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| author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-11-04 15:16:20 -0500 |
|---|---|---|
| committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-11-04 19:44:31 -0500 |
| commit | aae999f72bd81a3156c7e00da4ebf499f52da5a6 (patch) | |
| tree | 32fef70a31af3a0b5ad2b0d34042c312574fb42d /engine/movie/title_rb.asm | |
| parent | Merge branch 'master' of https://github.com/pret/pokered (diff) | |
| download | pokeyellow-aae999f72bd81a3156c7e00da4ebf499f52da5a6.tar.gz pokeyellow-aae999f72bd81a3156c7e00da4ebf499f52da5a6.tar.xz pokeyellow-aae999f72bd81a3156c7e00da4ebf499f52da5a6.zip | |
Start reorganizing pokeyellow
Diffstat (limited to 'engine/movie/title_rb.asm')
| -rwxr-xr-x | engine/movie/title_rb.asm | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/engine/movie/title_rb.asm b/engine/movie/title_rb.asm new file mode 100755 index 00000000..df630b53 --- /dev/null +++ b/engine/movie/title_rb.asm @@ -0,0 +1,122 @@ +; Leftover of Red/Blue. Seemingly unused + +TitleScroll_WaitBall: +; Wait around for the TitleBall animation to play out. +; hi: speed +; lo: duration + db $05, $05, 0 + +TitleScroll_In: +; Scroll a TitleMon in from the right. +; hi: speed +; lo: duration + db $a2, $94, $84, $63, $52, $31, $11, 0 + +TitleScroll_Out: +; Scroll a TitleMon out to the left. +; hi: speed +; lo: duration + db $12, $22, $32, $42, $52, $62, $83, $93, 0 + +TitleScroll: + ld a, d + + ld bc, TitleScroll_In + ld d, $88 + ld e, 0 ; don't animate titleball + + and a + jr nz, .ok + + ld bc, TitleScroll_Out + ld d, $00 + ld e, 0 ; don't animate titleball +.ok + +_TitleScroll: + ld a, [bc] + and a + ret z + + inc bc + push bc + + ld b, a + and $f + ld c, a + ld a, b + and $f0 + swap a + ld b, a + +.loop + ld h, d + ld l, $48 + call .ScrollBetween + + ld h, $00 + ld l, $88 + call .ScrollBetween + + ld a, d + add b + ld d, a + + call GetTitleBallY + dec c + jr nz, .loop + + pop bc + jr _TitleScroll + +.ScrollBetween: +.wait + ldh a, [rLY] ; rLY + cp l + jr nz, .wait + + ld a, h + ldh [rSCX], a + +.wait2 + ldh a, [rLY] ; rLY + cp h + jr z, .wait2 + ret + +TitleBallYTable: +; OBJ y-positions for the Poke Ball held by Red in the title screen. +; This is really two 0-terminated lists. Initiated with an index of 1. + db 0, $71, $6f, $6e, $6d, $6c, $6d, $6e, $6f, $71, $74, 0 + +TitleScreenAnimateBallIfStarterOut: +; Animate the TitleBall if a starter just got scrolled out. + ld a, [wTitleScreenScene] + cp STARTER1 + jr z, .ok + cp STARTER2 + jr z, .ok + cp STARTER3 + ret nz +.ok + ld e, 1 ; animate titleball + ld bc, TitleScroll_WaitBall + ld d, 0 + jp _TitleScroll + +GetTitleBallY: +; Get position e from TitleBallYTable + push de + push hl + xor a + ld d, a + ld hl, TitleBallYTable + add hl, de + ld a, [hl] + pop hl + pop de + and a + ret z + ld [wOAMBuffer + $28], a + inc e + ret |
