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authorNarishma-gb <194818981+Narishma-gb@users.noreply.github.com>2025-11-18 21:17:31 +0100
committerGitHub <noreply@github.com>2025-11-18 15:17:31 -0500
commitf3326786259f4e53c06b7565369add7605bea8ba (patch)
tree1e09025ed19a6403fa74c408aa195662178cc0ca /engine/overworld/player_animations.asm
parentAdd `_vc` patch targets to `.PHONY` (diff)
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Use more hardware and graphics constants (#532)
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
Diffstat (limited to 'engine/overworld/player_animations.asm')
-rw-r--r--engine/overworld/player_animations.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/overworld/player_animations.asm b/engine/overworld/player_animations.asm
index c163b27e..4ed1f49f 100644
--- a/engine/overworld/player_animations.asm
+++ b/engine/overworld/player_animations.asm
@@ -209,13 +209,13 @@ LeaveMapThroughHoleAnim:
ld [wShadowOAMSprite02TileID], a
ld a, [wShadowOAMSprite01TileID]
ld [wShadowOAMSprite03TileID], a
- ld a, $a0
+ ld a, SCREEN_HEIGHT_PX + OAM_Y_OFS
ld [wShadowOAMSprite00YCoord], a
ld [wShadowOAMSprite01YCoord], a
ld c, 2
call DelayFrames
; hide upper half of player's sprite
- ld a, $a0
+ ld a, SCREEN_HEIGHT_PX + OAM_Y_OFS
ld [wShadowOAMSprite02YCoord], a
ld [wShadowOAMSprite03YCoord], a
call GBFadeOutToWhite
@@ -423,7 +423,7 @@ FishingAnim:
ld a, [wSpritePlayerStateData1ImageIndex] ; (image index is locked to standing images)
cp SPRITE_FACING_UP
jr nz, .skipHidingFishingRod
- ld a, $a0
+ ld a, SCREEN_HEIGHT_PX + OAM_Y_OFS
ld [wShadowOAMSprite39YCoord], a
.skipHidingFishingRod