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authordannye <33dannye@gmail.com>2020-11-04 00:06:44 -0600
committerdannye <33dannye@gmail.com>2020-11-04 00:06:44 -0600
commit5647ca687b92954dcf37a6ea6bfbc9a341c32de4 (patch)
treedde1937a1bfdb3a835f4155e1c2eb8f1aaf86f63 /engine/movie/splash.asm
parentMerge pull request #55 from Deokishisu/patch-1 (diff)
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Sync with pokered
Diffstat (limited to 'engine/movie/splash.asm')
-rwxr-xr-xengine/movie/splash.asm259
1 files changed, 259 insertions, 0 deletions
diff --git a/engine/movie/splash.asm b/engine/movie/splash.asm
new file mode 100755
index 00000000..4cb0a59a
--- /dev/null
+++ b/engine/movie/splash.asm
@@ -0,0 +1,259 @@
+LoadShootingStarGraphics:
+ ld a, $f9
+ ldh [rOBP0], a
+ ld a, $a4
+ ldh [rOBP1], a
+ call UpdateGBCPal_OBP0
+ call UpdateGBCPal_OBP1
+ ld de, AnimationTileset2 tile 3 ; star tile (top left quadrant)
+ ld hl, vChars1 tile $20
+ lb bc, BANK(AnimationTileset2), $01
+ call CopyVideoData
+ ld de, AnimationTileset2 tile 19 ; star tile (bottom left quadrant)
+ ld hl, vChars1 tile $21
+ lb bc, BANK(AnimationTileset2), 1
+ call CopyVideoData
+ ld de, FallingStar
+ ld hl, vChars1 tile $22
+ lb bc, BANK(FallingStar), (FallingStarEnd - FallingStar) / $10
+ call CopyVideoData
+ ld hl, GameFreakLogoOAMData
+ ld de, wOAMBuffer + $60
+ ld bc, GameFreakLogoOAMDataEnd - GameFreakLogoOAMData
+ call CopyData
+ ld hl, GameFreakShootingStarOAMData
+ ld de, wOAMBuffer
+ ld bc, GameFreakShootingStarOAMDataEnd - GameFreakShootingStarOAMData
+ jp CopyData
+
+AnimateShootingStar:
+ call LoadShootingStarGraphics
+ ld a, SFX_SHOOTING_STAR
+ call PlaySound
+
+; Move the big star down and left across the screen.
+ ld hl, wOAMBuffer
+ lb bc, $a0, $4
+.bigStarLoop
+ push hl
+ push bc
+.bigStarInnerLoop
+ ld a, [hl] ; Y
+ add 4
+ ld [hli], a
+ ld a, [hl] ; X
+ add -4
+ ld [hli], a
+ inc hl
+ inc hl
+ dec c
+ jr nz, .bigStarInnerLoop
+ ld c, 1
+ call CheckForUserInterruption
+ pop bc
+ pop hl
+ ret c
+ ld a, [hl]
+ cp 80
+ jr nz, .next
+ jr .bigStarLoop
+.next
+ cp b
+ jr nz, .bigStarLoop
+
+; Clear big star OAM.
+ ld hl, wOAMBuffer
+ ld c, 4
+ ld de, 4
+.clearOAMLoop
+ ld [hl], 160
+ add hl, de
+ dec c
+ jr nz, .clearOAMLoop
+
+; Make Gamefreak logo flash.
+ ld b, 3
+.flashLogoLoop
+ ld hl, rOBP0
+ rrc [hl]
+ rrc [hl]
+ call UpdateGBCPal_OBP0
+ ld c, 10
+ call CheckForUserInterruption
+ ret c
+ dec b
+ jr nz, .flashLogoLoop
+
+; Copy 24 instances of the small stars OAM data.
+; Note that their coordinates put them off-screen.
+ ld de, wOAMBuffer
+ ld a, 24
+.initSmallStarsOAMLoop
+ push af
+ ld hl, SmallStarsOAM
+ ld bc, SmallStarsOAMEnd - SmallStarsOAM
+ call CopyData
+ pop af
+ dec a
+ jr nz, .initSmallStarsOAMLoop
+
+; Animate the small stars falling from the Gamefreak logo.
+ xor a
+ ld [wMoveDownSmallStarsOAMCount], a
+ ld hl, SmallStarsWaveCoordsPointerTable
+ ld c, 6
+.smallStarsLoop
+ ld a, [hli]
+ ld e, a
+ ld a, [hli]
+ ld d, a
+ push bc
+ push hl
+ ld hl, wOAMBuffer + $50
+ ld c, 4
+.smallStarsInnerLoop ; introduce new wave of 4 small stars OAM entries
+ ld a, [de]
+ cp -1
+ jr z, .next2
+ ld [hli], a ; Y
+ inc de
+ ld a, [de]
+ ld [hli], a ; X
+ inc de
+ inc hl
+ push bc
+ ld a, [de]
+ ld b, a
+ ld a, [hl]
+ and $f0
+ or b
+ ld [hl], a
+ inc de
+ pop bc
+ inc hl
+ dec c
+ jr nz, .smallStarsInnerLoop
+ ld a, [wMoveDownSmallStarsOAMCount]
+ cp 24
+ jr z, .next2
+ add 6 ; should be 4, but the extra 2 aren't visible on screen
+ ld [wMoveDownSmallStarsOAMCount], a
+.next2
+ call MoveDownSmallStars
+ push af
+
+; shift the existing OAM entries down to make room for the next wave
+ ld hl, wOAMBuffer + $10
+ ld de, wOAMBuffer
+ ld bc, $50
+ call CopyData
+
+ pop af
+ pop hl
+ pop bc
+ ret c
+ dec c
+ jr nz, .smallStarsLoop
+ and a
+ ret
+
+SmallStarsOAM:
+ dbsprite 0, 0, 0, 0, $A2, OAM_BEHIND_BG | OAM_OBP1
+SmallStarsOAMEnd:
+
+SmallStarsWaveCoordsPointerTable:
+ dw SmallStarsWave1Coords
+ dw SmallStarsWave2Coords
+ dw SmallStarsWave3Coords
+ dw SmallStarsWave4Coords
+ dw SmallStarsEmptyWave
+ dw SmallStarsEmptyWave
+
+; The stars that fall from the Gamefreak logo come in 4 waves of 4 OAM entries.
+; These arrays contain the Y and X coordinates of each OAM entry.
+
+SmallStarsWave1Coords:
+ db $68, $30
+ db $05, $68
+ db $40, $05
+ db $68, $58
+ db $04, $68
+ db $78, $07
+SmallStarsWave2Coords:
+ db $68, $38
+ db $05, $68
+ db $48, $06
+ db $68, $60
+ db $04, $68
+ db $70, $07
+SmallStarsWave3Coords:
+ db $68, $34
+ db $05, $68
+ db $4c, $06
+ db $68, $54
+ db $06, $68
+ db $64, $07
+SmallStarsWave4Coords:
+ db $68, $3c
+ db $05, $68
+ db $5c, $04
+ db $68, $6c
+ db $07, $68
+ db $74, $07
+SmallStarsEmptyWave:
+ db -1 ; end
+
+MoveDownSmallStars:
+ ld b, 8
+.loop
+ ld hl, wOAMBuffer + $5c
+ ld a, [wMoveDownSmallStarsOAMCount]
+ ld de, -4
+ ld c, a
+.innerLoop
+ inc [hl] ; Y
+ add hl, de
+ dec c
+ jr nz, .innerLoop
+; Toggle the palette so that the lower star in the small stars tile blinks in
+; and out.
+ ldh a, [rOBP1]
+ xor %10100000
+ ldh [rOBP1], a
+ call UpdateGBCPal_OBP1
+ ld c, 3
+ call CheckForUserInterruption
+ ret c
+ dec b
+ jr nz, .loop
+ ret
+
+GameFreakLogoOAMData:
+ dbsprite 10, 9, 0, 0, $8d, 0
+ dbsprite 11, 9, 0, 0, $8e, 0
+ dbsprite 10, 10, 0, 0, $8f, 0
+ dbsprite 11, 10, 0, 0, $90, 0
+ dbsprite 10, 11, 0, 0, $91, 0
+ dbsprite 11, 11, 0, 0, $92, 0
+ dbsprite 6, 12, 0, 0, $80, 0
+ dbsprite 7, 12, 0, 0, $81, 0
+ dbsprite 8, 12, 0, 0, $82, 0
+ dbsprite 9, 12, 0, 0, $83, 0
+ dbsprite 10, 12, 0, 0, $93, 0
+ dbsprite 11, 12, 0, 0, $84, 0
+ dbsprite 12, 12, 0, 0, $85, 0
+ dbsprite 13, 12, 0, 0, $83, 0
+ dbsprite 14, 12, 0, 0, $81, 0
+ dbsprite 15, 12, 0, 0, $86, 0
+GameFreakLogoOAMDataEnd:
+
+GameFreakShootingStarOAMData:
+ dbsprite 20, 0, 0, 0, $a0, OAM_OBP1 | %100
+ dbsprite 21, 0, 0, 0, $a0, OAM_OBP1 | OAM_HFLIP | %100
+ dbsprite 20, 1, 0, 0, $a1, OAM_OBP1 | %100
+ dbsprite 21, 1, 0, 0, $a1, OAM_OBP1 | OAM_HFLIP | %100
+GameFreakShootingStarOAMDataEnd:
+
+FallingStar:
+ INCBIN "gfx/splash/falling_star.2bpp"
+FallingStarEnd: