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authorSatoMew <SatoMew@users.noreply.github.com>2023-07-15 23:36:59 +0100
committerGitHub <noreply@github.com>2023-07-15 18:36:59 -0400
commitf46db37d508f0111ad44ad062ed3d83ba3282d1d (patch)
tree170af31852384f5a207918decf05e45a837d95d1 /engine/menus
parentAdd macros, constants, and labels for map scripts and text (#367) (diff)
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Thoroughly document debug code (#410)
Diffstat (limited to 'engine/menus')
-rw-r--r--engine/menus/main_menu.asm13
1 files changed, 9 insertions, 4 deletions
diff --git a/engine/menus/main_menu.asm b/engine/menus/main_menu.asm
index 024def28..69b3b918 100644
--- a/engine/menus/main_menu.asm
+++ b/engine/menus/main_menu.asm
@@ -121,7 +121,7 @@ MainMenu:
ld [wDestinationMap], a
ld hl, wd732
set 2, [hl] ; fly warp or dungeon warp
- call SpecialWarpIn
+ call PrepareForSpecialWarp
jp SpecialEnterMap
InitOptions:
@@ -268,10 +268,10 @@ LinkMenu:
ld c, 50
call DelayFrames
ld hl, wd732
- res 1, [hl]
+ res BIT_DEBUG_MODE, [hl]
ld a, [wDefaultMap]
ld [wDestinationMap], a
- call SpecialWarpIn
+ call PrepareForSpecialWarp
ld c, 20
call DelayFrames
xor a
@@ -308,7 +308,12 @@ LinkCanceledText:
StartNewGame:
ld hl, wd732
- res 1, [hl]
+ ; Ensure debug mode is not used when
+ ; starting a regular new game.
+ ; Debug mode persists in saved games for
+ ; both debug and non-debug builds, and is
+ ; only reset here by the main menu.
+ res BIT_DEBUG_MODE, [hl]
; fallthrough
StartNewGameDebug:
call OakSpeech