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authordannye <33dannye@gmail.com>2025-01-30 21:40:19 -0600
committerdannye <33dannye@gmail.com>2025-01-30 21:40:19 -0600
commit6cb885a9f68b9f445d7fa45279731336fe0247d4 (patch)
tree39736ab1dd8ebcc57f8e981db6103285743d5530 /engine/overworld
parentIdentify unnamed functions in map_sprites.asm (#126) (diff)
parentFix some label typos, and add some constants instead of raw numbers (#492) (diff)
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Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'engine/overworld')
-rw-r--r--engine/overworld/cut.asm2
-rw-r--r--engine/overworld/cut2.asm4
-rw-r--r--engine/overworld/dust_smoke.asm4
-rw-r--r--engine/overworld/healing_machine.asm6
-rw-r--r--engine/overworld/player_state.asm2
-rw-r--r--engine/overworld/trainer_sight.asm10
6 files changed, 14 insertions, 14 deletions
diff --git a/engine/overworld/cut.asm b/engine/overworld/cut.asm
index d26832ec..76821045 100644
--- a/engine/overworld/cut.asm
+++ b/engine/overworld/cut.asm
@@ -76,7 +76,7 @@ InitCutAnimOAM:
ld [wWhichAnimationOffsets], a
ld a, %11100100
ldh [rOBP1], a
- call UpdateGBCPal_OBP1
+ call UpdateCGBPal_OBP1
ld a, [wCutTile]
cp $52
jr z, .grass
diff --git a/engine/overworld/cut2.asm b/engine/overworld/cut2.asm
index 3cbd05b4..a6effff5 100644
--- a/engine/overworld/cut2.asm
+++ b/engine/overworld/cut2.asm
@@ -18,7 +18,7 @@ AnimCut:
ldh a, [rOBP1]
xor $64
ldh [rOBP1], a
- call UpdateGBCPal_OBP1
+ call UpdateCGBPal_OBP1
call DelayFrame
pop bc
dec c
@@ -69,7 +69,7 @@ AnimCutGrass_UpdateOAMEntries:
ldh a, [rOBP1]
xor $64
ldh [rOBP1], a
- call UpdateGBCPal_OBP1
+ call UpdateCGBPal_OBP1
call DelayFrame
pop bc
dec c
diff --git a/engine/overworld/dust_smoke.asm b/engine/overworld/dust_smoke.asm
index 220d5794..669e1166 100644
--- a/engine/overworld/dust_smoke.asm
+++ b/engine/overworld/dust_smoke.asm
@@ -7,7 +7,7 @@ AnimateBoulderDust:
ld [wUpdateSpritesEnabled], a
ld a, %11100100
ldh [rOBP1], a
- call UpdateGBCPal_OBP1
+ call UpdateCGBPal_OBP1
call LoadSmokeTileFourTimes
farcall WriteCutOrBoulderDustAnimationOAMBlock
ld c, 8 ; number of steps in animation
@@ -22,7 +22,7 @@ AnimateBoulderDust:
ldh a, [rOBP1]
xor %01100100
ldh [rOBP1], a
- call UpdateGBCPal_OBP1
+ call UpdateCGBPal_OBP1
call Delay3
pop bc
dec c
diff --git a/engine/overworld/healing_machine.asm b/engine/overworld/healing_machine.asm
index 3bd739b7..dfc6b97b 100644
--- a/engine/overworld/healing_machine.asm
+++ b/engine/overworld/healing_machine.asm
@@ -12,7 +12,7 @@ AnimateHealingMachine:
push af
ld a, $e0
ldh [rOBP1], a
- call UpdateGBCPal_OBP1
+ call UpdateCGBPal_OBP1
ld hl, wShadowOAMSprite33
ld de, PokeCenterOAMData
call CopyHealingMachineOAM
@@ -54,7 +54,7 @@ AnimateHealingMachine:
call DelayFrames
pop af
ldh [rOBP1], a
- call UpdateGBCPal_OBP1
+ call UpdateCGBPal_OBP1
pop hl
pop af
ld [hl], a
@@ -81,7 +81,7 @@ FlashSprite8Times:
ldh a, [rOBP1]
xor d
ldh [rOBP1], a
- call UpdateGBCPal_OBP1
+ call UpdateCGBPal_OBP1
ld c, 10
call DelayFrames
dec b
diff --git a/engine/overworld/player_state.asm b/engine/overworld/player_state.asm
index 1da1b36d..d29a5425 100644
--- a/engine/overworld/player_state.asm
+++ b/engine/overworld/player_state.asm
@@ -396,7 +396,7 @@ CheckForBoulderCollisionWithSprites:
ld a, [hli]
ld b, a
ldh a, [hPlayerFacing]
- assert BIT_FACING_DOWN == 0
+ ASSERT BIT_FACING_DOWN == 0
rrca
jr c, .pushingDown
; pushing up
diff --git a/engine/overworld/trainer_sight.asm b/engine/overworld/trainer_sight.asm
index f32b558a..da845fda 100644
--- a/engine/overworld/trainer_sight.asm
+++ b/engine/overworld/trainer_sight.asm
@@ -97,8 +97,8 @@ TrainerWalkUpToPlayer::
swap a
dec a
ld c, a ; bc = steps yet to go to reach player
- xor a
- ld b, a ; a = direction to go to
+ xor a ; NPC_MOVEMENT_DOWN
+ ld b, a
jr .writeWalkScript
.facingUp
ld a, [wTrainerScreenY]
@@ -111,7 +111,7 @@ TrainerWalkUpToPlayer::
dec a
ld c, a ; bc = steps yet to go to reach player
ld b, $0
- ld a, $40 ; a = direction to go to
+ ld a, NPC_MOVEMENT_UP
jr .writeWalkScript
.facingRight
ld a, [wTrainerScreenX]
@@ -124,7 +124,7 @@ TrainerWalkUpToPlayer::
dec a
ld c, a ; bc = steps yet to go to reach player
ld b, $0
- ld a, $c0 ; a = direction to go to
+ ld a, NPC_MOVEMENT_RIGHT
jr .writeWalkScript
.facingLeft
ld a, [wTrainerScreenX]
@@ -137,7 +137,7 @@ TrainerWalkUpToPlayer::
dec a
ld c, a ; bc = steps yet to go to reach player
ld b, $0
- ld a, $80 ; a = direction to go to
+ ld a, NPC_MOVEMENT_LEFT
.writeWalkScript
ld hl, wNPCMovementDirections2
ld de, wNPCMovementDirections2