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authorNarishma-gb <194818981+Narishma-gb@users.noreply.github.com>2025-11-18 21:17:31 +0100
committerGitHub <noreply@github.com>2025-11-18 15:17:31 -0500
commitf3326786259f4e53c06b7565369add7605bea8ba (patch)
tree1e09025ed19a6403fa74c408aa195662178cc0ca /engine/movie/splash.asm
parentAdd `_vc` patch targets to `.PHONY` (diff)
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Use more hardware and graphics constants (#532)
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
Diffstat (limited to 'engine/movie/splash.asm')
-rw-r--r--engine/movie/splash.asm8
1 files changed, 4 insertions, 4 deletions
diff --git a/engine/movie/splash.asm b/engine/movie/splash.asm
index da3fec0d..7f06c68b 100644
--- a/engine/movie/splash.asm
+++ b/engine/movie/splash.asm
@@ -13,7 +13,7 @@ LoadShootingStarGraphics:
call CopyVideoData
ld de, FallingStar
ld hl, vChars1 tile $22
- lb bc, BANK(FallingStar), (FallingStarEnd - FallingStar) / $10
+ lb bc, BANK(FallingStar), (FallingStarEnd - FallingStar) / TILE_SIZE
call CopyVideoData
ld hl, GameFreakLogoOAMData
ld de, wShadowOAMSprite24
@@ -60,11 +60,11 @@ AnimateShootingStar:
jr nz, .bigStarLoop
; Clear big star OAM.
- ld hl, wShadowOAM
+ ld hl, wShadowOAMSprite00YCoord
ld c, 4
- ld de, 4
+ ld de, OBJ_SIZE
.clearOAMLoop
- ld [hl], 160
+ ld [hl], SCREEN_HEIGHT_PX + OAM_Y_OFS
add hl, de
dec c
jr nz, .clearOAMLoop