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| author | Colton G. Rushton <colton51919@gmail.com> | 2022-07-09 18:18:18 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-09 17:18:18 -0400 |
| commit | cc46b0e510e07f2e7a0d14732c02a2f416eac9e1 (patch) | |
| tree | 2c3123876e48b8888b940aa239139c64e1eade82 /engine/movie | |
| parent | Remove comment about addresses (diff) | |
| download | pokeyellow-cc46b0e510e07f2e7a0d14732c02a2f416eac9e1.tar.gz pokeyellow-cc46b0e510e07f2e7a0d14732c02a2f416eac9e1.tar.xz pokeyellow-cc46b0e510e07f2e7a0d14732c02a2f416eac9e1.zip | |
wOAMBuffer -> wShadowOAM (#370)
Diffstat (limited to 'engine/movie')
| -rw-r--r-- | engine/movie/intro.asm | 4 | ||||
| -rw-r--r-- | engine/movie/splash.asm | 18 | ||||
| -rw-r--r-- | engine/movie/title.asm | 4 | ||||
| -rw-r--r-- | engine/movie/title2.asm | 2 | ||||
| -rw-r--r-- | engine/movie/trade.asm | 6 |
5 files changed, 17 insertions, 17 deletions
diff --git a/engine/movie/intro.asm b/engine/movie/intro.asm index bca095a8..f489c60b 100644 --- a/engine/movie/intro.asm +++ b/engine/movie/intro.asm @@ -158,7 +158,7 @@ AnimateIntroNidorino: jr AnimateIntroNidorino UpdateIntroNidorinoOAM: - ld hl, wOAMBuffer + ld hl, wShadowOAM ld a, [wIntroNidorinoBaseTile] ld d, a .loop @@ -177,7 +177,7 @@ UpdateIntroNidorinoOAM: ret InitIntroNidorinoOAM: - ld hl, wOAMBuffer + ld hl, wShadowOAM ld d, 0 .loop push bc diff --git a/engine/movie/splash.asm b/engine/movie/splash.asm index eede8ccb..2373a0f9 100644 --- a/engine/movie/splash.asm +++ b/engine/movie/splash.asm @@ -16,11 +16,11 @@ LoadShootingStarGraphics: lb bc, BANK(FallingStar), (FallingStarEnd - FallingStar) / $10 call CopyVideoData ld hl, GameFreakLogoOAMData - ld de, wOAMBuffer + $60 + ld de, wShadowOAMSprite24 ld bc, GameFreakLogoOAMDataEnd - GameFreakLogoOAMData call CopyData ld hl, GameFreakShootingStarOAMData - ld de, wOAMBuffer + ld de, wShadowOAM ld bc, GameFreakShootingStarOAMDataEnd - GameFreakShootingStarOAMData jp CopyData @@ -30,7 +30,7 @@ AnimateShootingStar: call PlaySound ; Move the big star down and left across the screen. - ld hl, wOAMBuffer + ld hl, wShadowOAM lb bc, $a0, $4 .bigStarLoop push hl @@ -60,7 +60,7 @@ AnimateShootingStar: jr nz, .bigStarLoop ; Clear big star OAM. - ld hl, wOAMBuffer + ld hl, wShadowOAM ld c, 4 ld de, 4 .clearOAMLoop @@ -83,7 +83,7 @@ AnimateShootingStar: ; Copy 24 instances of the small stars OAM data. ; Note that their coordinates put them off-screen. - ld de, wOAMBuffer + ld de, wShadowOAM ld a, 24 .initSmallStarsOAMLoop push af @@ -106,7 +106,7 @@ AnimateShootingStar: ld d, a push bc push hl - ld hl, wOAMBuffer + $50 + ld hl, wShadowOAMSprite20 ld c, 4 .smallStarsInnerLoop ; introduce new wave of 4 small stars OAM entries ld a, [de] @@ -131,8 +131,8 @@ AnimateShootingStar: push af ; shift the existing OAM entries down to make room for the next wave - ld hl, wOAMBuffer + $10 - ld de, wOAMBuffer + ld hl, wShadowOAMSprite04 + ld de, wShadowOAM ld bc, $50 call CopyData @@ -186,7 +186,7 @@ SmallStarsEmptyWave: MoveDownSmallStars: ld b, 8 .loop - ld hl, wOAMBuffer + $5c + ld hl, wShadowOAMSprite23 ld a, [wMoveDownSmallStarsOAMCount] ld de, -4 ld c, a diff --git a/engine/movie/title.asm b/engine/movie/title.asm index 8f97f8fa..1ee0cc25 100644 --- a/engine/movie/title.asm +++ b/engine/movie/title.asm @@ -93,7 +93,7 @@ DisplayTitleScreen: call DrawPlayerCharacter ; put a pokeball in the player's hand - ld hl, wOAMBuffer + $28 + ld hl, wShadowOAMSprite10 ld a, $74 ld [hl], a @@ -322,7 +322,7 @@ DrawPlayerCharacter: call ClearSprites xor a ld [wPlayerCharacterOAMTile], a - ld hl, wOAMBuffer + ld hl, wShadowOAM lb de, $60, $5a ld b, 7 .loop diff --git a/engine/movie/title2.asm b/engine/movie/title2.asm index 315cf6b5..bc75015f 100644 --- a/engine/movie/title2.asm +++ b/engine/movie/title2.asm @@ -115,6 +115,6 @@ GetTitleBallY: pop de and a ret z - ld [wOAMBuffer + $28], a + ld [wShadowOAMSprite10YCoord], a inc e ret diff --git a/engine/movie/trade.asm b/engine/movie/trade.asm index 35423820..def901ba 100644 --- a/engine/movie/trade.asm +++ b/engine/movie/trade.asm @@ -315,7 +315,7 @@ Trade_AnimateBallEnteringLinkCable: xor $1 ld [wLinkCableAnimBulgeToggle], a add $7e - ld hl, wOAMBuffer + $02 + ld hl, wShadowOAMSprite00TileID ld de, 4 ld c, e .cycleLinkCableBulgeTile @@ -599,7 +599,7 @@ Trade_AnimCircledMon: ldh a, [rBGP] xor $3c ; make link cable flash ldh [rBGP], a - ld hl, wOAMBuffer + $02 + ld hl, wShadowOAMSprite00TileID ld de, $4 ld c, $14 .loop @@ -619,7 +619,7 @@ Trade_WriteCircledMonOAM: call Trade_WriteCircleOAM Trade_AddOffsetsToOAMCoords: - ld hl, wOAMBuffer + ld hl, wShadowOAM ld c, $14 .loop ld a, [wBaseCoordY] |
