298b194a8e6 /engine/menus | |
| parent | Distinguish single trainer pics section from Pokemon pics (diff) | |
| download | pokeyellow-56c405de09ce267c4cfbc68a15c37b2ff51c635a.tar.gz pokeyellow-56c405de09ce267c4cfbc68a15c37b2ff51c635a.tar.xz pokeyellow-56c405de09ce267c4cfbc68a15c37b2ff51c635a.zip | |
Replace hardware_constants.asm with hardware.inc (#511)
Diffstat (limited to 'engine/menus')
| -rw-r--r-- | engine/menus/draw_start_menu.asm | 2 | ||||
| -rw-r--r-- | engine/menus/league_pc.asm | 2 | ||||
| -rw-r--r-- | engine/menus/main_menu.asm | 48 | ||||
| -rw-r--r-- | engine/menus/pc.asm | 2 | ||||
| -rw-r--r-- | engine/menus/players_pc.asm | 4 | ||||
| -rw-r--r-- | engine/menus/pokedex.asm | 22 | ||||
| -rw-r--r-- | engine/menus/save.asm | 142 | ||||
| -rw-r--r-- | engine/menus/start_sub_menus.asm | 8 | ||||
| -rw-r--r-- | engine/menus/text_box.asm | 12 |
9 files changed, 121 insertions, 121 deletions
diff --git a/engine/menus/draw_start_menu.asm b/engine/menus/draw_start_menu.asm index c5b85952..7a048528 100644 --- a/engine/menus/draw_start_menu.asm +++ b/engine/menus/draw_start_menu.asm @@ -12,7 +12,7 @@ DrawStartMenu:: ld c, $08 .drawTextBoxBorder call TextBoxBorder - ld a, D_DOWN | D_UP | START | B_BUTTON | A_BUTTON + ld a, PAD_DOWN | PAD_UP | PAD_START | PAD_B | PAD_A ld [wMenuWatchedKeys], a ld a, $02 ld [wTopMenuItemY], a ; Y position of first menu choice diff --git a/engine/menus/league_pc.asm b/engine/menus/league_pc.asm index 03b1de6d..c8a8972f 100644 --- a/engine/menus/league_pc.asm +++ b/engine/menus/league_pc.asm @@ -57,7 +57,7 @@ LeaguePCShowTeam: call LeaguePCShowMon call WaitForTextScrollButtonPress ldh a, [hJoyHeld] - bit BIT_B_BUTTON, a + bit B_PAD_B, a jr nz, .exit ld hl, wHallOfFame + HOF_MON ld de, wHallOfFame diff --git a/engine/menus/main_menu.asm b/engine/menus/main_menu.asm index 4b430f6a..44219b14 100644 --- a/engine/menus/main_menu.asm +++ b/engine/menus/main_menu.asm @@ -61,12 +61,12 @@ MainMenu: ld [wTopMenuItemX], a inc a ld [wTopMenuItemY], a - ld a, A_BUTTON | B_BUTTON | START + ld a, PAD_A | PAD_B | PAD_START ld [wMenuWatchedKeys], a ld a, [wSaveFileStatus] ld [wMaxMenuItem], a call HandleMenuInput - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, DisplayTitleScreen ; if so, go back to the title screen ld c, 20 call DelayFrames @@ -99,9 +99,9 @@ MainMenu: ldh [hJoyHeld], a call Joypad ldh a, [hJoyHeld] - bit BIT_A_BUTTON, a + bit B_PAD_A, a jr nz, .pressedA - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, .mainMenuLoop jr .inputLoop .pressedA @@ -166,7 +166,7 @@ LinkMenu: ld a, 2 ld [hli], a ASSERT wMaxMenuItem + 1 == wMenuWatchedKeys - ASSERT 2 + 1 == A_BUTTON | B_BUTTON + ASSERT 2 + 1 == PAD_A | PAD_B inc a ld [hli], a ASSERT wMenuWatchedKeys + 1 == wLastMenuItem @@ -174,7 +174,7 @@ LinkMenu: ld [hl], a .waitForInputLoop call HandleMenuInput - and A_BUTTON | B_BUTTON + and PAD_A | PAD_B add a add a ld b, a @@ -224,14 +224,14 @@ LinkMenu: jr nz, .skipStartingTransfer call DelayFrame call DelayFrame - ld a, START_TRANSFER_INTERNAL_CLOCK + ld a, SC_START | SC_INTERNAL ldh [rSC], a .skipStartingTransfer ld b, " " ld c, " " ld d, "▷" ld a, [wLinkMenuSelectionSendBuffer] - and B_BUTTON << 2 ; was B button pressed? + and PAD_B << 2 ; was B button pressed? jr nz, .updateCursorPosition ; A button was pressed ld a, [wCurrentMenuItem] @@ -254,7 +254,7 @@ LinkMenu: call DelayFrames call LoadScreenTilesFromBuffer1 ld a, [wLinkMenuSelectionSendBuffer] - and B_BUTTON << 2 ; was B button pressed? + and PAD_B << 2 ; was B button pressed? jr nz, .choseCancel ; cancel if B pressed ld a, [wCurrentMenuItem] cp $2 @@ -487,13 +487,13 @@ DisplayOptionMenu: call JoypadLowSensitivity ldh a, [hJoy5] ld b, a - and A_BUTTON | B_BUTTON | START | D_RIGHT | D_LEFT | D_UP | D_DOWN ; any key besides select pressed? + and PAD_A | PAD_B | PAD_START | PAD_RIGHT | PAD_LEFT | PAD_UP | PAD_DOWN ; any key besides select pressed? jr z, .getJoypadStateLoop - bit BIT_B_BUTTON, b + bit B_PAD_B, b jr nz, .exitMenu - bit BIT_START, b + bit B_PAD_START, b jr nz, .exitMenu - bit BIT_A_BUTTON, b + bit B_PAD_A, b jr z, .checkDirectionKeys ld a, [wTopMenuItemY] cp 16 ; is the cursor on Cancel? @@ -508,9 +508,9 @@ DisplayOptionMenu: jp .loop .checkDirectionKeys ld a, [wTopMenuItemY] - bit BIT_D_DOWN, b + bit B_PAD_DOWN, b jr nz, .downPressed - bit BIT_D_UP, b + bit B_PAD_UP, b jr nz, .upPressed cp 8 ; cursor in Battle Animation section? jr z, .cursorInBattleAnimation @@ -519,7 +519,7 @@ DisplayOptionMenu: cp 16 ; cursor on Cancel? jr z, .loop .cursorInTextSpeed - bit BIT_D_LEFT, b + bit B_PAD_LEFT, b jp nz, .pressedLeftInTextSpeed jp .pressedRightInTextSpeed .downPressed @@ -699,11 +699,11 @@ CheckForPlayerNameInSRAM: ; Check if the player name data in SRAM has a string terminator character ; (indicating that a name may have been saved there) and return whether it does ; in carry. - ld a, SRAM_ENABLE - ld [MBC1SRamEnable], a + ld a, RAMG_SRAM_ENABLE + ld [rRAMG], a ld a, $1 - ld [MBC1SRamBankingMode], a - ld [MBC1SRamBank], a + ld [rBMODE], a + ld [rRAMB], a ld b, NAME_LENGTH ld hl, sPlayerName .loop @@ -714,13 +714,13 @@ CheckForPlayerNameInSRAM: jr nz, .loop ; not found xor a - ld [MBC1SRamEnable], a - ld [MBC1SRamBankingMode], a + ld [rRAMG], a + ld [rBMODE], a and a ret .found xor a - ld [MBC1SRamEnable], a - ld [MBC1SRamBankingMode], a + ld [rRAMG], a + ld [rBMODE], a scf ret diff --git a/engine/menus/pc.asm b/engine/menus/pc.asm index 33dd3c2c..b4571ac3 100644 --- a/engine/menus/pc.asm +++ b/engine/menus/pc.asm @@ -14,7 +14,7 @@ PCMainMenu: ld hl, wMiscFlags set BIT_NO_MENU_BUTTON_SOUND, [hl] call HandleMenuInput - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, LogOff ld a, [wMaxMenuItem] cp 2 diff --git a/engine/menus/players_pc.asm b/engine/menus/players_pc.asm index 402275b5..f2b7770b 100644 --- a/engine/menus/players_pc.asm +++ b/engine/menus/players_pc.asm @@ -39,7 +39,7 @@ PlayerPCMenu: inc hl ld a, 3 ld [hli], a ; wMaxMenuItem - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [hli], a ; wMenuWatchedKeys xor a ld [hl], a @@ -50,7 +50,7 @@ PlayerPCMenu: ld hl, WhatDoYouWantText call PrintText call HandleMenuInput - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, ExitPlayerPC call PlaceUnfilledArrowMenuCursor ld a, [wCurrentMenuItem] diff --git a/engine/menus/pokedex.asm b/engine/menus/pokedex.asm index 7710815b..1f58fd68 100644 --- a/engine/menus/pokedex.asm +++ b/engine/menus/pokedex.asm @@ -27,7 +27,7 @@ ShowPokedexMenu: inc hl ld a, 6 ld [hli], a ; max menu item ID - ld [hl], D_LEFT | D_RIGHT | B_BUTTON | A_BUTTON + ld [hl], PAD_LEFT | PAD_RIGHT | PAD_B | PAD_A call HandlePokedexListMenu jr c, .goToSideMenu ; if the player chose a pokemon from the list .exitPokedex @@ -88,14 +88,14 @@ HandlePokedexSideMenu: inc hl ld a, 3 ld [hli], a ; max menu item ID - ;ld a, A_BUTTON | B_BUTTON + ;ld a, PAD_A | PAD_B ld [hli], a ; menu watched keys (A button and B button) xor a ld [hli], a ; old menu item ID ld [wMenuWatchMovingOutOfBounds], a .handleMenuInput call HandleMenuInput - bit BIT_B_BUTTON, a + bit B_PAD_B, a ld b, 2 jr nz, .buttonBPressed ld a, [wCurrentMenuItem] @@ -284,10 +284,10 @@ HandlePokedexListMenu: call Delay3 call GBPalNormal call HandleMenuInput - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, .buttonBPressed .checkIfUpPressed - bit BIT_D_UP, a + bit B_PAD_UP, a jr z, .checkIfDownPressed .upPressed ; scroll up one row ld a, [wListScrollOffset] @@ -297,7 +297,7 @@ HandlePokedexListMenu: ld [wListScrollOffset], a jp .loop .checkIfDownPressed - bit BIT_D_DOWN, a + bit B_PAD_DOWN, a jr z, .checkIfRightPressed .downPressed ; scroll down one row ld a, [wDexMaxSeenMon] @@ -312,7 +312,7 @@ HandlePokedexListMenu: ld [wListScrollOffset], a jp .loop .checkIfRightPressed - bit BIT_D_RIGHT, a + bit B_PAD_RIGHT, a jr z, .checkIfLeftPressed .rightPressed ; scroll down 7 rows ld a, [wDexMaxSeenMon] @@ -330,7 +330,7 @@ HandlePokedexListMenu: ld [wListScrollOffset], a jp .loop .checkIfLeftPressed ; scroll up 7 rows - bit BIT_D_LEFT, a + bit B_PAD_LEFT, a jr z, .buttonAPressed .leftPressed ld a, [wListScrollOffset] @@ -400,7 +400,7 @@ ShowPokedexDataInternal: ld hl, wStatusFlags2 set BIT_NO_AUDIO_FADE_OUT, [hl] ld a, $33 ; 3/7 volume - ldh [rNR50], a + ldh [rAUDVOL], a call GBPalWhiteOut ; zero all palettes call ClearScreen ld a, [wPokedexNum] @@ -574,7 +574,7 @@ ShowPokedexDataInternal: .waitForButtonPress call JoypadLowSensitivity ldh a, [hJoy5] - and A_BUTTON | B_BUTTON + and PAD_A | PAD_B jr z, .waitForButtonPress pop af ldh [hTileAnimations], a @@ -586,7 +586,7 @@ ShowPokedexDataInternal: ld hl, wStatusFlags2 res BIT_NO_AUDIO_FADE_OUT, [hl] ld a, $77 ; max volume - ldh [rNR50], a + ldh [rAUDVOL], a ret HeightWeightText: diff --git a/engine/menus/save.asm b/engine/menus/save.asm index eeb4b9e8..fba1dc53 100644 --- a/engine/menus/save.asm +++ b/engine/menus/save.asm @@ -31,11 +31,11 @@ FileDataDestroyedText: text_end LoadSAV0: - ld a, SRAM_ENABLE - ld [MBC1SRamEnable], a + ld a, RAMG_SRAM_ENABLE + ld [rRAMG], a ld a, $1 - ld [MBC1SRamBankingMode], a - ld [MBC1SRamBank], a + ld [rBMODE], a + ld [rRAMB], a ; This vc_hook does not have to be in any particular location. ; It is defined here because it refers to the same labels as the two lines below. vc_hook Unknown_save_limit @@ -81,11 +81,11 @@ LoadSAV0: jp SAVGoodChecksum LoadSAV1: - ld a, SRAM_ENABLE - ld [MBC1SRamEnable], a + ld a, RAMG_SRAM_ENABLE + ld [rRAMG], a ld a, $1 - ld [MBC1SRamBankingMode], a - ld [MBC1SRamBank], a + ld [rBMODE], a + ld [rRAMB], a ld hl, sGameData ld bc, sGameDataEnd - sGameData call SAVCheckSum @@ -101,11 +101,11 @@ LoadSAV1: jp SAVGoodChecksum LoadSAV2: - ld a, SRAM_ENABLE - ld [MBC1SRamEnable], a + ld a, RAMG_SRAM_ENABLE + ld [rRAMG], a ld a, $1 - ld [MBC1SRamBankingMode], a - ld [MBC1SRamBank], a + ld [rBMODE], a + ld [rRAMB], a ld hl, sGameData ld bc, sGameDataEnd - sGameData call SAVCheckSum @@ -129,8 +129,8 @@ SAVBadCheckSum: SAVGoodChecksum: ld a, $0 - ld [MBC1SRamBankingMode], a - ld [MBC1SRamEnable], a + ld [rBMODE], a + ld [rRAMG], a ret LoadSAVIgnoreBadCheckSum: @@ -198,11 +198,11 @@ OlderFileWillBeErasedText: text_end SaveSAVtoSRAM0: - ld a, SRAM_ENABLE - ld [MBC1SRamEnable], a + ld a, RAMG_SRAM_ENABLE + ld [rRAMG], a ld a, $1 - ld [MBC1SRamBankingMode], a - ld [MBC1SRamBank], a + ld [rBMODE], a + ld [rRAMB], a ld hl, wPlayerName ld de, sPlayerName ld bc, NAME_LENGTH @@ -226,17 +226,17 @@ SaveSAVtoSRAM0: call SAVCheckSum ld [sMainDataCheckSum], a xor a - ld [MBC1SRamBankingMode], a - ld [MBC1SRamEnable], a + ld [rBMODE], a + ld [rRAMG], a ret SaveSAVtoSRAM1: ; stored pokémon - ld a, SRAM_ENABLE - ld [MBC1SRamEnable], a + ld a, RAMG_SRAM_ENABLE + ld [rRAMG], a ld a, $1 - ld [MBC1SRamBankingMode], a - ld [MBC1SRamBank], a + ld [rBMODE], a + ld [rRAMB], a ld hl, wBoxDataStart ld de, sCurBoxData ld bc, wBoxDataEnd - wBoxDataStart @@ -246,16 +246,16 @@ SaveSAVtoSRAM1: call SAVCheckSum ld [sMainDataCheckSum], a xor a - ld [MBC1SRamBankingMode], a - ld [MBC1SRamEnable], a + ld [rBMODE], a + ld [rRAMG], a ret SaveSAVtoSRAM2: - ld a, SRAM_ENABLE - ld [MBC1SRamEnable], a + ld a, RAMG_SRAM_ENABLE + ld [rRAMG], a ld a, $1 - ld [MBC1SRamBankingMode], a - ld [MBC1SRamBank], a + ld [rBMODE], a + ld [rRAMB], a ld hl, wPartyDataStart ld de, sPartyData ld bc, wPartyDataEnd - wPartyDataStart @@ -269,8 +269,8 @@ SaveSAVtoSRAM2: call SAVCheckSum ld [sMainDataCheckSum], a xor a - ld [MBC1SRamBankingMode], a - ld [MBC1SRamEnable], a + ld [rBMODE], a + ld [rRAMG], a ret SaveSAVtoSRAM:: @@ -358,7 +358,7 @@ ChangeBox:: call HandleMenuInput ld hl, hUILayoutFlags res BIT_DOUBLE_SPACED_MENU, [hl] - bit BIT_B_BUTTON, a + bit B_PAD_B, a ret nz call GetBoxSRAMLocation ld e, l @@ -394,12 +394,12 @@ WhenYouChangeBoxText: CopyBoxToOrFromSRAM: ; copy an entire box from hl to de with b as the SRAM bank push hl - ld a, SRAM_ENABLE - ld [MBC1SRamEnable], a + ld a, RAMG_SRAM_ENABLE + ld [rRAMG], a ld a, $1 - ld [MBC1SRamBankingMode], a + ld [rBMODE], a ld a, b - ld [MBC1SRamBank], a + ld [rRAMB], a ld bc, wBoxDataEnd - wBoxDataStart call CopyData pop hl @@ -416,14 +416,14 @@ CopyBoxToOrFromSRAM: ld [sBank2AllBoxesChecksum], a ; sBank3AllBoxesChecksum call CalcIndividualBoxCheckSums xor a - ld [MBC1SRamBankingMode], a - ld [MBC1SRamEnable], a + ld [rBMODE], a + ld [rRAMG], a ret DisplayChangeBoxMenu: xor a ldh [hAutoBGTransferEnabled], a - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [wMenuWatchedKeys], a ld a, 11 ld [wMaxMenuItem], a @@ -515,19 +515,19 @@ BoxNoText: EmptyAllSRAMBoxes: ; marks all boxes in SRAM as empty (initialisation for the first time the ; player changes the box) - ld a, SRAM_ENABLE - ld [MBC1SRamEnable], a + ld a, RAMG_SRAM_ENABLE + ld [rRAMG], a ld a, $1 - ld [MBC1SRamBankingMode], a + ld [rBMODE], a ld a, 2 - ld [MBC1SRamBank], a + ld [rRAMB], a call EmptySRAMBoxesInBank ld a, 3 - ld [MBC1SRamBank], a + ld [rRAMB], a call EmptySRAMBoxesInBank xor a - ld [MBC1SRamBankingMode], a - ld [MBC1SRamEnable], a + ld [rBMODE], a + ld [rRAMG], a ret EmptySRAMBoxesInBank: @@ -561,19 +561,19 @@ EmptySRAMBox: GetMonCountsForAllBoxes: ld hl, wBoxMonCounts push hl - ld a, SRAM_ENABLE - ld [MBC1SRamEnable], a + ld a, RAMG_SRAM_ENABLE + ld [rRAMG], a ld a, $1 - ld [MBC1SRamBankingMode], a + ld [rBMODE], a ld a, $2 - ld [MBC1SRamBank], a + ld [rRAMB], a call GetMonCountsForBoxesInBank ld a, $3 - ld [MBC1SRamBank], a + ld [rRAMB], a call GetMonCountsForBoxesInBank xor a - ld [MBC1SRamBankingMode], a - ld [MBC1SRamEnable], a + ld [rBMODE], a + ld [rRAMG], a pop hl ; copy the count for the current box from WRAM @@ -607,10 +607,10 @@ SAVCheckRandomID: ; and the two random numbers generated at game beginning ; (which are stored at wPlayerID)s ld a, $0a - ld [MBC1SRamEnable], a + ld [rRAMG], a ld a, $01 - ld [MBC1SRamBankingMode], a - ld [MBC1SRamBank], a + ld [rBMODE], a + ld [rRAMB], a ld a, [sPlayerName] and a jr z, .next @@ -632,8 +632,8 @@ SAVCheckRandomID: cp h .next ld a, $00 - ld [MBC1SRamBankingMode], a - ld [MBC1SRamEnable], a + ld [rBMODE], a + ld [rRAMG], a ret SaveHallOfFameTeams: @@ -672,23 +672,23 @@ LoadHallOfFameTeams: ; fallthrough HallOfFame_Copy: - ld a, SRAM_ENABLE - ld [MBC1SRamEnable], a + ld a, RAMG_SRAM_ENABLE + ld [rRAMG], a ld a, $1 - ld [MBC1SRamBankingMode], a + ld [rBMODE], a xor a - ld [MBC1SRamBank], a + ld [rRAMB], a call CopyData xor a - ld [MBC1SRamBankingMode], a - ld [MBC1SRamEnable], a + ld [rBMODE], a + ld [rRAMG], a ret ClearSAV: - ld a, SRAM_ENABLE - ld [MBC1SRamEnable], a + ld a, RAMG_SRAM_ENABLE + ld [rRAMG], a ld a, $1 - ld [MBC1SRamBankingMode], a + ld [rBMODE], a xor a call PadSRAM_FF ld a, $1 @@ -698,12 +698,12 @@ ClearSAV: ld a, $3 call PadSRAM_FF xor a - ld [MBC1SRamBankingMode], a - ld [MBC1SRamEnable], a + ld [rBMODE], a + ld [rRAMG], a ret PadSRAM_FF: - ld [MBC1SRamBank], a + ld [rRAMB], a ld hl, STARTOF(SRAM) ld bc, SIZEOF(SRAM) ld a, $ff diff --git a/engine/menus/start_sub_menus.asm b/engine/menus/start_sub_menus.asm index a45dfc79..65f0b26e 100644 --- a/engine/menus/start_sub_menus.asm +++ b/engine/menus/start_sub_menus.asm @@ -57,7 +57,7 @@ StartMenu_Pokemon:: inc hl ld a, b ld [hli], a ; max menu item ID - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [hli], a ; menu watched keys xor a ld [hl], a @@ -65,7 +65,7 @@ StartMenu_Pokemon:: push af call LoadScreenTilesFromBuffer1 ; restore saved screen pop af - bit BIT_B_BUTTON, a + bit B_PAD_B, a jp nz, .loop ; if the B button wasn't pressed ld a, [wMaxMenuItem] @@ -354,13 +354,13 @@ StartMenu_Item:: inc hl inc a ; a = 1 ld [hli], a ; max menu item ID - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [hli], a ; menu watched keys xor a ld [hl], a ; old menu item id call HandleMenuInput call PlaceUnfilledArrowMenuCursor - bit BIT_B_BUTTON, a + bit B_PAD_B, a jr z, .useOrTossItem jp ItemMenuLoop .useOrTossItem ; if the player made the choice to use or toss the item diff --git a/engine/menus/text_box.asm b/engine/menus/text_box.asm index c21f8e6f..076b395f 100644 --- a/engine/menus/text_box.asm +++ b/engine/menus/text_box.asm @@ -157,7 +157,7 @@ DoBuySellQuitMenu: ld a, BUY_SELL_QUIT_MENU_TEMPLATE ld [wTextBoxID], a call DisplayTextBoxID - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [wMenuWatchedKeys], a ld a, $2 ld [wMaxMenuItem], a @@ -174,9 +174,9 @@ DoBuySellQuitMenu: ld [wStatusFlags5], a call HandleMenuInput call PlaceUnfilledArrowMenuCursor - bit BIT_A_BUTTON, a + bit B_PAD_A, a jr nz, .pressedA - bit BIT_B_BUTTON, a ; always true since only A/B are watched + bit B_PAD_B, a ; always true since only A/B are watched jr z, .pressedA ld a, CANCELLED_MENU ld [wMenuExitMethod], a @@ -214,7 +214,7 @@ DisplayTwoOptionMenu: ld [wChosenMenuItem], a ld [wMenuExitMethod], a - ld a, A_BUTTON | B_BUTTON + ld a, PAD_A | PAD_B ld [wMenuWatchedKeys], a ld a, $1 ld [wMaxMenuItem], a @@ -296,7 +296,7 @@ DisplayTwoOptionMenu: pop hl .noYesMenuInputLoop call HandleMenuInput - bit BIT_B_BUTTON, a + bit B_PAD_B, a jr nz, .noYesMenuInputLoop ; try again if B was not pressed pop af pop hl @@ -309,7 +309,7 @@ DisplayTwoOptionMenu: ld [wTwoOptionMenuID], a call HandleMenuInput pop hl - bit BIT_B_BUTTON, a + bit B_PAD_B, a jr nz, .choseSecondMenuItem ; automatically choose the second option if B is pressed .pressedAButton ld a, [wCurrentMenuItem] |
