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authorColton G. Rushton <colton51919@gmail.com>2022-07-09 18:18:18 -0300
committerGitHub <noreply@github.com>2022-07-09 17:18:18 -0400
commitcc46b0e510e07f2e7a0d14732c02a2f416eac9e1 (patch)
tree2c3123876e48b8888b940aa239139c64e1eade82 /engine/movie
parentRemove comment about addresses (diff)
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wOAMBuffer -> wShadowOAM (#370)
Diffstat (limited to 'engine/movie')
-rw-r--r--engine/movie/intro.asm4
-rw-r--r--engine/movie/splash.asm18
-rw-r--r--engine/movie/title.asm4
-rw-r--r--engine/movie/title2.asm2
-rw-r--r--engine/movie/trade.asm6
5 files changed, 17 insertions, 17 deletions
diff --git a/engine/movie/intro.asm b/engine/movie/intro.asm
index bca095a8..f489c60b 100644
--- a/engine/movie/intro.asm
+++ b/engine/movie/intro.asm
@@ -158,7 +158,7 @@ AnimateIntroNidorino:
jr AnimateIntroNidorino
UpdateIntroNidorinoOAM:
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld a, [wIntroNidorinoBaseTile]
ld d, a
.loop
@@ -177,7 +177,7 @@ UpdateIntroNidorinoOAM:
ret
InitIntroNidorinoOAM:
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld d, 0
.loop
push bc
diff --git a/engine/movie/splash.asm b/engine/movie/splash.asm
index eede8ccb..2373a0f9 100644
--- a/engine/movie/splash.asm
+++ b/engine/movie/splash.asm
@@ -16,11 +16,11 @@ LoadShootingStarGraphics:
lb bc, BANK(FallingStar), (FallingStarEnd - FallingStar) / $10
call CopyVideoData
ld hl, GameFreakLogoOAMData
- ld de, wOAMBuffer + $60
+ ld de, wShadowOAMSprite24
ld bc, GameFreakLogoOAMDataEnd - GameFreakLogoOAMData
call CopyData
ld hl, GameFreakShootingStarOAMData
- ld de, wOAMBuffer
+ ld de, wShadowOAM
ld bc, GameFreakShootingStarOAMDataEnd - GameFreakShootingStarOAMData
jp CopyData
@@ -30,7 +30,7 @@ AnimateShootingStar:
call PlaySound
; Move the big star down and left across the screen.
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
lb bc, $a0, $4
.bigStarLoop
push hl
@@ -60,7 +60,7 @@ AnimateShootingStar:
jr nz, .bigStarLoop
; Clear big star OAM.
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld c, 4
ld de, 4
.clearOAMLoop
@@ -83,7 +83,7 @@ AnimateShootingStar:
; Copy 24 instances of the small stars OAM data.
; Note that their coordinates put them off-screen.
- ld de, wOAMBuffer
+ ld de, wShadowOAM
ld a, 24
.initSmallStarsOAMLoop
push af
@@ -106,7 +106,7 @@ AnimateShootingStar:
ld d, a
push bc
push hl
- ld hl, wOAMBuffer + $50
+ ld hl, wShadowOAMSprite20
ld c, 4
.smallStarsInnerLoop ; introduce new wave of 4 small stars OAM entries
ld a, [de]
@@ -131,8 +131,8 @@ AnimateShootingStar:
push af
; shift the existing OAM entries down to make room for the next wave
- ld hl, wOAMBuffer + $10
- ld de, wOAMBuffer
+ ld hl, wShadowOAMSprite04
+ ld de, wShadowOAM
ld bc, $50
call CopyData
@@ -186,7 +186,7 @@ SmallStarsEmptyWave:
MoveDownSmallStars:
ld b, 8
.loop
- ld hl, wOAMBuffer + $5c
+ ld hl, wShadowOAMSprite23
ld a, [wMoveDownSmallStarsOAMCount]
ld de, -4
ld c, a
diff --git a/engine/movie/title.asm b/engine/movie/title.asm
index 8f97f8fa..1ee0cc25 100644
--- a/engine/movie/title.asm
+++ b/engine/movie/title.asm
@@ -93,7 +93,7 @@ DisplayTitleScreen:
call DrawPlayerCharacter
; put a pokeball in the player's hand
- ld hl, wOAMBuffer + $28
+ ld hl, wShadowOAMSprite10
ld a, $74
ld [hl], a
@@ -322,7 +322,7 @@ DrawPlayerCharacter:
call ClearSprites
xor a
ld [wPlayerCharacterOAMTile], a
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
lb de, $60, $5a
ld b, 7
.loop
diff --git a/engine/movie/title2.asm b/engine/movie/title2.asm
index 315cf6b5..bc75015f 100644
--- a/engine/movie/title2.asm
+++ b/engine/movie/title2.asm
@@ -115,6 +115,6 @@ GetTitleBallY:
pop de
and a
ret z
- ld [wOAMBuffer + $28], a
+ ld [wShadowOAMSprite10YCoord], a
inc e
ret
diff --git a/engine/movie/trade.asm b/engine/movie/trade.asm
index 35423820..def901ba 100644
--- a/engine/movie/trade.asm
+++ b/engine/movie/trade.asm
@@ -315,7 +315,7 @@ Trade_AnimateBallEnteringLinkCable:
xor $1
ld [wLinkCableAnimBulgeToggle], a
add $7e
- ld hl, wOAMBuffer + $02
+ ld hl, wShadowOAMSprite00TileID
ld de, 4
ld c, e
.cycleLinkCableBulgeTile
@@ -599,7 +599,7 @@ Trade_AnimCircledMon:
ldh a, [rBGP]
xor $3c ; make link cable flash
ldh [rBGP], a
- ld hl, wOAMBuffer + $02
+ ld hl, wShadowOAMSprite00TileID
ld de, $4
ld c, $14
.loop
@@ -619,7 +619,7 @@ Trade_WriteCircledMonOAM:
call Trade_WriteCircleOAM
Trade_AddOffsetsToOAMCoords:
- ld hl, wOAMBuffer
+ ld hl, wShadowOAM
ld c, $14
.loop
ld a, [wBaseCoordY]