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authorRangi42 <remy.oukaour+rangi42@gmail.com>2023-11-21 20:36:00 -0500
committerRangi42 <remy.oukaour+rangi42@gmail.com>2023-11-21 20:36:00 -0500
commit41ec74e1f0481ec995a5ad9e9dd73e7ad91c181f (patch)
tree830ab14a4130f2e1ab852e0beb71bf6cf53aaa43 /engine/overworld/movement.asm
parentGet rid of wEvosMoves, MAX_EVOLUTIONS, and EVOLUTION_SIZE (diff)
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Fix inaccurate comment in UpdateNPCSprite
Fixes #404
Diffstat (limited to 'engine/overworld/movement.asm')
-rw-r--r--engine/overworld/movement.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm
index eb186f1e..fd26f9cb 100644
--- a/engine/overworld/movement.asm
+++ b/engine/overworld/movement.asm
@@ -129,7 +129,7 @@ UpdateNPCSprite:
and a
jp z, InitializeSpriteStatus
call CheckSpriteAvailability
- ret c ; if sprite is invisible, on tile >=MAP_TILESET_SIZE, in grass or player is currently walking
+ ret c ; don't do anything if sprite is invisible
ld h, HIGH(wSpriteStateData1)
ldh a, [hCurrentSpriteOffset]
ld l, a
@@ -148,7 +148,7 @@ UpdateNPCSprite:
jp z, UpdateSpriteInWalkingAnimation ; [x#SPRITESTATEDATA1_MOVEMENTSTATUS] == 3
ld a, [wWalkCounter]
and a
- ret nz ; don't do anything yet if player is currently moving (redundant, already tested in CheckSpriteAvailability)
+ ret nz ; don't do anything yet if player is currently moving
call InitializeSpriteScreenPosition
ld h, HIGH(wSpriteStateData2)
ldh a, [hCurrentSpriteOffset]