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authorSylvie <35663410+Rangi42@users.noreply.github.com>2024-07-16 13:02:54 -0400
committerGitHub <noreply@github.com>2024-07-16 13:02:54 -0400
commit8fafca714c07500d1d87bba224f12cf9cc2c8789 (patch)
tree273ca88fcfcd80df9c318c9cb8d17a1f7aa240cb /engine/overworld/movement.asm
parentBuild with RGBDS 0.8.0, though it is not yet required (diff)
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Identify various flag labels and bit constants (#454)
Diffstat (limited to 'engine/overworld/movement.asm')
-rw-r--r--engine/overworld/movement.asm22
1 files changed, 11 insertions, 11 deletions
diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm
index afcb5907..1ca24f6a 100644
--- a/engine/overworld/movement.asm
+++ b/engine/overworld/movement.asm
@@ -60,8 +60,8 @@ UpdatePlayerSprite:
bit 0, a
jr nz, .notMoving
.moving
- ld a, [wd736]
- bit 7, a ; is the player sprite spinning due to a spin tile?
+ ld a, [wMovementFlags]
+ bit BIT_SPINNING, a
jr nz, .skipSpriteAnim
ldh a, [hCurrentSpriteOffset]
add $7
@@ -175,8 +175,8 @@ UpdateNPCSprite:
jr nz, .next
; reached end of wNPCMovementDirections list
ld [hl], a ; store $ff in movement byte 1, disabling scripted movement
- ld hl, wd730
- res 0, [hl]
+ ld hl, wStatusFlags5
+ res BIT_SCRIPTED_NPC_MOVEMENT, [hl]
xor a
ld [wSimulatedJoypadStatesIndex], a
ld [wUnusedOverrideSimulatedJoypadStatesIndex], a
@@ -409,8 +409,8 @@ MakeNPCFacePlayer:
; Check if the behaviour of the NPC facing the player when spoken to is
; disabled. This is only done when rubbing the S.S. Anne captain's back.
- ld a, [wd72d]
- bit 5, a
+ ld a, [wStatusFlags3]
+ bit BIT_NO_NPC_FACE_PLAYER, a
jr nz, notYetMoving
res 7, [hl]
ld a, [wPlayerDirection]
@@ -740,12 +740,12 @@ DoScriptedNPCMovement:
; a few times in the game. It is used when the NPC and player must walk together
; in sync, such as when the player is following the NPC somewhere. An NPC can't
; be moved in sync with the player using the other method.
- ld a, [wd730]
- bit 7, a
+ ld a, [wStatusFlags5]
+ bit BIT_SCRIPTED_MOVEMENT_STATE, a
ret z
- ld hl, wd72e
- bit 7, [hl]
- set 7, [hl]
+ ld hl, wStatusFlags4
+ bit BIT_INIT_SCRIPTED_MOVEMENT, [hl]
+ set BIT_INIT_SCRIPTED_MOVEMENT, [hl]
jp z, InitScriptedNPCMovement
ld hl, wNPCMovementDirections2
ld a, [wNPCMovementDirections2Index]