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| author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2020-07-19 23:04:16 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-19 23:04:16 -0400 |
| commit | 0177688ad4d923c4970009fa87df48605bb43ed6 (patch) | |
| tree | 4c44fbb1813e78eb00f7c1690d2c23099a49113b /engine/overworld/player_animations.asm | |
| parent | Merge pull request #277 from Rangi42/master (diff) | |
| parent | Missingno's Pokédex weight is two bytes like the rest (diff) | |
| download | pokeyellow-0177688ad4d923c4970009fa87df48605bb43ed6.tar.gz pokeyellow-0177688ad4d923c4970009fa87df48605bb43ed6.tar.xz pokeyellow-0177688ad4d923c4970009fa87df48605bb43ed6.zip | |
Merge pull request #279 from Rangi42/master
Identify sprite and battle animation data
Diffstat (limited to 'engine/overworld/player_animations.asm')
| -rwxr-xr-x | engine/overworld/player_animations.asm | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/engine/overworld/player_animations.asm b/engine/overworld/player_animations.asm index 9e9b4073..c458a013 100755 --- a/engine/overworld/player_animations.asm +++ b/engine/overworld/player_animations.asm @@ -470,14 +470,10 @@ ItsABiteText: FishingRodOAM: ; specifies how the fishing rod should be drawn on the screen -; first byte = screen y coordinate -; second byte = screen x coordinate -; third byte = tile number -; fourth byte = sprite properties - db $5B, $4C, $FD, $00 ; player facing down - db $44, $4C, $FD, $00 ; player facing up - db $50, $40, $FE, $00 ; player facing left - db $50, $58, $FE, $20 ; player facing right ($20 means "horizontally flip the tile") + dbsprite 9, 11, 4, 3, $fd, 0 ; down + dbsprite 9, 8, 4, 4, $fd, 0 ; up + dbsprite 8, 10, 0, 0, $fe, 0 ; left + dbsprite 11, 10, 0, 0, $fe, OAM_HFLIP ; right fishing_gfx: MACRO dw \1 |
