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| author | dannye <33dannye@gmail.com> | 2020-05-20 19:40:33 -0500 |
|---|---|---|
| committer | dannye <33dannye@gmail.com> | 2020-05-20 20:02:53 -0500 |
| commit | 10f9559eab8c93b94abb8ae8d1083704ad4e169a (patch) | |
| tree | 7dbe7b152dde8a6e9b56664b5b8cdfc0d6be1253 /engine/overworld/try_pushing_boulder.asm | |
| parent | Merge pull request #39 from TiKevin83/master (diff) | |
| download | pokeyellow-10f9559eab8c93b94abb8ae8d1083704ad4e169a.tar.gz pokeyellow-10f9559eab8c93b94abb8ae8d1083704ad4e169a.tar.xz pokeyellow-10f9559eab8c93b94abb8ae8d1083704ad4e169a.zip | |
Sync with pokered
Diffstat (limited to 'engine/overworld/try_pushing_boulder.asm')
| -rw-r--r-- | engine/overworld/try_pushing_boulder.asm | 107 |
1 files changed, 0 insertions, 107 deletions
diff --git a/engine/overworld/try_pushing_boulder.asm b/engine/overworld/try_pushing_boulder.asm deleted file mode 100644 index 8a385345..00000000 --- a/engine/overworld/try_pushing_boulder.asm +++ /dev/null @@ -1,107 +0,0 @@ -TryPushingBoulder: - ld a, [wd728] - bit 0, a ; using Strength? - ret z -Func_f0a7: -; where LoadMissableObjects predef points to now - ld a, [wFlags_0xcd60] - bit 1, a ; has boulder dust animation from previous push played yet? - ret nz - xor a - ld [hSpriteIndexOrTextID], a - call IsSpriteInFrontOfPlayer - ld a, [hSpriteIndexOrTextID] - ld [wBoulderSpriteIndex], a - and a - jp z, ResetBoulderPushFlags - ld hl, wSpriteStateData1 + 1 - ld d, $0 - ld a, [hSpriteIndexOrTextID] - swap a - ld e, a - add hl, de - res 7, [hl] - call GetSpriteMovementByte2Pointer - ld a, [hl] - cp BOULDER_MOVEMENT_BYTE_2 - jp nz, ResetBoulderPushFlags - ld hl, wFlags_0xcd60 - bit 6, [hl] - set 6, [hl] ; indicate that the player has tried pushing - ret z ; the player must try pushing twice before the boulder will move - ld a, [hJoyHeld] - and D_RIGHT | D_LEFT | D_UP | D_DOWN - ret z - predef CheckForCollisionWhenPushingBoulder - ld a, [wTileInFrontOfBoulderAndBoulderCollisionResult] - and a ; was there a collision? - jp nz, ResetBoulderPushFlags - ld a, [hJoyHeld] - ld b, a - ld a, [wSpritePlayerStateData1FacingDirection] ; player's sprite facing direction - cp SPRITE_FACING_UP - jr z, .pushBoulderUp - cp SPRITE_FACING_LEFT - jr z, .pushBoulderLeft - cp SPRITE_FACING_RIGHT - jr z, .pushBoulderRight -.pushBoulderDown - bit 7, b - ret z - ld de, PushBoulderDownMovementData - jr .done -.pushBoulderUp - bit 6, b - ret z - ld de, PushBoulderUpMovementData - jr .done -.pushBoulderLeft - bit 5, b - ret z - ld de, PushBoulderLeftMovementData - jr .done -.pushBoulderRight - bit 4, b - ret z - ld de, PushBoulderRightMovementData -.done - call MoveSprite - ld a, SFX_PUSH_BOULDER - call PlaySound - ld hl, wFlags_0xcd60 - set 1, [hl] - ret - -PushBoulderUpMovementData: - db NPC_MOVEMENT_UP,$FF - -PushBoulderDownMovementData: - db NPC_MOVEMENT_DOWN,$FF - -PushBoulderLeftMovementData: - db NPC_MOVEMENT_LEFT,$FF - -PushBoulderRightMovementData: - db NPC_MOVEMENT_RIGHT,$FF - -DoBoulderDustAnimation: - ld a, [wd730] - bit 0, a - ret nz - callab AnimateBoulderDust - call DiscardButtonPresses - ld [wJoyIgnore], a - call ResetBoulderPushFlags - set 7, [hl] - ld a, [wBoulderSpriteIndex] - ld [H_SPRITEINDEX], a - call GetSpriteMovementByte2Pointer - ld [hl], $10 - ld a, SFX_CUT - jp PlaySound - -ResetBoulderPushFlags: - ld hl, wFlags_0xcd60 - res 1, [hl] - res 6, [hl] - ret |
