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authorRangi <35663410+Rangi42@users.noreply.github.com>2020-07-07 19:48:22 -0400
committerGitHub <noreply@github.com>2020-07-07 19:48:22 -0400
commit9571c550b6a0dcb3a4f54513c881661a87271024 (patch)
treed73507228a57e4f3cece2fb93fe7df3a9439553f /engine/overworld/trainer_sight.asm
parentMerge pull request #262 from Rangi42/master (diff)
parentMove all code out of home.asm into home/ (diff)
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Merge pull request #263 from Rangi42/master
Syncing style with pokecrystal
Diffstat (limited to 'engine/overworld/trainer_sight.asm')
-rwxr-xr-xengine/overworld/trainer_sight.asm84
1 files changed, 42 insertions, 42 deletions
diff --git a/engine/overworld/trainer_sight.asm b/engine/overworld/trainer_sight.asm
index c12c064b..816dea7f 100755
--- a/engine/overworld/trainer_sight.asm
+++ b/engine/overworld/trainer_sight.asm
@@ -1,77 +1,77 @@
_GetSpritePosition1::
ld hl, wSpriteStateData1
- ld de, wSpritePlayerStateData1YPixels - wSpritePlayerStateData1
+ ld de, SPRITESTATEDATA1_YPIXELS
ld a, [wSpriteIndex]
- ld [hSpriteIndex], a
+ ldh [hSpriteIndex], a
call GetSpriteDataPointer
- ld a, [hli] ; c1x4 (screen Y pos)
- ld [hSpriteScreenYCoord], a
+ ld a, [hli] ; x#SPRITESTATEDATA1_YPIXELS
+ ldh [hSpriteScreenYCoord], a
inc hl
- ld a, [hl] ; c1x6 (screen X pos)
- ld [hSpriteScreenXCoord], a
+ ld a, [hl] ; x#SPRITESTATEDATA1_XPIXELS
+ ldh [hSpriteScreenXCoord], a
ld de, wSpritePlayerStateData2MapY - wSpritePlayerStateData1XPixels
add hl, de
- ld a, [hli] ; c2x4 (map Y pos)
- ld [hSpriteMapYCoord], a
- ld a, [hl] ; c2x5 (map X pos)
- ld [hSpriteMapXCoord], a
+ ld a, [hli] ; x#SPRITESTATEDATA2_MAPY
+ ldh [hSpriteMapYCoord], a
+ ld a, [hl] ; x#SPRITESTATEDATA2_MAPX
+ ldh [hSpriteMapXCoord], a
ret
_GetSpritePosition2::
ld hl, wSpriteStateData1
- ld de, wSpritePlayerStateData1YPixels - wSpritePlayerStateData1
+ ld de, SPRITESTATEDATA1_YPIXELS
ld a, [wSpriteIndex]
- ld [hSpriteIndex], a
+ ldh [hSpriteIndex], a
call GetSpriteDataPointer
- ld a, [hli] ; c1x4 (screen Y pos)
+ ld a, [hli] ; x#SPRITESTATEDATA1_YPIXELS
ld [wSavedSpriteScreenY], a
inc hl
- ld a, [hl] ; c1x6 (screen X pos)
+ ld a, [hl] ; x#SPRITESTATEDATA1_XPIXELS
ld [wSavedSpriteScreenX], a
ld de, wSpritePlayerStateData2MapY - wSpritePlayerStateData1XPixels
add hl, de
- ld a, [hli] ; c2x4 (map Y pos)
+ ld a, [hli] ; x#SPRITESTATEDATA2_MAPY
ld [wSavedSpriteMapY], a
- ld a, [hl] ; c2x5 (map X pos)
+ ld a, [hl] ; x#SPRITESTATEDATA2_MAPX
ld [wSavedSpriteMapX], a
ret
_SetSpritePosition1::
ld hl, wSpriteStateData1
- ld de, wSpritePlayerStateData1YPixels - wSpritePlayerStateData1
+ ld de, SPRITESTATEDATA1_YPIXELS
ld a, [wSpriteIndex]
- ld [hSpriteIndex], a
+ ldh [hSpriteIndex], a
call GetSpriteDataPointer
- ld a, [hSpriteScreenYCoord] ; c1x4 (screen Y pos)
+ ldh a, [hSpriteScreenYCoord] ; x#SPRITESTATEDATA1_YPIXELS
ld [hli], a
inc hl
- ld a, [hSpriteScreenXCoord] ; c1x6 (screen X pos)
+ ldh a, [hSpriteScreenXCoord] ; x#SPRITESTATEDATA1_XPIXELS
ld [hl], a
ld de, wSpritePlayerStateData2MapY - wSpritePlayerStateData1XPixels
add hl, de
- ld a, [hSpriteMapYCoord] ; c2x4 (map Y pos)
+ ldh a, [hSpriteMapYCoord] ; x#SPRITESTATEDATA2_MAPY
ld [hli], a
- ld a, [hSpriteMapXCoord] ; c2x5 (map X pos)
+ ldh a, [hSpriteMapXCoord] ; x#SPRITESTATEDATA2_MAPX
ld [hl], a
ret
_SetSpritePosition2::
ld hl, wSpriteStateData1
- ld de, wSpritePlayerStateData1YPixels - wSpritePlayerStateData1
+ ld de, SPRITESTATEDATA1_YPIXELS
ld a, [wSpriteIndex]
- ld [hSpriteIndex], a
+ ldh [hSpriteIndex], a
call GetSpriteDataPointer
ld a, [wSavedSpriteScreenY]
- ld [hli], a ; c1x4 (screen Y pos)
+ ld [hli], a ; x#SPRITESTATEDATA1_YPIXELS
inc hl
ld a, [wSavedSpriteScreenX]
- ld [hl], a ; c1x6 (screen X pos)
+ ld [hl], a ; x#SPRITESTATEDATA1_XPIXELS
ld de, wSpritePlayerStateData2MapY - wSpritePlayerStateData1XPixels
add hl, de
ld a, [wSavedSpriteMapY]
- ld [hli], a ; c2x4 (map Y pos)
+ ld [hli], a ; x#SPRITESTATEDATA2_MAPY
ld a, [wSavedSpriteMapX]
- ld [hl], a ; c2x5 (map X pos)
+ ld [hl], a ; x#SPRITESTATEDATA2_MAPX
ret
TrainerWalkUpToPlayer::
@@ -144,7 +144,7 @@ TrainerWalkUpToPlayer::
call FillMemory ; write the necessary steps to reach player
ld [hl], $ff ; write end of list sentinel
ld a, [wSpriteIndex]
- ld [hSpriteIndex], a
+ ldh [hSpriteIndex], a
jp MoveSprite_
; input: de = offset within sprite entry
@@ -152,7 +152,7 @@ TrainerWalkUpToPlayer::
GetSpriteDataPointer:
push de
add hl, de
- ld a, [hSpriteIndex]
+ ldh a, [hSpriteIndex]
swap a
ld d, $0
ld e, a
@@ -165,23 +165,23 @@ TrainerEngage:
push hl
push de
ld a, [wTrainerSpriteOffset]
- add wSpritePlayerStateData1ImageIndex - wSpritePlayerStateData1
+ add SPRITESTATEDATA1_IMAGEINDEX
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
- ld a, [hl] ; c1x2: sprite image index
+ ld a, [hl] ; x#SPRITESTATEDATA1_IMAGEINDEX
sub $ff
jr nz, .spriteOnScreen ; test if sprite is on screen
jp .noEngage
.spriteOnScreen
ld a, [wTrainerSpriteOffset]
- add wSpritePlayerStateData1FacingDirection - wSpritePlayerStateData1
+ add SPRITESTATEDATA1_FACINGDIRECTION
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
- ld a, [hl] ; c1x9: facing direction
+ ld a, [hl] ; x#SPRITESTATEDATA1_FACINGDIRECTION
ld [wTrainerFacingDirection], a
call ReadTrainerScreenPosition
ld a, [wTrainerScreenY] ; sprite screen Y pos
@@ -234,20 +234,20 @@ TrainerEngage:
; reads trainer's Y position to wTrainerScreenY and X position to wTrainerScreenX
ReadTrainerScreenPosition:
ld a, [wTrainerSpriteOffset]
- add wSpritePlayerStateData1YPixels - wSpritePlayerStateData1
+ add SPRITESTATEDATA1_YPIXELS
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
- ld a, [hl] ; c1x4 (sprite Y pos)
+ ld a, [hl] ; x#SPRITESTATEDATA1_YPIXELS
ld [wTrainerScreenY], a
ld a, [wTrainerSpriteOffset]
- add wSpritePlayerStateData1XPixels - wSpritePlayerStateData1
+ add SPRITESTATEDATA1_XPIXELS
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
- ld a, [hl] ; c1x6 (sprite X pos)
+ ld a, [hl] ; x#SPRITESTATEDATA1_XPIXELS
ld [wTrainerScreenX], a
ret
@@ -295,24 +295,24 @@ CheckPlayerIsInFrontOfSprite:
cp POWER_PLANT
jp z, .engage ; bypass this for power plant to get voltorb fake items to work
ld a, [wTrainerSpriteOffset]
- add wSpritePlayerStateData1YPixels - wSpritePlayerStateData1
+ add SPRITESTATEDATA1_YPIXELS
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
- ld a, [hl] ; c1x4 (sprite screen Y pos)
+ ld a, [hl] ; x#SPRITESTATEDATA1_YPIXELS
cp $fc
jr nz, .notOnTopmostTile ; special case if sprite is on topmost tile (Y = $fc (-4)), make it come down a block
ld a, $c
.notOnTopmostTile
ld [wTrainerScreenY], a
ld a, [wTrainerSpriteOffset]
- add wSpritePlayerStateData1XPixels - wSpritePlayerStateData1
+ add SPRITESTATEDATA1_XPIXELS
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
- ld a, [hl] ; c1x6 (sprite screen X pos)
+ ld a, [hl] ; x#SPRITESTATEDATA1_XPIXELS
ld [wTrainerScreenX], a
ld a, [wTrainerFacingDirection] ; facing direction
cp SPRITE_FACING_DOWN