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authorColton G. Rushton <colton51919@gmail.com>2022-07-09 18:18:18 -0300
committerGitHub <noreply@github.com>2022-07-09 17:18:18 -0400
commitcc46b0e510e07f2e7a0d14732c02a2f416eac9e1 (patch)
tree2c3123876e48b8888b940aa239139c64e1eade82 /engine/overworld/player_animations.asm
parentRemove comment about addresses (diff)
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wOAMBuffer -> wShadowOAM (#370)
Diffstat (limited to 'engine/overworld/player_animations.asm')
-rw-r--r--engine/overworld/player_animations.asm24
1 files changed, 12 insertions, 12 deletions
diff --git a/engine/overworld/player_animations.asm b/engine/overworld/player_animations.asm
index 6a890cfd..bec59369 100644
--- a/engine/overworld/player_animations.asm
+++ b/engine/overworld/player_animations.asm
@@ -205,19 +205,19 @@ LeaveMapThroughHoleAnim:
ld a, $ff
ld [wUpdateSpritesEnabled], a ; disable UpdateSprites
; shift upper half of player's sprite down 8 pixels and hide lower half
- ld a, [wOAMBuffer + 0 * 4 + 2]
- ld [wOAMBuffer + 2 * 4 + 2], a
- ld a, [wOAMBuffer + 1 * 4 + 2]
- ld [wOAMBuffer + 3 * 4 + 2], a
+ ld a, [wShadowOAMSprite00TileID]
+ ld [wShadowOAMSprite02TileID], a
+ ld a, [wShadowOAMSprite01TileID]
+ ld [wShadowOAMSprite03TileID], a
ld a, $a0
- ld [wOAMBuffer + 0 * 4], a
- ld [wOAMBuffer + 1 * 4], a
+ ld [wShadowOAMSprite00YCoord], a
+ ld [wShadowOAMSprite01YCoord], a
ld c, 2
call DelayFrames
; hide upper half of player's sprite
ld a, $a0
- ld [wOAMBuffer + 2 * 4], a
- ld [wOAMBuffer + 3 * 4], a
+ ld [wShadowOAMSprite02YCoord], a
+ ld [wShadowOAMSprite03YCoord], a
call GBFadeOutToWhite
ld a, $1
ld [wUpdateSpritesEnabled], a ; enable UpdateSprites
@@ -392,7 +392,7 @@ FishingAnim:
ld b, $0
ld hl, FishingRodOAM
add hl, bc
- ld de, wOAMBuffer + $9c
+ ld de, wShadowOAMSprite39
ld bc, $4
call CopyData
ld c, 100
@@ -412,7 +412,7 @@ FishingAnim:
.loop
ld hl, wSpritePlayerStateData1YPixels
call .ShakePlayerSprite
- ld hl, wOAMBuffer + $9c
+ ld hl, wShadowOAMSprite39
call .ShakePlayerSprite
call Delay3
dec b
@@ -424,7 +424,7 @@ FishingAnim:
cp SPRITE_FACING_UP
jr nz, .skipHidingFishingRod
ld a, $a0
- ld [wOAMBuffer + $9c], a
+ ld [wShadowOAMSprite39YCoord], a
.skipHidingFishingRod
ld hl, wEmotionBubbleSpriteIndex
@@ -438,7 +438,7 @@ FishingAnim:
cp SPRITE_FACING_UP
jr nz, .skipUnhidingFishingRod
ld a, $44
- ld [wOAMBuffer + $9c], a
+ ld [wShadowOAMSprite39YCoord], a
.skipUnhidingFishingRod
ld hl, ItsABiteText