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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-06 19:03:05 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-06 19:03:05 -0400
commit772fcc7588a4e1fbe146a02b429cf64282c81dcb (patch)
treef491fa1d38e37ab10534b3f18422e0149ad0deca /engine/movie/gamefreak.asm
parentMerge pull request #262 from Rangi42/master (diff)
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Specify the ldh instruction, don't turn ld into ldh
Diffstat (limited to 'engine/movie/gamefreak.asm')
-rwxr-xr-xengine/movie/gamefreak.asm8
1 files changed, 4 insertions, 4 deletions
diff --git a/engine/movie/gamefreak.asm b/engine/movie/gamefreak.asm
index 78e48384..d3b5eb88 100755
--- a/engine/movie/gamefreak.asm
+++ b/engine/movie/gamefreak.asm
@@ -1,8 +1,8 @@
LoadShootingStarGraphics:
ld a, $f9
- ld [rOBP0], a
+ ldh [rOBP0], a
ld a, $a4
- ld [rOBP1], a
+ ldh [rOBP1], a
ld de, AnimationTileset2 + $30 ; star tile (top left quadrant)
ld hl, vChars1 + $200
lb bc, BANK(AnimationTileset2), $01
@@ -201,9 +201,9 @@ MoveDownSmallStars:
jr nz, .innerLoop
; Toggle the palette so that the lower star in the small stars tile blinks in
; and out.
- ld a, [rOBP1]
+ ldh a, [rOBP1]
xor %10100000
- ld [rOBP1], a
+ ldh [rOBP1], a
ld c, 3
call CheckForUserInterruption